libmv_homography2DFromCorrespondencesEuc(x1, x2, num_correspondences, H_double);
- copt_m3_m3d(H, H_double);
+ copy_m3_m3d(H, H_double);
for (i = 0; i < 4; i++) {
float vec[3] = {0.0f, 0.0f, 1.0f}, vec2[3];
libmv_homography2DFromCorrespondencesEuc(x1, x2, 4, H_double);
- copt_m3_m3d(H, H_double);
+ copy_m3_m3d(H, H_double);
}
/*********************** Camera solving *************************/
void copy_m4_m3(float R[4][4], float A[3][3]);
/* double->float */
-void copt_m3_m3d(float R[3][3], double A[3][3]);
+void copy_m3_m3d(float R[3][3], double A[3][3]);
void swap_m3m3(float A[3][3], float B[3][3]);
void swap_m4m4(float A[4][4], float B[4][4]);
}
-void copt_m3_m3d(float R[3][3], double A[3][3])
+void copy_m3_m3d(float R[3][3], double A[3][3])
{
/* Keep it stupid simple for better data flow in CPU. */
R[0][0] = A[0][0];