Bugfix #34365
authorTon Roosendaal <ton@blender.org>
Sun, 10 Mar 2013 14:30:24 +0000 (14:30 +0000)
committerTon Roosendaal <ton@blender.org>
Sun, 10 Mar 2013 14:30:24 +0000 (14:30 +0000)
Tiny tweak.

Dragging option (cursor change) for region dividers in editors was having an
un-even sensitivity hotspot. This conflicted with header buttons for example,
where the hotspot and bottons overlapped.

Now the hotspot is around the region-edge evenly.

source/blender/editors/screen/area.c

index a0d83d7..921c792 100644 (file)
@@ -590,7 +590,7 @@ static void area_azone_initialize(bScreen *screen, ScrArea *sa)
        BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
 }
 
-#define AZONEPAD_EDGE   (0.2f * U.widget_unit)
+#define AZONEPAD_EDGE   (0.1f * U.widget_unit)
 #define AZONEPAD_ICON   (0.45f * U.widget_unit)
 static void region_azone_edge(AZone *az, ARegion *ar)
 {
@@ -599,22 +599,22 @@ static void region_azone_edge(AZone *az, ARegion *ar)
                        az->x1 = ar->winrct.xmin;
                        az->y1 = ar->winrct.ymax - AZONEPAD_EDGE;
                        az->x2 = ar->winrct.xmax;
-                       az->y2 = ar->winrct.ymax;
+                       az->y2 = ar->winrct.ymax + AZONEPAD_EDGE;
                        break;
                case AE_BOTTOM_TO_TOPLEFT:
                        az->x1 = ar->winrct.xmin;
                        az->y1 = ar->winrct.ymin + AZONEPAD_EDGE;
                        az->x2 = ar->winrct.xmax;
-                       az->y2 = ar->winrct.ymin;
+                       az->y2 = ar->winrct.ymin - AZONEPAD_EDGE;
                        break;
                case AE_LEFT_TO_TOPRIGHT:
-                       az->x1 = ar->winrct.xmin;
+                       az->x1 = ar->winrct.xmin - AZONEPAD_EDGE;
                        az->y1 = ar->winrct.ymin;
                        az->x2 = ar->winrct.xmin + AZONEPAD_EDGE;
                        az->y2 = ar->winrct.ymax;
                        break;
                case AE_RIGHT_TO_TOPLEFT:
-                       az->x1 = ar->winrct.xmax;
+                       az->x1 = ar->winrct.xmax + AZONEPAD_EDGE;
                        az->y1 = ar->winrct.ymin;
                        az->x2 = ar->winrct.xmax - AZONEPAD_EDGE;
                        az->y2 = ar->winrct.ymax;