Import('env')
SConscript(['glew/SConscript'])
+SConscript(['recastnavigation/SConscript'])
if env['WITH_BF_BULLET']:
SConscript(['bullet2/src/SConscript'])
--- /dev/null
+#!/usr/bin/python
+
+Import('env')
+
+sources = env.Glob('Recast/Source/*.cpp') + env.Glob('Detour/Source/*.cpp')
+
+incs = 'Recast/Include Detour/Include'
+
+env.BlenderLib ( 'extern_recastnavigation', sources, Split(incs), [],
+ libtype=['extern','player'],
+ priority=[10,185])
#!/usr/bin/python
Import ('env')
-sources = env.Glob('*.c')
+sources = env.Glob('*.c') + env.Glob('*.cpp')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc'
incs += ' ../../makesrna ../../python ../../ikplugin'
incs += ' ../../render/extern/include ../../gpu' # for object_bake.c
+incs += ' #extern/recastnavigation/Recast/Include'
defs = []
#!/usr/bin/python
Import ('env')
-sources = env.Glob('*.c')
+sources = env.Glob('*.c') + env.Glob('*.cpp')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../makesrna'
+incs += ' #extern/recastnavigation/Recast/Include'
env.BlenderLib ( 'bf_editors_util', sources, Split(incs), [], libtype=['core'], priority=[130] )
#!/usr/bin/python
Import ('env')
-sources = env.Glob('intern/*.c')
+sources = env.Glob('intern/*.c') + env.Glob('intern/*.cpp')
incs = '. ./intern'
incs += ' #/intern/guardedalloc #/intern/decimation/extern #/intern/bsp/extern #/intern/elbeem/extern'
incs += ' ../render/extern/include'
incs += ' ../include ../blenlib ../makesdna ../blenkernel ../blenkernel/intern'
+incs += ' ../editors/include ../gpu'
+incs += ' #extern/recastnavigation/Recast/Include'
incs += ' ' + env['BF_ZLIB_INC']
incs += ' #source/blender/windowmanager'
incs += ' #source/blender/makesrna'
incs += ' #source/blender/ikplugin'
+incs += ' #extern/recastnavigation/Detour/Include'
incs += ' ' + env['BF_BULLET_INC']
incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common #source/gameengine/Physics/Bullet'
incs += ' #source/gameengine/Physics/Dummy'
incs += ' #source/blender/misc #source/blender/blenloader #extern/glew/include #source/blender/gpu'
+incs += ' #extern/recastnavigation/Recast/Include #extern/recastnavigation/Detour/Include'
+incs += ' #source/blender/editors/include'
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']