std::string color;
switch (from->getDataType()) {
case COM_DT_VALUE:
- color = "grey";
+ color = "gray";
break;
case COM_DT_VECTOR:
color = "blue";
}
/* NOTE: we don't use the straight alpha from the theme, or else effects such as
- * greying out protected/muted channels doesn't work correctly!
+ * graying out protected/muted channels doesn't work correctly!
*/
inner_col[3] *= alpha;
glColor4fv(inner_col);
UI_BUT_COLOR_CUBIC = (1 << 23), /* cubic saturation for the color wheel */
UI_BUT_LIST_ITEM = (1 << 24), /* This but is "inside" a list item (currently used to change theme colors). */
UI_BUT_DRAG_MULTI = (1 << 25), /* edit this button as well as the active button (not just dragging) */
- UI_BUT_SCA_LINK_GREY = (1 << 26), /* used to flag if sca links shoud be grey out */
+ UI_BUT_SCA_LINK_GREY = (1 << 26), /* used to flag if sca links shoud be gray out */
UI_BUT_HAS_SEP_CHAR = (1 << 27), /* but->str contains UI_SEP_CHAR, used for key shortcuts */
UI_BUT_TIP_FORCE = (1 << 28), /* force show tooltips when holding option/alt if U's USER_TOOLTIPS is off */
UI_BUT_TEXTEDIT_UPDATE = (1 << 29), /* when widget is in textedit mode, update value on each char stroke */
uiBut *but;
uiLinkLine *line;
- /* Draw the grey out lines. Do this first so they appear at the
+ /* Draw the gray out lines. Do this first so they appear at the
* bottom of inactive or active lines.
* As we go, remember if we see any active or selected lines. */
bool found_selectline = false;
}
/* Draw any active lines (lines with either button being hovered over).
- * Do this last so they appear on top of inactive and grey out lines. */
+ * Do this last so they appear on top of inactive and gray out lines. */
if (found_activeline) {
for (but = block->buttons.first; but; but = but->next) {
if (but->type == UI_BTYPE_LINK && but->link) {
/* tone_fg = rgb_to_grayscale(main_color); */
/* mix the colors */
- rgb_tint(value_color, 0.0f, 0.0f, tone_bg, 0.2f); /* light grey */
+ rgb_tint(value_color, 0.0f, 0.0f, tone_bg, 0.2f); /* light gray */
rgb_tint(active_color, 0.6f, 0.2f, tone_bg, 0.2f); /* light blue */
- rgb_tint(normal_color, 0.0f, 0.0f, tone_bg, 0.4f); /* grey */
- rgb_tint(python_color, 0.0f, 0.0f, tone_bg, 0.5f); /* dark grey */
+ rgb_tint(normal_color, 0.0f, 0.0f, tone_bg, 0.4f); /* gray */
+ rgb_tint(python_color, 0.0f, 0.0f, tone_bg, 0.5f); /* dark gray */
rgb_tint(alert_color, 0.0f, 0.8f, tone_bg, 0.1f); /* red */
/* draw text */
rgba_char_args_set(btheme->text.syntaxd, 50, 0, 140, 255); /* Decorator/Preprocessor Dir. Blue-purple */
rgba_char_args_set(btheme->text.syntaxr, 140, 60, 0, 255); /* Reserved Orange*/
rgba_char_args_set(btheme->text.syntaxb, 128, 0, 80, 255); /* Builtin Red-purple */
- rgba_char_args_set(btheme->text.syntaxs, 76, 76, 76, 255); /* Grey (mix between fg/bg) */
+ rgba_char_args_set(btheme->text.syntaxs, 76, 76, 76, 255); /* Gray (mix between fg/bg) */
/* space oops */
btheme->toops = btheme->tv3d;
for (btheme = U.themes.first; btheme; btheme = btheme->next) {
rgba_char_args_set(btheme->text.syntaxd, 50, 0, 140, 255); /* Decorator/Preprocessor Dir. Blue-purple */
rgba_char_args_set(btheme->text.syntaxr, 140, 60, 0, 255); /* Reserved Orange */
- rgba_char_args_set(btheme->text.syntaxs, 76, 76, 76, 255); /* Grey (mix between fg/bg) */
+ rgba_char_args_set(btheme->text.syntaxs, 76, 76, 76, 255); /* Gray (mix between fg/bg) */
}
}
return _height;
}
- /*! Returns the grey value for pixel x,y */
+ /*! Returns the gray value for pixel x,y */
virtual float pixel(unsigned x, unsigned y) const = 0;
/*! Sets the array.