Comment numberoffilters in constructor too.
authorSergey Sharybin <sergey.vfx@gmail.com>
Thu, 14 Jun 2012 11:26:46 +0000 (11:26 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Thu, 14 Jun 2012 11:26:46 +0000 (11:26 +0000)
Otherwise it'll for sure give compilation error.

source/gameengine/Rasterizer/RAS_2DFilterManager.cpp

index 95a2dc59c5eb31c244556e09e0909726f1ceef98..0a1958e509a9c125568d79b8092d894a1cd4aea7 100644 (file)
@@ -53,7 +53,7 @@
 RAS_2DFilterManager::RAS_2DFilterManager():
 texturewidth(-1), textureheight(-1),
 canvaswidth(-1), canvasheight(-1),
-numberoffilters(0), need_tex_update(true)
+/* numberoffilters(0), */ /* UNUSED */ need_tex_update(true)
 {
        isshadersupported = GLEW_ARB_shader_objects &&
                GLEW_ARB_fragment_shader && GLEW_ARB_multitexture;