static BlendFileData *load_game_data(char *filename) {
BlendReadError error;
- //this doesn't work anymore for relative paths, so use BLO_read_from_memory instead
- //BlendFileData *bfd= BLO_read_from_file(filename, &error);
- FILE* file = fopen(filename,"rb");
- BlendFileData *bfd = 0;
- if (file)
- {
- fseek(file, 0L, SEEK_END);
- int len= ftell(file);
- fseek(file, 0L, SEEK_SET);
- char* filebuffer= new char[len];//MEM_mallocN(len, "text_buffer");
- int sizeread = fread(filebuffer,len,1,file);
- if (sizeread==1){
- bfd = BLO_read_from_memory(filebuffer, len, &error);
- } else {
- error = BRE_UNABLE_TO_READ;
- }
- fclose(file);
- // the memory is not released in BLO_read_from_memory, must do it here
- delete filebuffer;
- } else {
- error = BRE_UNABLE_TO_OPEN;
- }
-
+ BlendFileData *bfd= BLO_read_from_file(filename, &error);
if (!bfd) {
printf("Loading %s failed: %s\n", filename, BLO_bre_as_string(error));
}
-
return bfd;
}