UI: Use 'Render Image' for image rendering in the viewport
authorWilliam Reynish <billrey@me.com>
Tue, 19 Mar 2019 20:41:12 +0000 (21:41 +0100)
committerWilliam Reynish <billrey@me.com>
Tue, 19 Mar 2019 20:41:12 +0000 (21:41 +0100)
This is more consistent with the main Render menu, and more descriptive

release/scripts/startup/bl_ui/space_sequencer.py
release/scripts/startup/bl_ui/space_view3d.py

index dd0a6e5dc24b28f553c46ffdbd9eb16d7af0bc81..d21dc62ab060c203dbfd416964d240578d303e0f 100644 (file)
@@ -225,7 +225,7 @@ class SEQUENCER_MT_view(Menu):
 
         layout.separator()
 
-        layout.operator("render.opengl", text="Sequence Render", icon='RENDER_STILL').sequencer = True
+        layout.operator("render.opengl", text="Sequence Render Image", icon='RENDER_STILL').sequencer = True
         props = layout.operator("render.opengl", text="Sequence Render Animation", icon='RENDER_ANIMATION')
         props.animation = True
         props.sequencer = True
index 5e535b7c90c9dc699afe33a6370d3b9b40be72c0..8786d86838b2b36de235f7536ce555afa82d1f62 100644 (file)
@@ -637,7 +637,7 @@ class VIEW3D_MT_view(Menu):
 
         layout.separator()
 
-        layout.operator("render.opengl", icon='RENDER_STILL')
+        layout.operator("render.opengl", text="Viewport Render Image", icon='RENDER_STILL')
         layout.operator("render.opengl", text="Viewport Render Animation", icon='RENDER_ANIMATION').animation = True
 
         layout.separator()