TexturePaint: Projection Edit
authorJeroen Bakker <j.bakker@atmind.nl>
Wed, 29 May 2019 11:27:27 +0000 (13:27 +0200)
committerJeroen Bakker <j.bakker@atmind.nl>
Tue, 18 Jun 2019 09:14:25 +0000 (11:14 +0200)
Disable all overlays except the texture paint overlay. Add alpha to the
resulting image buffer.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4974

source/blender/draw/engines/workbench/workbench_data.c
source/blender/editors/sculpt_paint/paint_image_proj.c

index fce1d72..04e1255 100644 (file)
@@ -79,9 +79,7 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
 
   WORKBENCH_UBO_World *wd = &wpd->world_data;
   wd->matcap_orientation = (wpd->shading.flag & V3D_SHADING_MATCAP_FLIP_X) != 0;
-  wd->background_alpha = (DRW_state_is_image_render() && scene->r.alphamode == R_ALPHAPREMUL) ?
-                             0.0f :
-                             1.0f;
+  wd->background_alpha = DRW_state_draw_background() ? 1.0f : 0.0f;
 
   if ((scene->world != NULL) &&
       (!v3d || (v3d && ((v3d->shading.background_type == V3D_SHADING_BACKGROUND_WORLD) ||
index 6f20b85..2cc8adf 100644 (file)
@@ -6167,7 +6167,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
     BKE_report(op->reports, RPT_ERROR, "No 3D viewport found to create image from");
     return OPERATOR_CANCELLED;
   }
-  View3D *v3d = sa->spacedata.first;
+
   ARegion *ar = BKE_area_find_region_active_win(sa);
   if (!ar) {
     BKE_report(op->reports, RPT_ERROR, "No 3D viewport found to create image from");
@@ -6186,10 +6186,25 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
     h = maxsize;
   }
 
+  /* Create a copy of the overlays where they are all turned off, except the
+   * texture paint overlay opacity */
+  View3D *v3d = sa->spacedata.first;
+  View3D v3d_copy = *v3d;
+  v3d_copy.gridflag = 0;
+  v3d_copy.flag2 = 0;
+  v3d_copy.flag = V3D_HIDE_HELPLINES;
+  v3d_copy.gizmo_flag = V3D_GIZMO_HIDE;
+
+  memset(&v3d_copy.overlay, 0, sizeof(View3DOverlay));
+  v3d_copy.overlay.flag = V3D_OVERLAY_HIDE_CURSOR | V3D_OVERLAY_HIDE_TEXT |
+                          V3D_OVERLAY_HIDE_MOTION_PATHS | V3D_OVERLAY_HIDE_BONES |
+                          V3D_OVERLAY_HIDE_OBJECT_XTRAS | V3D_OVERLAY_HIDE_OBJECT_ORIGINS;
+  v3d_copy.overlay.texture_paint_mode_opacity = v3d->overlay.texture_paint_mode_opacity;
+
   ibuf = ED_view3d_draw_offscreen_imbuf(depsgraph,
                                         scene,
-                                        v3d->shading.type,
-                                        v3d,
+                                        v3d_copy.shading.type,
+                                        &v3d_copy,
                                         ar,
                                         w,
                                         h,
@@ -6199,6 +6214,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
                                         NULL,
                                         NULL,
                                         err_out);
+
   if (!ibuf) {
     /* Mostly happens when OpenGL offscreen buffer was failed to create, */
     /* but could be other reasons. Should be handled in the future. nazgul */