<blush>Nice work on renderlayer control yesterday, but... then you should
authorTon Roosendaal <ton@blender.org>
Wed, 8 Mar 2006 17:27:20 +0000 (17:27 +0000)
committerTon Roosendaal <ton@blender.org>
Wed, 8 Mar 2006 17:27:20 +0000 (17:27 +0000)
also change this line in creator.c dude!</blush>

source/creator/creator.c

index 3a47fbaa5e935d2c844439d4c241ea020dd252f9..bf35667098440abbfa23a30b0320748061ca216c 100644 (file)
@@ -538,13 +538,13 @@ int main(int argc, char **argv)
                        case 'f':
                                a++;
                                if (G.scene && a < argc) {
-                                       Render *re= RE_NewRender("Render");
+                                       Render *re= RE_NewRender(G.scene->id.name);
                                        RE_BlenderAnim(re, G.scene, atoi(argv[a]), atoi(argv[a]));
                                }
                                break;
                        case 'a':
                                if (G.scene) {
-                                       Render *re= RE_NewRender("Render");
+                                       Render *re= RE_NewRender(G.scene->id.name);
                                        RE_BlenderAnim(re, G.scene, G.scene->r.sfra, G.scene->r.efra);
                                }
                                break;