block= uiNewBlock(&curarea->uiblocks, "image_panel_game_properties", UI_EMBOSS, UI_HELV, curarea->win);
uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
uiSetPanelHandler(IMAGE_HANDLER_GAME_PROPERTIES); // for close and esc
- if(uiNewPanel(curarea, block, "Game Properties", "Image", 10, 10, 318, 204)==0)
+ if(uiNewPanel(curarea, block, "Real-time Properties", "Image", 10, 10, 318, 204)==0)
return;
if (ibuf) {
case 12: /* composite preview */
toggle_blockhandler(curarea, IMAGE_HANDLER_PREVIEW, 0);
scrarea_queue_winredraw(curarea);
-
+ break;
+ case 13: /* Realtime Panel... */
+ add_blockhandler(curarea, IMAGE_HANDLER_GAME_PROPERTIES, UI_PNL_UNSTOW);
+ break;
+
}
allqueue(REDRAWVIEW3D, 0);
}
uiBlockSetButmFunc(block, do_image_viewmenu, NULL);
uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Properties...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 7, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Real-time Properties...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 13, "");
uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Paint Tool...|C", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 8, "");
uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Curves Tool...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 11, "");
uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Composite Preview...|Shift P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 12, "");