projects
/
blender.git
/ commitdiff
summary
|
shortlog
|
log
|
commit
| commitdiff |
tree
raw
|
patch
| inline |
side by side
(parent:
9c963d3
)
Fix T58690: Disable overlay doesn't hide bones
author
Campbell Barton <ideasman42@gmail.com>
Tue, 4 Dec 2018 23:56:16 +0000
(10:56 +1100)
committer
Campbell Barton <ideasman42@gmail.com>
Wed, 5 Dec 2018 00:08:50 +0000
(11:08 +1100)
source/blender/draw/modes/object_mode.c
patch
|
blob
|
history
diff --git
a/source/blender/draw/modes/object_mode.c
b/source/blender/draw/modes/object_mode.c
index 1f14faa452b2c865f8929b21beedc5ec97d6b265..8b91aff29693ab2b6a2e61be05ad3f8c67d04f94 100644
(file)
--- a/
source/blender/draw/modes/object_mode.c
+++ b/
source/blender/draw/modes/object_mode.c
@@
-2742,7
+2742,9
@@
static void OBJECT_cache_populate(void *vedata, Object *ob)
break;
case OB_ARMATURE:
{
- if (v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES) {
+ if ((v3d->flag2 & V3D_RENDER_OVERRIDE) ||
+ (v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES))
+ {
break;
}
bArmature *arm = ob->data;