2.5/Sculpt:
authorNicholas Bishop <nicholasbishop@gmail.com>
Sat, 27 Jun 2009 17:10:19 +0000 (17:10 +0000)
committerNicholas Bishop <nicholasbishop@gmail.com>
Sat, 27 Jun 2009 17:10:19 +0000 (17:10 +0000)
Removed a bunch of old code that was #ifdef'd out. Mostly relates to partial visibility and partial redraw. Both of these are important features, but need better design updated for 2.5.

Also removed the old (huge/ugly!) sculpt() function that is now handled by the stroke operator code.

source/blender/editors/sculpt_paint/sculpt.c

index f40880b901f1c407e40598af57cfe9b14af1f15d..318abf792c1f4d95cab850b3cda382c6e2aa9e0f 100644 (file)
@@ -738,37 +738,6 @@ static void sculpt_add_damaged_rect(SculptSession *ss)
        }
 }
 
-/* Clears the depth buffer in each modified area. */
-#if 0
-static void sculpt_clear_damaged_areas(SculptSession *ss)
-{
-       RectNode *rn= NULL;
-
-       for(rn = ss->damaged_rects.first; rn; rn = rn->next) {
-               rcti clp = rn->r;
-               rcti *win = NULL; /*XXX: &curarea->winrct; */
-               
-               clp.xmin += win->xmin;
-               clp.xmax += win->xmin;
-               clp.ymin += win->ymin;
-               clp.ymax += win->ymin;
-               
-               if(clp.xmin < win->xmax && clp.xmax > win->xmin &&
-                  clp.ymin < win->ymax && clp.ymax > win->ymin) {
-                       if(clp.xmin < win->xmin) clp.xmin = win->xmin;
-                       if(clp.ymin < win->ymin) clp.ymin = win->ymin;
-                       if(clp.xmax > win->xmax) clp.xmax = win->xmax;
-                       if(clp.ymax > win->ymax) clp.ymax = win->ymax;
-
-                       glScissor(clp.xmin + 1, clp.ymin + 1,
-                                 clp.xmax - clp.xmin - 2,
-                                 clp.ymax - clp.ymin - 2);
-               }
-               
-               glClear(GL_DEPTH_BUFFER_BIT);
-       }
-}
-#endif
 static void do_brush_action(Sculpt *sd, StrokeCache *cache)
 {
        SculptSession *ss = sd->session;
@@ -987,25 +956,6 @@ static void sculpt_update_tex(Sculpt *sd)
        }
 }
 
-void sculptmode_selectbrush_menu(void)
-{
-       /* XXX: I guess menus belong elsewhere too?
-
-       Sculpt *sd= sculpt_data();
-       int val;
-       
-       pupmenu_set_active(sd->brush_type);
-       
-       val= pupmenu("Select Brush%t|Draw|Smooth|Pinch|Inflate|Grab|Layer|Flatten");
-
-       if(val>0) {
-               sd->brush_type= val;
-
-               allqueue(REDRAWVIEW3D, 1);
-               allqueue(REDRAWBUTSEDIT, 1);
-       }*/
-}
-
 static void sculptmode_update_all_projverts(SculptSession *ss)
 {
        unsigned i;
@@ -1084,89 +1034,6 @@ static void sculpt_update_mesh_elements(bContext *C)
        }
 }
 
-/* XXX: lots of drawing code (partial redraw), has to go elsewhere */
-#if 0
-void sculptmode_draw_wires(SculptSession *ss, int only_damaged)
-{
-       Mesh *me = get_mesh(OBACT);
-       int i;
-
-       bglPolygonOffset(1.0);
-       glDepthMask(0);
-       BIF_ThemeColor((OBACT==OBACT)?TH_ACTIVE:TH_SELECT);
-
-       for(i=0; i<me->totedge; i++) {
-               MEdge *med= &me->medge[i];
-
-               if((!only_damaged || (ss->projverts[med->v1].inside || ss->projverts[med->v2].inside)) &&
-                  (med->flag & ME_EDGEDRAW)) {
-                       glDrawElements(GL_LINES, 2, GL_UNSIGNED_INT, &med->v1);
-               }
-       }
-
-       glDepthMask(1);
-       bglPolygonOffset(0.0);
-}
-
-void sculptmode_draw_mesh(int only_damaged) 
-{
-       int i, j, dt, drawCurrentMat = 1, matnr= -1;
-       SculptSession *ss = sculpt_session();
-
-       sculpt_update_mesh_elements(ss, OBACT);
-
-       persp(PERSP_VIEW);
-       mymultmatrix(OBACT->obmat);
-       glEnable(GL_DEPTH_TEST);
-       glEnable(GL_LIGHTING);
-       /* XXX: GPU_set_object_materials(G.scene, OBACT, 0, NULL); */
-       glEnable(GL_CULL_FACE);
-
-       glShadeModel(GL_SMOOTH);
-
-       glVertexPointer(3, GL_FLOAT, sizeof(MVert), &cache->mvert[0].co);
-       glNormalPointer(GL_SHORT, sizeof(MVert), &cache->mvert[0].no);
-
-       dt= MIN2(G.vd->drawtype, OBACT->dt);
-       if(dt==OB_WIRE)
-               glColorMask(0,0,0,0);
-
-       for(i=0; i<ss->totface; ++i) {
-               MFace *f= &ss->mface[i];
-               char inside= 0;
-               int new_matnr= f->mat_nr + 1;
-               
-               if(new_matnr != matnr)
-                       drawCurrentMat= GPU_enable_material(matnr = new_matnr, NULL);
-               
-               /* If only_damaged!=0, only draw faces that are partially
-                  inside the area(s) modified by the brush */
-               if(only_damaged) {
-                       for(j=0; j<(f->v4?4:3); ++j) {
-                               if(ss->projverts[*((&f->v1)+j)].inside) {
-                                       inside= 1;
-                                       break;
-                               }
-                       }
-               }
-               else
-                       inside= 1;
-                       
-               if(inside && drawCurrentMat)
-                       glDrawElements(f->v4?GL_QUADS:GL_TRIANGLES, f->v4?4:3, GL_UNSIGNED_INT, &f->v1);
-       }
-
-       glDisable(GL_CULL_FACE);
-       glDisable(GL_LIGHTING);
-       glColorMask(1,1,1,1);
-
-       if(dt==OB_WIRE || (OBACT->dtx & OB_DRAWWIRE))
-               sculptmode_draw_wires(ss, only_damaged);
-
-       glDisable(GL_DEPTH_TEST);
-}
-#endif
-
 static int sculpt_mode_poll(bContext *C)
 {
        return G.f & G_SCULPTMODE;
@@ -1718,454 +1585,3 @@ void ED_operatortypes_sculpt()
        WM_operatortype_append(SCULPT_OT_sculptmode_toggle);
        WM_operatortype_append(SCULPT_OT_brush_curve_preset);
 }
-
-void sculpt(Sculpt *sd)
-{
-#if 0
-       SculptSession *ss= sd->session;
-       Object *ob= NULL; /*XXX */
-       Mesh *me;
-       MultiresModifierData *mmd = NULL;
-       /* lastSigMouse is for the rake, to store the last place the mouse movement was significant */
-       short mouse[2], mvalo[2], lastSigMouse[2],firsttime=1, mousebut;
-       short modifier_calculations= 0;
-       BrushAction *a = MEM_callocN(sizeof(BrushAction), "brush action");
-       short spacing= 32000;
-       int scissor_box[4];
-       float offsetRot;
-       int smooth_stroke = 0, i;
-       int anchored, rake = 0 /* XXX: rake = ? */;
-
-       /* XXX: checking that sculpting is allowed
-       if(!(G.f & G_SCULPTMODE) || G.obedit || !ob || ob->id.lib || !get_mesh(ob) || (get_mesh(ob)->totface == 0))
-               return;
-       if(!(ob->lay & G.vd->lay))
-               error("Active object is not in this layer");
-       if(ob_get_keyblock(ob)) {
-               if(!(ob->shapeflag & OB_SHAPE_LOCK)) {
-                       error("Cannot sculpt on unlocked shape key");
-                       return;
-               }
-       }*/
-       
-       anchored = sd->brush->flag & BRUSH_ANCHORED;
-       smooth_stroke = (sd->flags & SCULPT_INPUT_SMOOTH) && (sd->brush->sculpt_tool != SCULPT_TOOL_GRAB) && !anchored;
-
-       if(smooth_stroke)
-               sculpt_stroke_new(256);
-
-       ss->damaged_rects.first = ss->damaged_rects.last = NULL;
-       ss->damaged_verts.first = ss->damaged_verts.last = NULL;
-       ss->vertexcosnos = NULL;
-
-       mmd = sculpt_multires_active(ob);
-
-       /* Check that vertex users are up-to-date */
-       if(ob != active_ob || !ss->vertex_users || ss->vertex_users_size != cache->totvert) {
-               sculpt_vertexusers_free(ss);
-               calc_vertex_users(ss);
-               if(ss->projverts)
-                       MEM_freeN(ss->projverts);
-               ss->projverts = NULL;
-               active_ob= ob;
-       }
-               
-       glEnableClientState(GL_VERTEX_ARRAY);
-       glEnableClientState(GL_NORMAL_ARRAY);
-
-       /*XXX:
-       persp(PERSP_VIEW);
-       getmouseco_areawin(mvalo);*/
-
-       /* Init texture
-          FIXME: Shouldn't be doing this every time! */
-       if(sd->tex_mode!=SCULPTREPT_3D)
-               sculptmode_update_tex(sd);
-
-       /*XXX: getmouseco_areawin(mouse); */
-       mvalo[0]= mouse[0];
-       mvalo[1]= mouse[1];
-       lastSigMouse[0]=mouse[0];
-       lastSigMouse[1]=mouse[1];
-       mousebut = 0; /* XXX: L_MOUSE; */
-
-       /* If modifier_calculations is true, then extra time must be spent
-          updating the mesh. This takes a *lot* longer, so it's worth
-          skipping if the modifier stack is empty. */
-       modifier_calculations= sculpt_modifiers_active(ob);
-
-       if(modifier_calculations)
-               ss->vertexcosnos= mesh_get_mapped_verts_nors(NULL, ob); /* XXX: scene = ? */
-       sculptmode_update_all_projverts(ss);
-
-       /* Capture original copy */
-       if(sd->flags & SCULPT_DRAW_FAST)
-               glAccum(GL_LOAD, 1);
-
-       /* Get original scissor box */
-       glGetIntegerv(GL_SCISSOR_BOX, scissor_box);
-       
-       /* For raking, get the original angle*/
-       offsetRot=sculpt_tex_angle(sd);
-
-       me = get_mesh(ob);
-
-       while (/*XXX:get_mbut() & mousebut*/0) {
-               /* XXX: getmouseco_areawin(mouse); */
-               /* If rake, and the mouse has moved over 10 pixels (euclidean) (prevents jitter) then get the new angle */
-               if (rake && (pow(lastSigMouse[0]-mouse[0],2)+pow(lastSigMouse[1]-mouse[1],2))>100){
-                       /*Nasty looking, but just orig + new angle really*/
-                       set_tex_angle(sd, offsetRot+180.+to_deg(atan2((float)(mouse[1]-lastSigMouse[1]),(float)(mouse[0]-lastSigMouse[0]))));
-                       lastSigMouse[0]=mouse[0];
-                       lastSigMouse[1]=mouse[1];
-               }
-               
-               if(firsttime || mouse[0]!=mvalo[0] || mouse[1]!=mvalo[1] ||
-                  sd->brush->flag & BRUSH_AIRBRUSH) {
-                       a->firsttime = firsttime;
-                       firsttime= 0;
-
-                       if(smooth_stroke)
-                               sculpt_stroke_add_point(ss->stroke, mouse[0], mouse[1]);
-
-                       spacing+= sqrt(pow(mvalo[0]-mouse[0],2)+pow(mvalo[1]-mouse[1],2));
-
-                       if(modifier_calculations && !ss->vertexcosnos)
-                               ss->vertexcosnos= mesh_get_mapped_verts_nors(NULL, ob); /*XXX scene = ? */
-
-                       if(sd->brush->sculpt_tool != SCULPT_TOOL_GRAB) {
-                               if(anchored) {
-                                       /* Restore the mesh before continuing with anchored stroke */
-                                       /*if(a->mesh_store) {
-                                               for(i = 0; i < cache->totvert; ++i) {
-                                                       VecCopyf(cache->mvert[i].co, &a->mesh_store[i].x);
-                                                       cache->mvert[i].no[0] = a->orig_norms[i][0];
-                                                       cache->mvert[i].no[1] = a->orig_norms[i][1];
-                                                       cache->mvert[i].no[2] = a->orig_norms[i][2];
-                                               }
-                                               }*/
-                                       
-                                       //do_symmetrical_brush_actions(sd, a, mouse, NULL);
-                               }
-                               else {
-                                       if(smooth_stroke) {
-                                               sculpt_stroke_apply(sd, ss->stroke);
-                                       }
-                                       else if(sd->spacing==0 || spacing>sd->spacing) {
-                                               //do_symmetrical_brush_actions(sd, a, mouse, NULL);
-                                               spacing= 0;
-                                       }
-                               }
-                       }
-                       else {
-                               //do_symmetrical_brush_actions(sd, a, mouse, mvalo);
-                               //unproject(ss, sd->pivot, mouse[0], mouse[1], a->depth);
-                       }
-
-                       if((!ss->multires && modifier_calculations) || ob_get_keyblock(ob)) {
-                               /* XXX: DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); */ }
-
-                       if(modifier_calculations || sd->brush->sculpt_tool == SCULPT_TOOL_GRAB || !(sd->flags & SCULPT_DRAW_FAST)) {
-                               calc_damaged_verts(ss, a);
-                               /*XXX: scrarea_do_windraw(curarea);
-                               screen_swapbuffers(); */
-                       } else { /* Optimized drawing */
-                               calc_damaged_verts(ss, a);
-
-                               /* Draw the stored image to the screen */
-                               glAccum(GL_RETURN, 1);
-
-                               sculpt_clear_damaged_areas(ss);
-                               
-                               /* Draw all the polygons that are inside the modified area(s) */
-                               glScissor(scissor_box[0], scissor_box[1], scissor_box[2], scissor_box[3]);
-                               /* XXX: sculptmode_draw_mesh(1); */
-                               glAccum(GL_LOAD, 1);
-
-                               projverts_clear_inside(ss);
-
-                               /* XXX: persp(PERSP_WIN); */
-                               glDisable(GL_DEPTH_TEST);
-                               
-                               /* Draw cursor */
-                               if(sd->flags & SCULPT_TOOL_DRAW)
-                                       fdrawXORcirc((float)mouse[0],(float)mouse[1],sd->brush->size);
-                               /* XXX: if(smooth_stroke)
-                                  sculpt_stroke_draw();
-                               
-                               myswapbuffers(); */
-                       }
-
-                       BLI_freelistN(&ss->damaged_rects);
-                       ss->damaged_rects.first = ss->damaged_rects.last = NULL;
-       
-                       mvalo[0]= mouse[0];
-                       mvalo[1]= mouse[1];
-
-                       if(ss->vertexcosnos) {
-                               MEM_freeN(ss->vertexcosnos);
-                               ss->vertexcosnos= NULL;
-                       }
-
-               }
-               else { /*XXX:BIF_wait_for_statechange();*/ }
-       }
-
-       /* Set the rotation of the brush back to what it was before any rake */
-       set_tex_angle(sd, offsetRot);
-       
-       if(smooth_stroke) {
-               sculpt_stroke_apply_all(sd, ss->stroke);
-               calc_damaged_verts(ss, a);
-               BLI_freelistN(&ss->damaged_rects);
-       }
-
-       //if(a->layer_disps) MEM_freeN(a->layer_disps);
-       //if(a->mesh_store) MEM_freeN(a->mesh_store);
-       //if(a->orig_norms) MEM_freeN(a->orig_norms);
-       for(i=0; i<8; ++i)
-               BLI_freelistN(&a->grab_active_verts[i]);
-       MEM_freeN(a);
-       sculpt_stroke_free(ss->stroke);
-       ss->stroke = NULL;
-
-       if(mmd) {
-               if(mmd->undo_verts && mmd->undo_verts != cache->mvert)
-                       MEM_freeN(mmd->undo_verts);
-               
-               mmd->undo_verts = cache->mvert;
-               mmd->undo_verts_tot = cache->totvert;
-       }
-
-       //sculpt_undo_push(sd);
-
-       /* XXX: if(G.vd->depths) G.vd->depths->damaged= 1;
-          allqueue(REDRAWVIEW3D, 0); */
-#endif
-}
-
-/* Partial Mesh Visibility */
-
-/* XXX: Partial vis. always was a mess, have to figure something out */
-#if 0
-/* mode: 0=hide outside selection, 1=hide inside selection */
-static void sculptmode_do_pmv(Object *ob, rcti *hb_2d, int mode)
-{
-       Mesh *me= get_mesh(ob);
-       float hidebox[6][3];
-       vec3f plane_normals[4];
-       float plane_ds[4];
-       unsigned i, j;
-       unsigned ndx_show, ndx_hide;
-       MVert *nve;
-       unsigned face_cnt_show= 0, face_ndx_show= 0;
-       unsigned edge_cnt_show= 0, edge_ndx_show= 0;
-       unsigned *old_map= NULL;
-       const unsigned SHOW= 0, HIDE=1;
-
-       /* Convert hide box from 2D to 3D */
-       unproject(hidebox[0], hb_2d->xmin, hb_2d->ymax, 1);
-       unproject(hidebox[1], hb_2d->xmax, hb_2d->ymax, 1);
-       unproject(hidebox[2], hb_2d->xmax, hb_2d->ymin, 1);
-       unproject(hidebox[3], hb_2d->xmin, hb_2d->ymin, 1);
-       unproject(hidebox[4], hb_2d->xmin, hb_2d->ymax, 0);
-       unproject(hidebox[5], hb_2d->xmax, hb_2d->ymin, 0);
-       
-       /* Calculate normals for each side of hide box */
-       CalcNormFloat(hidebox[0], hidebox[1], hidebox[4], &plane_normals[0].x);
-       CalcNormFloat(hidebox[1], hidebox[2], hidebox[5], &plane_normals[1].x);
-       CalcNormFloat(hidebox[2], hidebox[3], hidebox[5], &plane_normals[2].x);
-       CalcNormFloat(hidebox[3], hidebox[0], hidebox[4], &plane_normals[3].x);
-       
-       /* Calculate D for each side of hide box */
-       for(i= 0; i<4; ++i)
-               plane_ds[i]= hidebox[i][0]*plane_normals[i].x + hidebox[i][1]*plane_normals[i].y +
-                       hidebox[i][2]*plane_normals[i].z;
-       
-       /* Add partial visibility to mesh */
-       if(!me->pv) {
-               me->pv= MEM_callocN(sizeof(PartialVisibility),"PartialVisibility");
-       } else {
-               old_map= MEM_callocN(sizeof(unsigned)*me->pv->totvert,"PMV oldmap");
-               for(i=0; i<me->pv->totvert; ++i) {
-                       old_map[i]= me->pv->vert_map[i]<me->totvert?0:1;
-               }
-               mesh_pmv_revert(ob, me);
-       }
-       
-       /* Kill sculpt data */
-       active_ob= NULL;
-       
-       /* Initalize map with which verts are to be hidden */
-       me->pv->vert_map= MEM_mallocN(sizeof(unsigned)*me->totvert, "PMV vertmap");
-       me->pv->totvert= me->totvert;
-       me->totvert= 0;
-       for(i=0; i<me->pv->totvert; ++i) {
-               me->pv->vert_map[i]= mode ? HIDE:SHOW;
-               for(j=0; j<4; ++j) {
-                       if(me->mvert[i].co[0] * plane_normals[j].x +
-                          me->mvert[i].co[1] * plane_normals[j].y +
-                          me->mvert[i].co[2] * plane_normals[j].z < plane_ds[j] ) {
-                               me->pv->vert_map[i]= mode ? SHOW:HIDE; /* Vert is outside the hide box */
-                               break;
-                       }
-               }
-               if(old_map && old_map[i]) me->pv->vert_map[i]= 1;
-               if(!me->pv->vert_map[i]) ++me->totvert;
-
-       }
-       if(old_map) MEM_freeN(old_map);
-
-       /* Find out how many faces to show */
-       for(i=0; i<me->totface; ++i) {
-               if(!me->pv->vert_map[me->mface[i].v1] &&
-                  !me->pv->vert_map[me->mface[i].v2] &&
-                  !me->pv->vert_map[me->mface[i].v3]) {
-                       if(me->mface[i].v4) {
-                               if(!me->pv->vert_map[me->mface[i].v4])
-                                       ++face_cnt_show;
-                       }
-                       else ++face_cnt_show;
-               }
-       }
-       /* Find out how many edges to show */
-       for(i=0; i<me->totedge; ++i) {
-               if(!me->pv->vert_map[me->medge[i].v1] &&
-                  !me->pv->vert_map[me->medge[i].v2])
-                       ++edge_cnt_show;
-       }
-
-       /* Create new vert array and reset each vert's map with map[old]=new index */
-       nve= MEM_mallocN(sizeof(MVert)*me->pv->totvert, "PMV verts");
-       ndx_show= 0; ndx_hide= me->totvert;
-       for(i=0; i<me->pv->totvert; ++i) {
-               if(me->pv->vert_map[i]) {
-                       me->pv->vert_map[i]= ndx_hide;
-                       nve[me->pv->vert_map[i]]= me->mvert[i];
-                       ++ndx_hide;
-               } else {
-                       me->pv->vert_map[i]= ndx_show;
-                       nve[me->pv->vert_map[i]]= me->mvert[i];
-                       ++ndx_show;
-               }
-       }
-       CustomData_free_layer_active(&me->vdata, CD_MVERT, me->pv->totvert);
-       me->mvert= CustomData_add_layer(&me->vdata, CD_MVERT, CD_ASSIGN, nve, me->totvert);
-
-       /* Create new face array */
-       me->pv->old_faces= me->mface;
-       me->pv->totface= me->totface;
-       me->mface= MEM_mallocN(sizeof(MFace)*face_cnt_show, "PMV faces");
-       for(i=0; i<me->totface; ++i) {
-               MFace *pr_f= &me->pv->old_faces[i];
-               char show= 0;
-
-               if(me->pv->vert_map[pr_f->v1] < me->totvert &&
-                  me->pv->vert_map[pr_f->v2] < me->totvert &&
-                  me->pv->vert_map[pr_f->v3] < me->totvert) {
-                       if(pr_f->v4) {
-                               if(me->pv->vert_map[pr_f->v4] < me->totvert)
-                                       show= 1;
-                       }
-                       else show= 1;
-               }
-
-               if(show) {
-                       MFace *cr_f= &me->mface[face_ndx_show];
-                       *cr_f= *pr_f;
-                       cr_f->v1= me->pv->vert_map[pr_f->v1];
-                       cr_f->v2= me->pv->vert_map[pr_f->v2];
-                       cr_f->v3= me->pv->vert_map[pr_f->v3];
-                       cr_f->v4= pr_f->v4 ? me->pv->vert_map[pr_f->v4] : 0;
-                       test_index_face(cr_f,NULL,0,pr_f->v4?4:3);
-                       ++face_ndx_show;
-               }
-       }
-       me->totface= face_cnt_show;
-       CustomData_set_layer(&me->fdata, CD_MFACE, me->mface);
-
-       /* Create new edge array */
-       me->pv->old_edges= me->medge;
-       me->pv->totedge= me->totedge;
-       me->medge= MEM_mallocN(sizeof(MEdge)*edge_cnt_show, "PMV edges");
-       me->pv->edge_map= MEM_mallocN(sizeof(int)*me->pv->totedge,"PMV edgemap");
-       for(i=0; i<me->totedge; ++i) {
-               if(me->pv->vert_map[me->pv->old_edges[i].v1] < me->totvert &&
-                  me->pv->vert_map[me->pv->old_edges[i].v2] < me->totvert) {
-                       MEdge *cr_e= &me->medge[edge_ndx_show];
-                       me->pv->edge_map[i]= edge_ndx_show;
-                       *cr_e= me->pv->old_edges[i];
-                       cr_e->v1= me->pv->vert_map[me->pv->old_edges[i].v1];
-                       cr_e->v2= me->pv->vert_map[me->pv->old_edges[i].v2];
-                       ++edge_ndx_show;
-               }
-               else me->pv->edge_map[i]= -1;
-       }
-       me->totedge= edge_cnt_show;
-       CustomData_set_layer(&me->edata, CD_MEDGE, me->medge);
-
-       /* XXX: DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA); */
-}
-
-static rcti sculptmode_pmv_box()
-{
-       /*XXX:  short down[2], mouse[2];
-       rcti ret;
-
-       getmouseco_areawin(down);
-
-       while((get_mbut()&L_MOUSE) || (get_mbut()&R_MOUSE)) {
-               getmouseco_areawin(mouse);
-
-               scrarea_do_windraw(curarea);
-
-               persp(PERSP_WIN);
-               glLineWidth(2);
-               setlinestyle(2);
-               sdrawXORline(down[0],down[1],mouse[0],down[1]);
-               sdrawXORline(mouse[0],down[1],mouse[0],mouse[1]);
-               sdrawXORline(mouse[0],mouse[1],down[0],mouse[1]);
-               sdrawXORline(down[0],mouse[1],down[0],down[1]);
-               setlinestyle(0);
-               glLineWidth(1);
-               persp(PERSP_VIEW);
-
-               screen_swapbuffers();
-               backdrawview3d(0);
-       }
-
-       ret.xmin= down[0]<mouse[0]?down[0]:mouse[0];
-       ret.ymin= down[1]<mouse[1]?down[1]:mouse[1];
-       ret.xmax= down[0]>mouse[0]?down[0]:mouse[0];
-       ret.ymax= down[1]>mouse[1]?down[1]:mouse[1];
-       return ret;*/
-}
-
-void sculptmode_pmv(int mode)
-{
-       Object *ob= NULL; /*XXX: OBACT; */
-       rcti hb_2d;
-       
-       if(ob_get_key(ob)) {
-               error("Cannot hide mesh with shape keys enabled");
-               return;
-       }
-       
-       hb_2d= sculptmode_pmv_box(); /* Get 2D hide box */
-       
-       sculptmode_correct_state();
-
-       waitcursor(1);
-
-       if(hb_2d.xmax-hb_2d.xmin > 3 && hb_2d.ymax-hb_2d.ymin > 3) {
-               init_sculptmatrices();
-
-               sculptmode_do_pmv(ob,&hb_2d,mode);
-       }
-       else mesh_pmv_off(ob, get_mesh(ob));
-
-       /*XXX: scrarea_do_windraw(curarea); */
-
-       waitcursor(0);
-}
-#endif