* add btHeightfieldTerrainShape.cpp
authorNathan Letwory <nathan@letworyinteractive.com>
Thu, 30 Nov 2006 12:39:42 +0000 (12:39 +0000)
committerNathan Letwory <nathan@letworyinteractive.com>
Thu, 30 Nov 2006 12:39:42 +0000 (12:39 +0000)
extern/bullet2/src/SConscript

index 37e4daf85503ca717c4c4ea91360797a407f1cd2..31cf9eca06d79e7038d91c79f5a272212719f05b 100644 (file)
@@ -76,6 +76,7 @@ collision_src = ["BulletCollision/BroadphaseCollision/btAxisSweep3.cpp",
                  "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp",
                  "BulletCollision/CollisionShapes/btTriangleMesh.cpp",
                  "BulletCollision/CollisionShapes/btTriangleMeshShape.cpp",
+                 "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp",
                  "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp",
                  "BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp",
                  "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp",
@@ -92,4 +93,4 @@ incs = '. BulletCollision BulletDynamics LinearMath'
 
 env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
 env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags )
-env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
\ No newline at end of file
+env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )