_init_SDL
_init_FFTW3
_init_GAMEENGINE
+ _init_OPENSUBDIV
)
# customize...
set(_init_OPENCOLORIO OFF)
set(_init_SDL OFF)
set(_init_FFTW3 OFF)
+ set(_init_OPENSUBDIV OFF)
elseif(WIN32)
set(_init_JACK OFF)
elseif(APPLE)
set(_init_INPUT_NDOF OFF)
set(_init_JACK OFF)
+ set(_init_OPENSUBDIV OFF)
endif()
option(WITH_COMPOSITOR_WERROR "Treat warnings as errors in compositor code" OFF)
mark_as_advanced(WITH_COMPOSITOR_WERROR)
-option(WITH_OPENSUBDIV "Enable OpenSubdiv for surface subdivision" OFF)
+option(WITH_OPENSUBDIV "Enable OpenSubdiv for surface subdivision" _init_OPENSUBDIV)
option(WITH_SUBSURF_WERROR "Treat warnings as errors in subsurf code" OFF)
mark_as_advanced(WITH_COMPOSITOR_WERROR)
WITH_BF_OCEANSIM = True
# OpenSubdiv
-WITH_BF_OPENSUBDIV = False
+WITH_BF_OPENSUBDIV = True
WITH_BF_STATICOPENSUBDIV = True
BF_OPENSUBDIV = '/opt/lib/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
WITH_BF_OCEANSIM = True
# OpenSubdiv
-WITH_BF_OPENSUBDIV = False
+WITH_BF_OPENSUBDIV = True
WITH_BF_STATICOPENSUBDIV = True
BF_OPENSUBDIV = '/opt/lib/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
if(UNIX AND NOT APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_DOC_MANPAGE ON CACHE BOOL "" FORCE)
+ set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
elseif(WIN32)
set(WITH_JACK OFF CACHE BOOL "" FORCE)
+ set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
elseif (APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_CODEC_QUICKTIME ON CACHE BOOL "" FORCE)
+ set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)
endif()
#Freestyle
WITH_BF_FREESTYLE = True
-WITH_BF_OPENSUBDIV = False
+WITH_BF_OPENSUBDIV = True
BF_OPENSUBDIV = LIBDIR + '/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'
#Freestyle
WITH_BF_FREESTYLE = True
-WITH_BF_OPENSUBDIV = False
+WITH_BF_OPENSUBDIV = True
BF_OPENSUBDIV = LIBDIR + '/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'