col.prop(md, "use_bone_envelopes", text="Bone Envelopes")
layout.separator()
-
+
split = layout.split()
-
+
row = split.row(align=True)
row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
sub = row.row(align=True)
elif md.limit_method == 'VGROUP':
layout.label(text="Vertex Group:")
layout.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
-
+
layout.label(text="Width Method:")
layout.row().prop(md, "offset_type", expand=True)
if decimate_type == 'COLLAPSE':
layout.prop(md, "ratio")
-
+
split = layout.split()
row = split.row(align=True)
row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
+
split.prop(md, "use_collapse_triangulate")
elif decimate_type == 'UNSUBDIV':
layout.prop(md, "iterations")
col.active = not md.is_bound
col.label(text="Object:")
col.prop(md, "object", text="")
-
+
col = split.column()
col.label(text="Vertex Group:")
-
+
row = col.row(align=True)
row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
sub = row.row(align=True)
col = split.column()
col.prop(md, "thickness")
col.prop(md, "thickness_clamp")
-
+
col.separator()
-
+
row = col.row(align=True)
row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
sub = row.row(align=True)
sub.active = bool(md.vertex_group)
sub.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
+
sub = col.row()
sub.active = bool(md.vertex_group)
- sub.prop(md, "thickness_vertex_group", text="Factor")
+ sub.prop(md, "thickness_vertex_group", text="Factor")
col.label(text="Crease:")
col.prop(md, "edge_crease_inner", text="Inner")
col.prop(md, "use_even_offset")
col.prop(md, "use_quality_normals")
col.prop(md, "use_rim")
-
+
col.separator()
-
+
col.label(text="Material Index Offset:")
-
+
sub = col.column()
row = sub.split(align=True, percentage=0.4)
row.prop(md, "material_offset", text="")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
+
# Keyframing tools
def draw_keyframing_tools(context, layout):
col = layout.column(align=True)
row.operator("anim.keyframe_insert_menu", text="Insert")
row.operator("anim.keyframe_delete_v3d", text="Remove")
+
# Grease Pencil tools
def draw_gpencil_tools(context, layout):
col = layout.column(align=True)
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
col.separator()
-
+
col.prop(context.tool_settings, "use_grease_pencil_sessions")
col.separator()
-
+
col.label(text="Measure:")
col.operator("view3d.ruler")
# ********** default tools for object-mode ****************
+
class VIEW3D_PT_tools_transform(View3DPanel, Panel):
bl_category = "Tools"
bl_context = "objectmode"
col = layout.column(align=True)
col.operator("transform.mirror", text="Mirror")
+
class VIEW3D_PT_tools_object(View3DPanel, Panel):
bl_category = "Tools"
bl_context = "objectmode"
row.operator("object.shade_smooth", text="Smooth")
row.operator("object.shade_flat", text="Flat")
+
class VIEW3D_PT_tools_objectmode(View3DPanel, Panel):
bl_category = "Tools"
bl_context = "objectmode"
draw_repeat_tools(context, layout)
+
class VIEW3D_PT_tools_add_mesh(View3DPanel, Panel):
bl_category = "Create"
bl_context = "objectmode"
bl_label = "Add Primitive"
-
- def draw (self, context):
+
+ def draw(self, context):
layout = self.layout
-
+
col = layout.column(align=True)
col.label(text="Mesh:")
col.operator("mesh.primitive_plane_add", text="Plane", icon="MESH_PLANE")
col.operator("mesh.primitive_cylinder_add", text="Cylinder", icon="MESH_CYLINDER")
col.operator("mesh.primitive_cone_add", text="Cone", icon="MESH_CONE")
col.operator("mesh.primitive_torus_add", text="Torus", icon="MESH_TORUS")
- col.operator("mesh.primitive_monkey_add", text="Monkey", icon="MESH_MONKEY")
-
+ col.operator("mesh.primitive_monkey_add", text="Monkey", icon="MESH_MONKEY")
+
col = layout.column(align=True)
col.label(text="Curve:")
col.operator("curve.primitive_bezier_curve_add", text="Curve", icon="CURVE_BEZCURVE")
col.operator("curve.primitive_bezier_circle_add", text="Circle", icon="CURVE_BEZCIRCLE")
- col.operator("curve.primitive_nurbs_path_add", text="Path" , icon="CURVE_PATH")
+ col.operator("curve.primitive_nurbs_path_add", text="Path", icon="CURVE_PATH")
col.label(text="Lamp:")
- col.operator("object.lamp_add", text="Point", icon="LAMP_POINT").type='POINT'
- col.operator("object.lamp_add", text="Sun", icon="LAMP_SUN").type='SUN'
- col.operator("object.lamp_add", text="Spot", icon="LAMP_SPOT").type='SPOT'
- col.operator("object.lamp_add", text="Hemi", icon="LAMP_HEMI").type='HEMI'
- col.operator("object.lamp_add", text="Area", icon="LAMP_AREA").type='AREA'
-
+ col.operator("object.lamp_add", text="Point", icon="LAMP_POINT").type = 'POINT'
+ col.operator("object.lamp_add", text="Sun", icon="LAMP_SUN").type = 'SUN'
+ col.operator("object.lamp_add", text="Spot", icon="LAMP_SPOT").type = 'SPOT'
+ col.operator("object.lamp_add", text="Hemi", icon="LAMP_HEMI").type = 'HEMI'
+ col.operator("object.lamp_add", text="Area", icon="LAMP_AREA").type = 'AREA'
+
col.label(text="Other:")
- col.operator("object.text_add", text="Text", icon ="OUTLINER_OB_FONT")
- col.operator("object.armature_add",text="Armature", icon="OUTLINER_OB_ARMATURE")
- col.operator("object.add", text="Lattice", icon="OUTLINER_OB_LATTICE").type='LATTICE'
- col.operator("object.empty_add", text="Empty", icon="OUTLINER_OB_EMPTY").type='PLAIN_AXES'
+ col.operator("object.text_add", text="Text", icon="OUTLINER_OB_FONT")
+ col.operator("object.armature_add", text="Armature", icon="OUTLINER_OB_ARMATURE")
+ col.operator("object.add", text="Lattice", icon="OUTLINER_OB_LATTICE").type = 'LATTICE'
+ col.operator("object.empty_add", text="Empty", icon="OUTLINER_OB_EMPTY").type = 'PLAIN_AXES'
col.operator("object.camera_add", text="Camera", icon="OUTLINER_OB_CAMERA")
+
class VIEW3D_PT_tools_relations(View3DPanel, Panel):
bl_category = "Relations"
bl_context = "objectmode"
col.operator("group.create", text="New Group")
col.operator("group.objects_add_active", text="Add to Active")
col.operator("group.objects_remove", text="Remove from Group")
-
+
col.separator()
-
+
col.label(text="Parent:")
row = col.row(align=True)
row.operator("object.parent_set", text="Set")
row.operator("object.parent_clear", text="Clear")
col.separator()
-
+
col.label(text="Object Data:")
col.operator("object.make_links_data")
col.operator("object.make_single_user")
-
+
col.separator()
col.label(text="Linked Objects:")
col.operator("object.make_local")
col.operator("object.proxy_make")
+
class VIEW3D_PT_tools_animation(View3DPanel, Panel):
bl_category = "Animation"
bl_context = "objectmode"
col.label(text="Action:")
col.operator("nla.bake", text="Bake Action")
+
class VIEW3D_PT_tools_rigidbody(View3DPanel, Panel):
bl_category = "Physics"
bl_context = "objectmode"
col.operator("transform.shrink_fatten", text="Shrink/Fatten")
col.operator("transform.push_pull", text="Push/Pull")
+
class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
bl_category = "Tools"
bl_context = "mesh_edit"
draw_repeat_tools(context, layout)
+
class VIEW3D_PT_tools_add_mesh_edit(View3DPanel, Panel):
bl_category = "Create"
bl_context = "mesh_edit"
bl_label = "Add Meshes"
- def draw (self, context):
+ def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.operator("mesh.primitive_grid_add", text="Grid", icon="MESH_GRID")
col.operator("mesh.primitive_monkey_add", text="Monkey", icon="MESH_MONKEY")
+
class VIEW3D_PT_tools_shading(View3DPanel, Panel):
bl_category = "Shading / UVs"
bl_context = "mesh_edit"
bl_category = "Shading / UVs"
bl_context = "mesh_edit"
bl_label = "UVs"
+
def draw(self, context):
layout = self.layout
col.menu("VIEW3D_MT_uv_map", text="Unwrap")
col.operator("mesh.mark_seam").clear = False
col.operator("mesh.mark_seam", text="Clear Seam").clear = True
-
+
class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel):
bl_category = "Options"
# ********** default tools for editmode_curve ****************
+
class VIEW3D_PT_tools_transform_curve(View3DPanel, Panel):
bl_category = "Tools"
bl_context = "curve_edit"
col.operator("transform.tilt", text="Tilt")
col.operator("transform.transform", text="Scale Feather").mode = 'CURVE_SHRINKFATTEN'
+
class VIEW3D_PT_tools_curveedit(View3DPanel, Panel):
bl_category = "Tools"
bl_context = "curve_edit"
draw_repeat_tools(context, layout)
+
class VIEW3D_PT_tools_add_curve_edit(View3DPanel, Panel):
bl_category = "Create"
bl_context = "curve_edit"
bl_label = "Add Curves"
- def draw (self, context):
+ def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Nurbs:")
col.operator("curve.primitive_nurbs_curve_add", text="Nurbs Curve", icon="CURVE_NCURVE")
col.operator("curve.primitive_nurbs_circle_add", text="Nurbs Circle", icon="CURVE_NCIRCLE")
- col.operator("curve.primitive_nurbs_path_add", text="Nurbs Path" , icon="CURVE_PATH")
+ col.operator("curve.primitive_nurbs_path_add", text="Nurbs Path", icon="CURVE_PATH")
# ********** default tools for editmode_surface ****************
+
class VIEW3D_PT_tools_transform_surface(View3DPanel, Panel):
bl_category = "Tools"
bl_context = "surface_edit"
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
+
class VIEW3D_PT_tools_surfaceedit(View3DPanel, Panel):
bl_category = "Tools"
bl_context = "surface_edit"
draw_repeat_tools(context, layout)
+
class VIEW3D_PT_tools_add_surface_edit(View3DPanel, Panel):
bl_category = "Create"
bl_context = "surface_edit"
bl_label = "Add Surfaces"
- def draw (self, context):
+ def draw(self, context):
layout = self.layout
col = layout.column(align=True)
draw_repeat_tools(context, layout)
+
class VIEW3D_PT_tools_add_mball_edit(View3DPanel, Panel):
bl_category = "Create"
bl_context = "mball_edit"
bl_label = "Add Metaball"
- def draw (self, context):
+ def draw(self, context):
layout = self.layout
col = layout.column(align=True)
layout.prop(sculpt, "use_symmetry_feather", text="Feather")
layout.label(text="Lock:")
-
+
row = layout.row(align=True)
row.prop(sculpt, "lock_x", text="X", toggle=True)
row.prop(sculpt, "lock_y", text="Y", toggle=True)
row.prop(sculpt, "lock_z", text="Z", toggle=True)
+
class VIEW3D_PT_tools_brush_appearance(Panel, View3DPaintPanel):
bl_category = "Options"
bl_label = "Appearance"
sub.active = pe.use_fade_time
sub.prop(pe, "fade_frames", slider=True)
+
# Grease Pencil tools
class VIEW3D_PT_tools_greasepencil(View3DPanel, Panel):
bl_category = "Grease Pencil"