}
}
+#ifdef WITH_BULLET
/* Ensure we get valid rigidbody object/constraint data in relevant collections' objects. */
for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
RigidBodyWorld *rbw = scene->rigidbody_world;
BKE_rigidbody_objects_collection_validate(scene, rbw);
BKE_rigidbody_constraints_collection_validate(scene, rbw);
}
+#endif
}
{
static void rna_RigidBodyWorld_objects_collection_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
+#ifdef WITH_BULLET
RigidBodyWorld *rbw = (RigidBodyWorld *)ptr->data;
-
BKE_rigidbody_objects_collection_validate(scene, rbw);
+#endif
rna_RigidBodyWorld_reset(bmain, scene, ptr);
}
static void rna_RigidBodyWorld_constraints_collection_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
+#ifdef WITH_BULLET
RigidBodyWorld *rbw = (RigidBodyWorld *)ptr->data;
-
BKE_rigidbody_constraints_collection_validate(scene, rbw);
+#endif
rna_RigidBodyWorld_reset(bmain, scene, ptr);
}