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no need to recalculate normals after setting smooth flags, for a short time the flag...
author
Campbell Barton <ideasman42@gmail.com>
Thu, 5 Jan 2012 15:45:57 +0000
(15:45 +0000)
committer
Campbell Barton <ideasman42@gmail.com>
Thu, 5 Jan 2012 15:45:57 +0000
(15:45 +0000)
source/blender/blenkernel/intern/mesh.c
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diff --git
a/source/blender/blenkernel/intern/mesh.c
b/source/blender/blenkernel/intern/mesh.c
index 408a141608d4b90ff122897a00fc67a90e3b38bc..ef2249409f0deb2825e9716267ad0f03438f5fd6 100644
(file)
--- a/
source/blender/blenkernel/intern/mesh.c
+++ b/
source/blender/blenkernel/intern/mesh.c
@@
-1248,8
+1248,6
@@
void mesh_set_smooth_flag(Object *meshOb, int enableSmooth)
mf->flag &= ~ME_SMOOTH;
}
}
-
- mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
}
void mesh_calc_normals(MVert *mverts, int numVerts, MFace *mfaces, int numFaces, float (*faceNors_r)[3])