doxygen: gameengine/Converter tagged.
authorNathan Letwory <nathan@letworyinteractive.com>
Fri, 25 Feb 2011 13:30:41 +0000 (13:30 +0000)
committerNathan Letwory <nathan@letworyinteractive.com>
Fri, 25 Feb 2011 13:30:41 +0000 (13:30 +0000)
22 files changed:
source/gameengine/Converter/BL_ActionActuator.cpp
source/gameengine/Converter/BL_ArmatureActuator.cpp
source/gameengine/Converter/BL_ArmatureChannel.cpp
source/gameengine/Converter/BL_ArmatureChannel.h
source/gameengine/Converter/BL_ArmatureConstraint.cpp
source/gameengine/Converter/BL_ArmatureObject.cpp
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/BL_DeformableGameObject.cpp
source/gameengine/Converter/BL_MeshDeformer.cpp
source/gameengine/Converter/BL_ModifierDeformer.cpp
source/gameengine/Converter/BL_ShapeActionActuator.cpp
source/gameengine/Converter/BL_ShapeDeformer.cpp
source/gameengine/Converter/BL_SkinDeformer.cpp
source/gameengine/Converter/BlenderWorldInfo.cpp
source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/Converter/KX_ConvertActuators.cpp
source/gameengine/Converter/KX_ConvertControllers.cpp
source/gameengine/Converter/KX_ConvertProperties.cpp
source/gameengine/Converter/KX_ConvertSensors.cpp
source/gameengine/Converter/KX_IpoConvert.cpp
source/gameengine/Converter/KX_SoftBodyDeformer.cpp

index aea5a85885153ee6d496d195bc290873dbf8a15b..c00e7ec7e2916d6977ac74ff9945f8ca90ebff00 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
 */
 
+/** \file gameengine/Converter/BL_ActionActuator.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "SCA_LogicManager.h"
 #include "BL_ActionActuator.h"
 #include "BL_ArmatureObject.h"
index 3cea77f4c3e1d148fcae0095ed3fb876ed92e43d..efd1a73a44880471691923e5e2a3c1fa810be64b 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BL_ArmatureActuator.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "DNA_action_types.h"
 #include "DNA_constraint_types.h"
 #include "DNA_actuator_types.h"
index 3c33cced5f1c20c36efd0ba9851d3d56413f37fc..626d8a19debb80e792222ca92284aa6305d3f4e7 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BL_ArmatureChannel.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "DNA_armature_types.h"
 #include "BL_ArmatureChannel.h"
 #include "BL_ArmatureObject.h"
index 0e3b621292c7bfb798199b93e208893cac5d0c26..0c2c27a7fabbfca0d8b801d0b1c7a5ba5666f864 100644 (file)
@@ -27,7 +27,7 @@
  * ***** END GPL LICENSE BLOCK *****
  */
 
-/** \file BL_ActionChannel.h
+/** \file BL_ArmatureChannel.h
  *  \ingroup bgeconv
  */
 
index f4d1712e9190e055f9fcb52c28eec71e9e63e8b3..c07fe6b3b41b4427cde033c4c1a37e789a4d7e03 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BL_ArmatureConstraint.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "DNA_constraint_types.h"
 #include "DNA_action_types.h"
 #include "BL_ArmatureConstraint.h"
index b315ab294b5839b92d4eb72cb5a0ea9c56cd8098..952af4db8bb9a64dbb0394b1feb66e254e1aaf24 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BL_ArmatureObject.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "BL_ArmatureObject.h"
 #include "BL_ActionActuator.h"
 #include "KX_BlenderSceneConverter.h"
index c8435dc4e7208bedbfde6cc1a3568ec79641a01f..d69ae6b1821c42733385ba990af5e453c7fc0de4 100644 (file)
  * Convert blender data to ketsji
  */
 
+/** \file gameengine/Converter/BL_BlenderDataConversion.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 #pragma warning (disable : 4786)
 #endif
index 750f745ccd02625506f7985e737682c9ce0cf75d..bfba054d0d45ba123b83e1ac314c11f1da96ad67 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BL_DeformableGameObject.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "BL_DeformableGameObject.h"
 #include "BL_ShapeDeformer.h"
 #include "BL_ShapeActionActuator.h"
index bfd96c47db7ef4b52fe3a3e57c1f161ddfcca078..2a54ea7d9aedf73743a288dff5855634ded2171c 100644 (file)
  * Simple deformation controller that restores a mesh to its rest position
  */
 
+/** \file gameengine/Converter/BL_MeshDeformer.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 // This warning tells us about truncation of __long__ stl-generated names.
 // It can occasionally cause DevStudio to have internal compiler warnings.
index 433cdc0a2f9d38d18f4592f163807f14da231658..95f362a2879b1227f900b9d450fdaabfbd715fb0 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BL_ModifierDeformer.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 #pragma warning (disable : 4786)
 #endif //WIN32
index a265a3a21933ed28d096656d22eba4c51a58c5ff..bb53c2d6fe6f68a69a9fc8832838423c5bc8ce6c 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
 */
 
+/** \file gameengine/Converter/BL_ShapeActionActuator.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined (__sgi)
 #include <math.h>
 #else
index 613b9148e406faa8d89e3afe095ca41a1bcfb312..40e7c6e1bde85b9440075f267b577deba9aa2dcc 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BL_ShapeDeformer.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 #pragma warning (disable : 4786)
 #endif //WIN32
index 700687aee0e33dc8518da131142dd914c08d64a1..4916ce53fc5cea3e0cbaa08be6063ecbff0fb745 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BL_SkinDeformer.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 #pragma warning (disable : 4786)
 #endif //WIN32
index 9af616e71453556d65eb3fc0d257d3e40d58faf2..8fc01032de75786d642a5cc94bd2b83f904d5e51 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BlenderWorldInfo.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include <stdio.h>  // printf()
 
 #include "BlenderWorldInfo.h"
index fba69ee553e840a362e21bc1aa2cfa91ca874342..a9a3e66f99673e548cf581f044cb8207b6ec9258 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/KX_BlenderScalarInterpolator.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "KX_BlenderScalarInterpolator.h"
 
 #include <cstring>
index 3519da7f131d07ed31587dbf18a32a25382c10ef..a98fe87a0ef0bcb88c82165e4943db42c503f465 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/KX_BlenderSceneConverter.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 #pragma warning (disable:4786) // suppress stl-MSVC debug info warning
 #endif
index 7df82ef23e4751b292d3606227a1195ba82d45cd..b9e41d553b33075a6bc0e7e27b37f9c7eceff69f 100644 (file)
 * Convert Blender actuators for use in the GameEngine
 */
 
+/** \file gameengine/Converter/KX_ConvertActuators.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 #pragma warning (disable : 4786) 
 #endif //WIN32
index 9383c95d2acf83a68121261d7611812bea8876f8..98afc3a690aa12387205a6fd7c142bb32645f72a 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/KX_ConvertControllers.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "MEM_guardedalloc.h"
 
 #include "KX_BlenderSceneConverter.h"
index 6bc5ab25f1c34b0c886df796c52cf94fc8a0cbc0..33fd1e361d25b4f9c07b0de04ef100950fcce3b3 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/KX_ConvertProperties.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "KX_ConvertProperties.h"
 
 
index da2a1fa8b05c2138469b2ab69e77852e72a7f8f5..d0984c161abd1d23591109f50359cd5a8d1146bc 100644 (file)
  * Conversion of Blender data blocks to KX sensor system
  */
 
+/** \file gameengine/Converter/KX_ConvertSensors.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include <stdio.h>
 
 #if defined(WIN32) && !defined(FREE_WINDOWS)
index daa9161ad75f0d8a9a83152cb1e1936b0f22534d..2ad56717e26805cf7dd5f7f36f517809ed97fd3a 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/KX_IpoConvert.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 // don't show stl-warnings
 #pragma warning (disable:4786)
index 1f2b0001d3ef47cacabd39210b5516ee3f46a36d..d3d17bbe43357aeaa23b29854ef2057c170e50eb 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/KX_SoftBodyDeformer.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 #pragma warning (disable : 4786)
 #endif //WIN32