"BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp",
"BulletCollision/CollisionShapes/btTriangleMesh.cpp",
"BulletCollision/CollisionShapes/btTriangleMeshShape.cpp",
+ "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp",
"BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp",
"BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp",
"BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp",
env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags )
-env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
\ No newline at end of file
+env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )