conventions.
extern void initview3d(struct ScrArea *sa);
extern void newspace(struct ScrArea *sa, int type);
extern void set_rects_butspace(struct SpaceButs *buts);
-extern void winqread3d(unsigned short event, short val, char ascii);
+extern void winqreadview3dspace(unsigned short event, short val, char ascii);
extern void winqreadbutspace(unsigned short event, short val, char ascii);
extern void winqreadimagespace(unsigned short event, short val, char ascii);
extern void winqreadinfospace(unsigned short event, short val, char ascii);
-extern void winqreadipo(unsigned short event, short val, char ascii);
+extern void winqreadipospace(unsigned short event, short val, char ascii);
extern void winqreadoopsspace(unsigned short event, short val, char ascii);
extern void winqreadnlaspace(unsigned short event, short val, char ascii);
-extern void winqreadsequence(unsigned short event, short val, char ascii);
+extern void winqreadseqspace(unsigned short event, short val, char ascii);
extern void test_butspace(void);
extern void start_game(void);
void move_imafile_sli(struct SpaceImaSel *simasel);
void ima_select_all(struct SpaceImaSel *simasel);
void pibplay(struct SpaceImaSel *simasel);
-void drawimasel(void);
+void drawimaselspace(void);
/* void calc_hilite(SpaceImaSel *simasel); */
/* void ima_select_all(SpaceImaSel *simasel); */
int in_ipo_buttons(void);
void drawscroll(int disptype);
-void drawipo(void);
+void drawipospace(void);
void center_currframe(void);
void scroll_ipobuts(void);
void circf(float x, float y, float rad);
void circ(float x, float y, float rad);
void backdrawview3d(int test);
-void drawview3d(void);
+void drawview3dspace(void);
void drawview3d_render(struct View3D *v3d);
int update_time(void);
void calc_viewborder(struct View3D *v3d, struct rcti *viewborder_r);
/* ************** hoofdtekenfunktie ************** */
-void drawimasel() /* hoofdtekenfunktie */
+void drawimaselspace() /* hoofdtekenfunktie */
{
SpaceImaSel *simasel;
simasel= curarea->spacedata.first;
setlinestyle(0);
}
-void drawipo(void)
+void drawipospace(void)
{
SpaceIpo *sipo= curarea->spacedata.first;
View2D *v2d= &sipo->v2d;
glDisable(GL_BLEND);
}
-void drawview3d(void)
+void drawview3dspace(void)
{
Base *base;
Object *ob;
#include "mydevice.h"
#include "interface.h"
-/* locals */
-void draw_icon_imasel(void);
-void winqreadimasel(unsigned short event, short val, char ascii);
-
#define XIC 20
#define YIC 21
extern char *fsmenu;
-void draw_icon_imasel(void)
+static void draw_icon_imasel(void)
{
scrarea_queue_winredraw(curarea);
}
-void winqreadimasel(unsigned short event, short val, char ascii)
+void winqreadimaselspace(unsigned short event, short val, char ascii)
{
SpaceImaSel *simasel;
case 2:
/* Circle Select */
/*if(select_area(SPACE_VIEW3D)) {
- winqread3d(BKEY, 1, 0);
- winqread3d(BKEY, 1, 0);
+ winqreadview3dspace(BKEY, 1, 0); // XXX - kill me
+ winqreadview3dspace(BKEY, 1, 0); // XXX - kill me
}*/
break;
case 3:
if(select_area(SPACE_VIEW3D)) {
oldqual = G.qual;
G.qual = LR_SHIFTKEY;
- winqread3d(DKEY, 1, 0);
+ winqreadview3dspace(DKEY, 1, 0); // XXX - kill me
G.qual = oldqual;
}
break;
case 4:
/* Delete */
if(select_area(SPACE_VIEW3D)) {
- winqread3d(XKEY, 1, 0);
+ winqreadview3dspace(XKEY, 1, 0); // XXX - kill me
}
break;
case 5:
if(select_area(SPACE_VIEW3D)) {
oldqual = G.qual;
G.qual = LR_SHIFTKEY;
- winqread3d(WKEY, 1, 0);
+ winqreadview3dspace(WKEY, 1, 0); // XXX - kill me
G.qual = oldqual;
}
break;
if(select_area(SPACE_VIEW3D)) {
oldqual = G.qual;
G.qual = LR_SHIFTKEY;
- winqread3d(SKEY, 1, 0);
+ winqreadview3dspace(SKEY, 1, 0); // XXX - kill me
G.qual = oldqual;
}
break;
case B_IPOSHOWKEY:
/* waarde omkeren vanwege winqread */
G.sipo->showkey= 1-G.sipo->showkey;
- winqreadipo(KKEY, 1, 0);
+ winqreadipospace(KKEY, 1, 0); // XXX - kill me
break;
case B_VIEW2DZOOM:
viewmovetemp= 0;
/* ************* SPACE: VIEW3D ************* */
-/* extern void drawview3d(); BSE_drawview.h */
+/* extern void drawview3dspace(); BSE_drawview.h */
void copy_view3d_lock(short val)
}
}
-void winqread3d(unsigned short event, short val, char ascii)
+void winqreadview3dspace(unsigned short event, short val, char ascii)
{
View3D *v3d= curarea->spacedata.first;
Object *ob;
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
}
-void winqreadipo(unsigned short event, short val, char ascii)
+void winqreadipospace(unsigned short event, short val, char ascii)
{
SpaceIpo *sipo= curarea->spacedata.first;
View2D *v2d= &sipo->v2d;
case PADPLUSKEY:
case PADMINUS:
val= SPACE_BUTS;
- winqreadipo(event, val, 0);
+ winqreadipospace(event, val, 0); // XXX - kill me
break;
case RENDERPREVIEW:
BIF_previewrender(sbuts);
areawinset(sa3d->win);
if(event==PKEY) start_game();
- else if(event==ZKEY) winqread3d(event, val, 0);
+ else if(event==ZKEY) winqreadview3dspace(event, val, 0); // XXX - kill me
else persptoetsen(event);
scrarea_queue_winredraw(sa3d);
/* extern void drawseqspace(); BIF_drawseq.h */
-void winqreadsequence(unsigned short event, short val, char ascii)
+void winqreadseqspace(unsigned short event, short val, char ascii)
{
SpaceSeq *sseq= curarea->spacedata.first;
View2D *v2d= &sseq->v2d;
/* ******************** SPACE: IMASEL ********************** */
-extern void drawimasel(void);
-extern void winqreadimasel(unsigned short, short, char ascii);
+extern void drawimaselspace(void);
+extern void winqreadimaselspace(unsigned short, short, char ascii);
/* alles naar imasel.c */
if (!st) {
st= spacetype_new("Imasel");
- spacetype_set_winfuncs(st, drawimasel, NULL, winqreadimasel);
+ spacetype_set_winfuncs(st, drawimaselspace, NULL, winqreadimaselspace);
}
return st;
if (!st) {
st= spacetype_new("Ipo");
- spacetype_set_winfuncs(st, drawipo, changeview2d, winqreadipo);
+ spacetype_set_winfuncs(st, drawipospace, changeview2d, winqreadipospace);
}
return st;
if (!st) {
st= spacetype_new("Sequence");
- spacetype_set_winfuncs(st, drawseqspace, changeview2d, winqreadsequence);
+ spacetype_set_winfuncs(st, drawseqspace, changeview2d, winqreadseqspace);
}
return st;
if (!st) {
st= spacetype_new("View3D");
- spacetype_set_winfuncs(st, drawview3d, changeview3d, winqread3d);
+ spacetype_set_winfuncs(st, drawview3dspace, changeview3d, winqreadview3dspace);
}
return st;