MSVC 9 projectfiles
authorAndrea Weikert <elubie@gmx.net>
Sun, 22 Nov 2009 13:15:36 +0000 (13:15 +0000)
committerAndrea Weikert <elubie@gmx.net>
Sun, 22 Nov 2009 13:15:36 +0000 (13:15 +0000)
* Added GLEW_STATIC where necessary to make Blender compile again
* First attempt at compiling blenderplayer again - compiles, but doesn't link yet
* removed deprecated SND_ functions from blenderplayer

12 files changed:
extern/glew/make/msvc_9_0/glew.vcproj
intern/audaspace/make/msvc_9_0/audaspace.vcproj
projectfiles_vc9/blender/blenkernel/BKE_blenkernel.vcproj
projectfiles_vc9/blender/gpu/BL_gpu.vcproj
projectfiles_vc9/blender/windowmanager/windowmanager.vcproj
projectfiles_vc9/gameengine/blenderhook/KX_blenderhook.vcproj
projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj
projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj
projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj
projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj
projectfiles_vc9/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp

index a7186f61cbcd8a26ffa505c765e89b1bc4d24cf3..f8b791de218180b4ede19f640d6684807faef6ed 100644 (file)
@@ -43,7 +43,7 @@
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
                                AdditionalIncludeDirectories="..\..\include"\r
-                               PreprocessorDefinitions="WIN32;_DEBUG;_LIB"\r
+                               PreprocessorDefinitions="WIN32;_DEBUG;_LIB;GLEW_STATIC"\r
                                MinimalRebuild="false"\r
                                BasicRuntimeChecks="3"\r
                                RuntimeLibrary="1"\r
                                Optimization="2"\r
                                InlineFunctionExpansion="1"\r
                                AdditionalIncludeDirectories="..\..\include"\r
-                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB"\r
+                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB;GLEW_STATIC"\r
                                StringPooling="true"\r
                                RuntimeLibrary="0"\r
                                EnableFunctionLevelLinking="true"\r
index 93dcdd66628d49a945f6c1d1093c18e675c4ad8f..7c72ef70f060868e5190f6fa034baa9aa72b4e53 100644 (file)
                                RelativePath="..\..\intern\AUD_C-API.cpp"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\intern\AUD_C-API.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\intern\AUD_ChannelMapperFactory.cpp"\r
                                >\r
                                >\r
                        </File>\r
                </Filter>\r
-               <File\r
-                       RelativePath="..\..\AUD_C-API.h"\r
-                       >\r
-               </File>\r
        </Files>\r
        <Globals>\r
        </Globals>\r
index 3f17da1ddab14db778d1792d36718a8a655fd3eb..ad40639db12edd9b8a8b3ae0ec53aa68faa7efba 100644 (file)
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
                                AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern;..\..\..\extern\lzo\minilzo;..\..\..\extern\lzma;..\..\..\source\blender\blenfont;..\..\..\source\blender\ikplugin"\r
-                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_OPENEXR;WITH_DDS;WITH_BULLET;WITH_FFMPEG"\r
+                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_OPENEXR;WITH_DDS;WITH_BULLET;WITH_FFMPEG;GLEW_STATIC"\r
                                BasicRuntimeChecks="3"\r
                                RuntimeLibrary="1"\r
                                DefaultCharIsUnsigned="true"\r
                                Optimization="2"\r
                                InlineFunctionExpansion="1"\r
                                AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern;..\..\..\extern\lzo\minilzo;..\..\..\extern\lzma;..\..\..\source\blender\blenfont;..\..\..\source\blender\ikplugin"\r
-                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;UNWRAPPER;WITH_OPENEXR;WITH_DDS;WITH_BULLET=1;WITH_FFMPEG"\r
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;UNWRAPPER;WITH_OPENEXR;WITH_DDS;WITH_BULLET=1;WITH_FFMPEG;GLEW_STATIC"\r
                                StringPooling="true"\r
                                RuntimeLibrary="0"\r
                                EnableFunctionLevelLinking="true"\r
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
                                AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern;..\..\..\extern\lzo\minilzo;..\..\..\extern\lzma;..\..\..\source\blender\blenfont;..\..\..\source\blender\ikplugin"\r
-                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FFMPEG"\r
+                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FFMPEG;GLEW_STATIC"\r
                                BasicRuntimeChecks="3"\r
                                RuntimeLibrary="1"\r
                                DefaultCharIsUnsigned="true"\r
                                Name="VCCLCompilerTool"\r
                                InlineFunctionExpansion="1"\r
                                AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern;..\..\..\extern\lzo\minilzo;..\..\..\extern\lzma;..\..\..\source\blender\blenfont;..\..\..\source\blender\ikplugin"\r
-                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;UNWRAPPER;WITH_FFMPEG"\r
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;UNWRAPPER;WITH_FFMPEG;GLEW_STATIC"\r
                                StringPooling="true"\r
                                RuntimeLibrary="0"\r
                                EnableFunctionLevelLinking="true"\r
index af0b90796d10fa1ed5c63e26187a87fc08e12b30..a182a3eceb56e23f0a1fc69ab0b73ee5434e790e 100644 (file)
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
                                AdditionalIncludeDirectories="..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\gpu"\r
-                               PreprocessorDefinitions="_DEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"\r
+                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;DWORDS_LITTLEENDIAN;GLEW_STATIC"\r
                                BasicRuntimeChecks="3"\r
                                RuntimeLibrary="1"\r
                                DefaultCharIsUnsigned="false"\r
                                Optimization="2"\r
                                InlineFunctionExpansion="1"\r
                                AdditionalIncludeDirectories="..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\gpu"\r
-                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"\r
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;DWORDS_LITTLEENDIAN;GLEW_STATIC"\r
                                StringPooling="true"\r
                                RuntimeLibrary="0"\r
                                EnableFunctionLevelLinking="true"\r
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
                                AdditionalIncludeDirectories="..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\gpu"\r
-                               PreprocessorDefinitions="_DEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"\r
+                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;DWORDS_LITTLEENDIAN;GLEW_STATIC"\r
                                BasicRuntimeChecks="3"\r
                                RuntimeLibrary="1"\r
                                DefaultCharIsUnsigned="false"\r
                                Name="VCCLCompilerTool"\r
                                InlineFunctionExpansion="1"\r
                                AdditionalIncludeDirectories="..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\gpu"\r
-                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"\r
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;DWORDS_LITTLEENDIAN;GLEW_STATIC"\r
                                StringPooling="true"\r
                                RuntimeLibrary="0"\r
                                EnableFunctionLevelLinking="true"\r
index ad52b9f1fae2ef5b177cff6b92a56a0e104eec23..3e125c74d23f7ffc7887bea67918366ad47102f6 100644 (file)
@@ -44,7 +44,7 @@
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
                                AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenfont;..\..\..\source\blender\blenloader;..\..\..\source\blender\gpu;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\kernel\gen_messaging;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\blender\collada"\r
-                               PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;WITH_COLLADA"\r
+                               PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;WITH_COLLADA;GLEW_STATIC"\r
                                MinimalRebuild="true"\r
                                BasicRuntimeChecks="3"\r
                                RuntimeLibrary="1"\r
                                Optimization="2"\r
                                EnableIntrinsicFunctions="true"\r
                                AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenfont;..\..\..\source\blender\blenloader;..\..\..\source\blender\gpu;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\kernel\gen_messaging;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\blender\collada"\r
-                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;WITH_COLLADA"\r
+                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;WITH_COLLADA;GLEW_STATIC"\r
                                MinimalRebuild="true"\r
                                RuntimeLibrary="0"\r
                                EnableFunctionLevelLinking="false"\r
index ab959de31c7aabe6dd56840febcc7064154d383c..033f5cb036f1cbcd4060af1d81e1d65ca14cf7e2 100644 (file)
@@ -44,7 +44,7 @@
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\blenfont;..\..\..\intern\audaspace\intern"\r
-                               PreprocessorDefinitions="WIN32;_LIB;_DEBUG;WITH_GLEXT;WITH_FFMPEG"\r
+                               PreprocessorDefinitions="WIN32;_LIB;_DEBUG;WITH_GLEXT;WITH_FFMPEG;GLEW_STATIC"\r
                                BasicRuntimeChecks="3"\r
                                RuntimeLibrary="1"\r
                                DefaultCharIsUnsigned="true"\r
                                Optimization="2"\r
                                InlineFunctionExpansion="1"\r
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\blenfont;..\..\..\intern\audaspace\intern"\r
-                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT;WITH_FFMPEG"\r
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT;WITH_FFMPEG;GLEW_STATIC"\r
                                StringPooling="true"\r
                                BasicRuntimeChecks="0"\r
                                RuntimeLibrary="0"\r
index ad8f333859415d9a4000bced379b3573f8132e9f..9e6b41997acf07ed1485b3b3254f89e3c29a5329 100644 (file)
                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp"\r
                                >\r
                        </File>\r
-                       <File\r
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp"\r
-                               >\r
-                       </File>\r
                        <File\r
                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp"\r
                                >\r
index 4d6b7a4cd8af30394af2e8c271cce4f098af122a..2661d44f5172b30fa100ae4e841c7d1c27c9c910 100644 (file)
@@ -44,7 +44,7 @@
                        <Tool\r
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
-                               AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include"\r
+                               AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\makesrna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include"\r
                                PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE, _DEBUG;WITH_FFMPEG"\r
                                BasicRuntimeChecks="3"\r
                                RuntimeLibrary="1"\r
index 56a86ab0a49fafd2ed140f8a054fd389608a2958..814db0bcb1412c8f51f28099023c8416fa7419f5 100644 (file)
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern"\r
-                               PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT"\r
+                               PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT;GLEW_STATIC"\r
                                BasicRuntimeChecks="3"\r
                                RuntimeLibrary="1"\r
                                DefaultCharIsUnsigned="true"\r
                                Optimization="2"\r
                                InlineFunctionExpansion="1"\r
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern"\r
-                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"\r
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT;GLEW_STATIC"\r
                                StringPooling="true"\r
                                RuntimeLibrary="0"\r
                                EnableFunctionLevelLinking="true"\r
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern"\r
-                               PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT"\r
+                               PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT;GLEW_STATIC"\r
                                BasicRuntimeChecks="3"\r
                                RuntimeLibrary="1"\r
                                DefaultCharIsUnsigned="true"\r
                                Name="VCCLCompilerTool"\r
                                InlineFunctionExpansion="1"\r
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern"\r
-                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"\r
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT;GLEW_STATIC"\r
                                StringPooling="true"\r
                                RuntimeLibrary="0"\r
                                EnableFunctionLevelLinking="true"\r
index f82b46413c98941702442eb68e570e322062b695..a8e1eb9428b0a496f48a3be6b6dee04cc742c239 100644 (file)
@@ -44,7 +44,7 @@
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"\r
-                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"\r
+                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT;GLEW_STATIC"\r
                                BasicRuntimeChecks="3"\r
                                RuntimeLibrary="1"\r
                                DefaultCharIsUnsigned="true"\r
                                Optimization="2"\r
                                InlineFunctionExpansion="1"\r
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"\r
-                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"\r
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT;GLEW_STATIC"\r
                                StringPooling="true"\r
                                RuntimeLibrary="0"\r
                                EnableFunctionLevelLinking="true"\r
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"\r
-                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"\r
+                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT;GLEW_STATIC"\r
                                BasicRuntimeChecks="3"\r
                                RuntimeLibrary="1"\r
                                DefaultCharIsUnsigned="true"\r
                                Name="VCCLCompilerTool"\r
                                InlineFunctionExpansion="1"\r
                                AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"\r
-                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"\r
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT;GLEW_STATIC"\r
                                StringPooling="true"\r
                                RuntimeLibrary="0"\r
                                EnableFunctionLevelLinking="true"\r
index 4d55bd0da37391674a0b82352454b6bf34c32202..0bd676a2a82ada180ab540125e52bb2aa5424d2f 100644 (file)
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\source\blender\gpu;..\..\..\..\source\gameengine\Ketsji;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenlib"\r
-                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"\r
+                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT;GLEW_STATIC"\r
                                BasicRuntimeChecks="3"\r
                                RuntimeLibrary="1"\r
                                DefaultCharIsUnsigned="true"\r
                                Optimization="2"\r
                                InlineFunctionExpansion="1"\r
                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\source\blender\gpu;..\..\..\..\source\gameengine\Ketsji;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenlib"\r
-                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"\r
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT;GLEW_STATIC"\r
                                StringPooling="true"\r
                                RuntimeLibrary="0"\r
                                EnableFunctionLevelLinking="true"\r
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\source\blender\gpu;..\..\..\..\source\gameengine\Ketsji;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenlib"\r
-                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"\r
+                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT;GLEW_STATIC"\r
                                BasicRuntimeChecks="3"\r
                                RuntimeLibrary="1"\r
                                DefaultCharIsUnsigned="true"\r
                                Name="VCCLCompilerTool"\r
                                InlineFunctionExpansion="1"\r
                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\source\blender\gpu;..\..\..\..\source\gameengine\Ketsji;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenlib"\r
-                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"\r
+                               PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT;GLEW_STATIC"\r
                                StringPooling="true"\r
                                RuntimeLibrary="0"\r
                                EnableFunctionLevelLinking="true"\r
index 71f40d03eb319cd5ae0a69f6a2b995186bcfbf6e..0002e538947242726de3afea819765ba09992ed3 100644 (file)
@@ -40,7 +40,6 @@
 #include "GPW_KeyboardDevice.h"
 #include "GPW_System.h"
 
-#include "SND_DeviceManager.h"
 
 #include "NG_NetworkScene.h"
 #include "NG_LoopBackNetworkDeviceInterface.h"
@@ -64,9 +63,6 @@ GPW_Engine::~GPW_Engine()
 
 bool GPW_Engine::Initialize(HDC hdc, int width, int height)
 {
-       SND_DeviceManager::Subscribe();
-       m_audiodevice = SND_DeviceManager::Instance();
-
        m_keyboarddev = new GPW_KeyboardDevice();
        m_mousedev = new GPC_MouseDevice();