Game Engine:
authorThomas Dinges <blender@dingto.org>
Sun, 11 Sep 2011 10:00:43 +0000 (10:00 +0000)
committerThomas Dinges <blender@dingto.org>
Sun, 11 Sep 2011 10:00:43 +0000 (10:00 +0000)
Fixed some more abbreviations in the UI.

source/blender/makesrna/intern/rna_actuator.c
source/blender/makesrna/intern/rna_object.c

index 3214d31a53c360c0399193dc4603e31200abc67c..7356af05dcba2d1ec674237f71264d54e3da12d1 100644 (file)
@@ -1997,7 +1997,7 @@ static void rna_def_steering_actuator(BlenderRNA *brna)
        RNA_def_property_struct_type(prop, "Object");
        RNA_def_property_pointer_sdna(prop, NULL, "navmesh");
        RNA_def_property_flag(prop, PROP_EDITABLE);
-       RNA_def_property_ui_text(prop, "NavMesh Object", "Navigation mesh");
+       RNA_def_property_ui_text(prop, "Navigation Mesh Object", "Navigation mesh");
        RNA_def_property_pointer_funcs(prop, NULL, "rna_SteeringActuator_navmesh_set", NULL, NULL);
        RNA_def_property_update(prop, NC_LOGIC, NULL);
 
index 571f8d3630509266b07d46780ea17345fab4e394..bb223ac95b41540330ba12ddf25d7fa76c3ceb84 100644 (file)
@@ -1349,7 +1349,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
                {OB_BODY_TYPE_SOFT, "SOFT_BODY", 0, "Soft Body", "Soft body"},
                {OB_BODY_TYPE_OCCLUDER, "OCCLUDE", 0, "Occlude", "Occluder for optimizing scene rendering"},
                {OB_BODY_TYPE_SENSOR, "SENSOR", 0, "Sensor", "Collision Sensor, detects static and dynamic objects but not the other collision sensor objects"},
-               {OB_BODY_TYPE_NAVMESH, "NAVMESH", 0, "NavMesh", "Navigation mesh"},
+               {OB_BODY_TYPE_NAVMESH, "NAVMESH", 0, "Navigation Mesh", "Navigation mesh"},
                {0, NULL, 0, NULL, NULL}};
 
        srna= RNA_def_struct(brna, "GameObjectSettings", NULL);