Dynamic Paint: Create and use bvhtree with AABB hull.
authorGermano <germano.costa@ig.com.br>
Thu, 3 May 2018 18:50:48 +0000 (15:50 -0300)
committerGermano <germano.costa@ig.com.br>
Thu, 3 May 2018 18:50:48 +0000 (15:50 -0300)
This bvhtree is only used for raycast and find_nearest which currently do not benefit from general hull.

source/blender/blenkernel/intern/dynamicpaint.c

index 3a70a4233b8844c9c5ef327c14249fc2fd71ec01..0b5cdae25079b70c7ef38963692f59f694e503f8 100644 (file)
@@ -4270,7 +4270,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
                /* check bounding box collision */
                if (grid && meshBrush_boundsIntersect(&grid->grid_bounds, &mesh_bb, brush, brush_radius)) {
                        /* Build a bvh tree from transformed vertices   */
-                       if (bvhtree_from_mesh_looptri(&treeData, dm, 0.0f, 4, 8)) {
+                       if (bvhtree_from_mesh_get(&treeData, dm, BVHTREE_FROM_LOOPTRI, 4)) {
                                int c_index;
                                int total_cells = grid->dim[0] * grid->dim[1] * grid->dim[2];