UI: minor layout tweaks to 3D viewport gizmo menu
authorBrecht Van Lommel <brechtvanlommel@gmail.com>
Fri, 19 Apr 2019 10:26:11 +0000 (12:26 +0200)
committerBrecht Van Lommel <brechtvanlommel@gmail.com>
Fri, 19 Apr 2019 10:27:16 +0000 (12:27 +0200)
release/scripts/startup/bl_ui/space_view3d.py

index 3ce892d..f572362 100644 (file)
@@ -409,7 +409,6 @@ class _draw_tool_settings_context_mode:
             else:
                 txt_ma = ""
 
-            row.label(text="Material:")
             sub = row.row()
             sub.ui_units_x = 8
             sub.popover(
@@ -5129,24 +5128,29 @@ class VIEW3D_PT_gizmo_display(Panel):
         colsub.prop(view, "show_gizmo_tool", text="Active Tools")
         colsub.prop(view, "show_gizmo_context", text="Active Object")
 
-        colsub = col.column()
-        colsub.active = view.show_gizmo_context
-        colsub.label(text="Object Gizmos")
-        colsub.prop(scene.transform_orientation_slots[1], "type", text="")
-        colsub.prop(view, "show_gizmo_object_translate", text="Move")
-        colsub.prop(view, "show_gizmo_object_rotate", text="Rotate")
-        colsub.prop(view, "show_gizmo_object_scale", text="Scale")
+        layout.separator()
+
+        col = layout.column()
+        col.active = view.show_gizmo_context
+        col.label(text="Object Gizmos")
+        col.prop(scene.transform_orientation_slots[1], "type", text="")
+        col.prop(view, "show_gizmo_object_translate", text="Move")
+        col.prop(view, "show_gizmo_object_rotate", text="Rotate")
+        col.prop(view, "show_gizmo_object_scale", text="Scale")
+
+        layout.separator()
 
         # Match order of object type visibility
-        colsub.label(text="Empty")
-        colsub.prop(view, "show_gizmo_empty_image", text="Image")
-        colsub.prop(view, "show_gizmo_empty_force_field", text="Force Field")
-        colsub.label(text="Light")
-        colsub.prop(view, "show_gizmo_light_size", text="Size")
-        colsub.prop(view, "show_gizmo_light_look_at", text="Look At")
-        colsub.label(text="Camera")
-        colsub.prop(view, "show_gizmo_camera_lens", text="Lens")
-        colsub.prop(view, "show_gizmo_camera_dof_distance", text="Focus Distance")
+        col = layout.column()
+        col.label(text="Empty")
+        col.prop(view, "show_gizmo_empty_image", text="Image")
+        col.prop(view, "show_gizmo_empty_force_field", text="Force Field")
+        col.label(text="Light")
+        col.prop(view, "show_gizmo_light_size", text="Size")
+        col.prop(view, "show_gizmo_light_look_at", text="Look At")
+        col.label(text="Camera")
+        col.prop(view, "show_gizmo_camera_lens", text="Lens")
+        col.prop(view, "show_gizmo_camera_dof_distance", text="Focus Distance")
 
 
 class VIEW3D_PT_overlay(Panel):