static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
{
+ Tex *nodetex = (Tex *)node->id;
static float red[] = {1,0,0,1};
static float white[] = {1,1,1,1};
float co[3], dxt[3], dyt[3];
copy_v3_v3(dxt, p->dxt);
copy_v3_v3(dyt, p->dyt);
- Tex *nodetex = (Tex *)node->id;
-
if(node->custom2 || node->need_exec==0) {
/* this node refers to its own texture tree! */
- QUATCOPY(
- out,
- (fabs(co[0] - co[1]) < .01) ? white : red
- );
+ QUATCOPY(out, (fabs(co[0] - co[1]) < .01) ? white : red ;
}
else if(nodetex) {
TexResult texres;