Fix for [#32213] "Action actuator doesn't finish playing if frame rate drops" reporte...
authorMitchell Stokes <mogurijin@gmail.com>
Sun, 29 Jul 2012 06:28:50 +0000 (06:28 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Sun, 29 Jul 2012 06:28:50 +0000 (06:28 +0000)
source/gameengine/Converter/BL_ActionActuator.cpp

index 0f33d88f82fcf53dbd8e1accfbd0f39cfd52108a..92d04115f1005e38360dbe060492c2eac6ef3532 100644 (file)
@@ -145,7 +145,6 @@ void BL_ActionActuator::SetLocalTime(float curtime)
                case ACT_ACTION_PLAY:
                        // Clamp
                        m_localtime = m_endframe;
-                       ((KX_GameObject*)GetParent())->StopAction(m_layer);
                        break;
                case ACT_ACTION_LOOP_END:
                        // Put the time back to the beginning