Fix #26962: softbody collision doesn't respect subsurf+displace modifiers.
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Fri, 8 Jul 2011 13:22:58 +0000 (13:22 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Fri, 8 Jul 2011 13:22:58 +0000 (13:22 +0000)
Softbody was still using a flag to determine if it should use the final or
deform derivedmesh, but this wans't exposed in the UI. Others systems use the
collision modifier, now softbody uses it also to get vertices and faces, but
with own collision code.


No differences found