* Compile fix after merge - disabled high-res smoke rendering in voxeldata texture...
authorMatt Ebb <matt@mke3.net>
Sun, 23 Aug 2009 13:15:10 +0000 (13:15 +0000)
committerMatt Ebb <matt@mke3.net>
Sun, 23 Aug 2009 13:15:10 +0000 (13:15 +0000)
source/blender/render/intern/source/voxeldata.c

index 81fd1a408e104cab179053ec12261c6ac89281e8..ff0765797885a71db54de2f87703da09169c7d33 100644 (file)
@@ -166,11 +166,12 @@ void init_frame_smoke(Render *re, VoxelData *vd, Tex *tex)
                SmokeModifierData *smd = (SmokeModifierData *)md;
                
                if(smd->domain && smd->domain->fluid) {
-                       int big = (smd->domain->flags & MOD_SMOKE_HIGHRES);
+                       //int big = (smd->domain->flags & MOD_SMOKE_HIGHRES);
+                       int big=0;
                        
                        if (big) {
-                               smoke_turbulence_get_res(smd->domain->wt, vd->resol);
-                               vd->dataset = smoke_turbulence_get_density(smd->domain->wt);
+                               //smoke_turbulence_get_res(smd->domain->wt, vd->resol);
+                               //vd->dataset = smoke_turbulence_get_density(smd->domain->wt);
                        } else {
                                VECCOPY(vd->resol, smd->domain->res);
                                vd->dataset = smoke_get_density(smd->domain->fluid);