doxygen: gameengine/Converter tagged.
authorNathan Letwory <nathan@letworyinteractive.com>
Fri, 25 Feb 2011 13:30:41 +0000 (13:30 +0000)
committerNathan Letwory <nathan@letworyinteractive.com>
Fri, 25 Feb 2011 13:30:41 +0000 (13:30 +0000)
22 files changed:
source/gameengine/Converter/BL_ActionActuator.cpp
source/gameengine/Converter/BL_ArmatureActuator.cpp
source/gameengine/Converter/BL_ArmatureChannel.cpp
source/gameengine/Converter/BL_ArmatureChannel.h
source/gameengine/Converter/BL_ArmatureConstraint.cpp
source/gameengine/Converter/BL_ArmatureObject.cpp
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/BL_DeformableGameObject.cpp
source/gameengine/Converter/BL_MeshDeformer.cpp
source/gameengine/Converter/BL_ModifierDeformer.cpp
source/gameengine/Converter/BL_ShapeActionActuator.cpp
source/gameengine/Converter/BL_ShapeDeformer.cpp
source/gameengine/Converter/BL_SkinDeformer.cpp
source/gameengine/Converter/BlenderWorldInfo.cpp
source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/Converter/KX_ConvertActuators.cpp
source/gameengine/Converter/KX_ConvertControllers.cpp
source/gameengine/Converter/KX_ConvertProperties.cpp
source/gameengine/Converter/KX_ConvertSensors.cpp
source/gameengine/Converter/KX_IpoConvert.cpp
source/gameengine/Converter/KX_SoftBodyDeformer.cpp

index aea5a85..c00e7ec 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
 */
 
+/** \file gameengine/Converter/BL_ActionActuator.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "SCA_LogicManager.h"
 #include "BL_ActionActuator.h"
 #include "BL_ArmatureObject.h"
index 3cea77f..efd1a73 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BL_ArmatureActuator.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "DNA_action_types.h"
 #include "DNA_constraint_types.h"
 #include "DNA_actuator_types.h"
index 3c33cce..626d8a1 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BL_ArmatureChannel.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "DNA_armature_types.h"
 #include "BL_ArmatureChannel.h"
 #include "BL_ArmatureObject.h"
index 0e3b621..0c2c27a 100644 (file)
@@ -27,7 +27,7 @@
  * ***** END GPL LICENSE BLOCK *****
  */
 
-/** \file BL_ActionChannel.h
+/** \file BL_ArmatureChannel.h
  *  \ingroup bgeconv
  */
 
index f4d1712..c07fe6b 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BL_ArmatureConstraint.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "DNA_constraint_types.h"
 #include "DNA_action_types.h"
 #include "BL_ArmatureConstraint.h"
index b315ab2..952af4d 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BL_ArmatureObject.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "BL_ArmatureObject.h"
 #include "BL_ActionActuator.h"
 #include "KX_BlenderSceneConverter.h"
index c8435dc..d69ae6b 100644 (file)
  * Convert blender data to ketsji
  */
 
+/** \file gameengine/Converter/BL_BlenderDataConversion.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 #pragma warning (disable : 4786)
 #endif
index 750f745..bfba054 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BL_DeformableGameObject.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "BL_DeformableGameObject.h"
 #include "BL_ShapeDeformer.h"
 #include "BL_ShapeActionActuator.h"
index bfd96c4..2a54ea7 100644 (file)
  * Simple deformation controller that restores a mesh to its rest position
  */
 
+/** \file gameengine/Converter/BL_MeshDeformer.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 // This warning tells us about truncation of __long__ stl-generated names.
 // It can occasionally cause DevStudio to have internal compiler warnings.
index 433cdc0..95f362a 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BL_ModifierDeformer.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 #pragma warning (disable : 4786)
 #endif //WIN32
index a265a3a..bb53c2d 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
 */
 
+/** \file gameengine/Converter/BL_ShapeActionActuator.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined (__sgi)
 #include <math.h>
 #else
index 613b914..40e7c6e 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BL_ShapeDeformer.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 #pragma warning (disable : 4786)
 #endif //WIN32
index 700687a..4916ce5 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BL_SkinDeformer.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 #pragma warning (disable : 4786)
 #endif //WIN32
index 9af616e..8fc0103 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BlenderWorldInfo.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include <stdio.h>  // printf()
 
 #include "BlenderWorldInfo.h"
index fba69ee..a9a3e66 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/KX_BlenderScalarInterpolator.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "KX_BlenderScalarInterpolator.h"
 
 #include <cstring>
index 3519da7..a98fe87 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/KX_BlenderSceneConverter.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 #pragma warning (disable:4786) // suppress stl-MSVC debug info warning
 #endif
index 7df82ef..b9e41d5 100644 (file)
 * Convert Blender actuators for use in the GameEngine
 */
 
+/** \file gameengine/Converter/KX_ConvertActuators.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 #pragma warning (disable : 4786) 
 #endif //WIN32
index 9383c95..98afc3a 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/KX_ConvertControllers.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "MEM_guardedalloc.h"
 
 #include "KX_BlenderSceneConverter.h"
index 6bc5ab2..33fd1e3 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/KX_ConvertProperties.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "KX_ConvertProperties.h"
 
 
index da2a1fa..d0984c1 100644 (file)
  * Conversion of Blender data blocks to KX sensor system
  */
 
+/** \file gameengine/Converter/KX_ConvertSensors.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include <stdio.h>
 
 #if defined(WIN32) && !defined(FREE_WINDOWS)
index daa9161..2ad5671 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/KX_IpoConvert.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 // don't show stl-warnings
 #pragma warning (disable:4786)
index 1f2b000..d3d17bb 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/KX_SoftBodyDeformer.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 #pragma warning (disable : 4786)
 #endif //WIN32