Cleanup: end DefNode macro w/ semicolon
authorCampbell Barton <ideasman42@gmail.com>
Thu, 10 Jan 2019 01:39:29 +0000 (12:39 +1100)
committerCampbell Barton <ideasman42@gmail.com>
Thu, 10 Jan 2019 01:41:32 +0000 (12:41 +1100)
Needed for clang-format.

source/blender/nodes/NOD_static_types.h

index 22c2afcc466f1a01941fbc7565d144b9a4edfd6d..8e73d908faed74d00071bfc599217b2f9809fd8a 100644 (file)
 /* WARNING! If you edit those strings, please do the same in relevant nodes files (under blender/nodes/...)! */
 
 /*       Tree type       Node ID                  RNA def function        Enum name         Struct name       UI Name              UI Description */
-DefNode( Node,           NODE_FRAME,              def_frame,              "FRAME",          Frame,            "Frame",             ""              )
-DefNode( Node,           NODE_GROUP,              def_group,              "GROUP",          Group,            "Group",             ""              )
-DefNode( Node,           NODE_GROUP_INPUT,        def_group_input,        "GROUP_INPUT",    GroupInput,       "Group Input",       ""              )
-DefNode( Node,           NODE_GROUP_OUTPUT,       def_group_output,       "GROUP_OUTPUT",   GroupOutput,      "Group Output",      ""              )
-DefNode( Node,           NODE_REROUTE,            0,                      "REROUTE",        Reroute,          "Reroute",           ""              )
+DefNode( Node,           NODE_FRAME,              def_frame,              "FRAME",          Frame,            "Frame",             ""              );
+DefNode( Node,           NODE_GROUP,              def_group,              "GROUP",          Group,            "Group",             ""              );
+DefNode( Node,           NODE_GROUP_INPUT,        def_group_input,        "GROUP_INPUT",    GroupInput,       "Group Input",       ""              );
+DefNode( Node,           NODE_GROUP_OUTPUT,       def_group_output,       "GROUP_OUTPUT",   GroupOutput,      "Group Output",      ""              );
+DefNode( Node,           NODE_REROUTE,            0,                      "REROUTE",        Reroute,          "Reroute",           ""              );
 
-DefNode( ShaderNode,     SH_NODE_RGB,             0,                      "RGB",            RGB,              "RGB",               ""              )
-DefNode( ShaderNode,     SH_NODE_VALUE,           0,                      "VALUE",          Value,            "Value",             ""              )
-DefNode( ShaderNode,     SH_NODE_MIX_RGB,         def_mix_rgb,            "MIX_RGB",        MixRGB,           "MixRGB",            ""              )
-DefNode( ShaderNode,     SH_NODE_VALTORGB,        def_colorramp,          "VALTORGB",       ValToRGB,         "ColorRamp",         ""              )
-DefNode( ShaderNode,     SH_NODE_RGBTOBW,         0,                      "RGBTOBW",        RGBToBW,          "RGB to BW",         ""              )
-DefNode( ShaderNode,     SH_NODE_SHADERTORGB,     0,                      "SHADERTORGB",    ShaderToRGB,      "Shader to RGB",     ""              )
-DefNode( ShaderNode,     SH_NODE_NORMAL,          0,                      "NORMAL",         Normal,           "Normal",            ""              )
-DefNode( ShaderNode,     SH_NODE_GAMMA,           0,                      "GAMMA",          Gamma,            "Gamma",             ""              )
-DefNode( ShaderNode,     SH_NODE_BRIGHTCONTRAST,  0,                      "BRIGHTCONTRAST", BrightContrast,   "Bright Contrast",   ""              )
-DefNode( ShaderNode,     SH_NODE_MAPPING,         def_sh_mapping,         "MAPPING",        Mapping,          "Mapping",           ""              )
-DefNode( ShaderNode,     SH_NODE_CURVE_VEC,       def_vector_curve,       "CURVE_VEC",      VectorCurve,      "Vector Curves",     ""              )
-DefNode( ShaderNode,     SH_NODE_CURVE_RGB,       def_rgb_curve,          "CURVE_RGB",      RGBCurve,         "RGB Curves",        ""              )
-DefNode( ShaderNode,     SH_NODE_CAMERA,          0,                      "CAMERA",         CameraData,       "Camera Data",       ""              )
-DefNode( ShaderNode,     SH_NODE_MATH,            def_math,               "MATH",           Math,             "Math",              ""              )
-DefNode( ShaderNode,     SH_NODE_VECT_MATH,       def_vector_math,        "VECT_MATH",      VectorMath,       "Vector Math",       ""              )
-DefNode( ShaderNode,     SH_NODE_SQUEEZE,         0,                      "SQUEEZE",        Squeeze,          "Squeeze Value",     ""              )
-DefNode( ShaderNode,     SH_NODE_INVERT,          0,                      "INVERT",         Invert,           "Invert",            ""              )
-DefNode( ShaderNode,     SH_NODE_SEPRGB,          0,                      "SEPRGB",         SeparateRGB,      "Separate RGB",      ""              )
-DefNode( ShaderNode,     SH_NODE_COMBRGB,         0,                      "COMBRGB",        CombineRGB,       "Combine RGB",       ""              )
-DefNode( ShaderNode,     SH_NODE_HUE_SAT,         0,                      "HUE_SAT",        HueSaturation,    "Hue/Saturation",    ""              )
+DefNode( ShaderNode,     SH_NODE_RGB,             0,                      "RGB",            RGB,              "RGB",               ""              );
+DefNode( ShaderNode,     SH_NODE_VALUE,           0,                      "VALUE",          Value,            "Value",             ""              );
+DefNode( ShaderNode,     SH_NODE_MIX_RGB,         def_mix_rgb,            "MIX_RGB",        MixRGB,           "MixRGB",            ""              );
+DefNode( ShaderNode,     SH_NODE_VALTORGB,        def_colorramp,          "VALTORGB",       ValToRGB,         "ColorRamp",         ""              );
+DefNode( ShaderNode,     SH_NODE_RGBTOBW,         0,                      "RGBTOBW",        RGBToBW,          "RGB to BW",         ""              );
+DefNode( ShaderNode,     SH_NODE_SHADERTORGB,     0,                      "SHADERTORGB",    ShaderToRGB,      "Shader to RGB",     ""              );
+DefNode( ShaderNode,     SH_NODE_NORMAL,          0,                      "NORMAL",         Normal,           "Normal",            ""              );
+DefNode( ShaderNode,     SH_NODE_GAMMA,           0,                      "GAMMA",          Gamma,            "Gamma",             ""              );
+DefNode( ShaderNode,     SH_NODE_BRIGHTCONTRAST,  0,                      "BRIGHTCONTRAST", BrightContrast,   "Bright Contrast",   ""              );
+DefNode( ShaderNode,     SH_NODE_MAPPING,         def_sh_mapping,         "MAPPING",        Mapping,          "Mapping",           ""              );
+DefNode( ShaderNode,     SH_NODE_CURVE_VEC,       def_vector_curve,       "CURVE_VEC",      VectorCurve,      "Vector Curves",     ""              );
+DefNode( ShaderNode,     SH_NODE_CURVE_RGB,       def_rgb_curve,          "CURVE_RGB",      RGBCurve,         "RGB Curves",        ""              );
+DefNode( ShaderNode,     SH_NODE_CAMERA,          0,                      "CAMERA",         CameraData,       "Camera Data",       ""              );
+DefNode( ShaderNode,     SH_NODE_MATH,            def_math,               "MATH",           Math,             "Math",              ""              );
+DefNode( ShaderNode,     SH_NODE_VECT_MATH,       def_vector_math,        "VECT_MATH",      VectorMath,       "Vector Math",       ""              );
+DefNode( ShaderNode,     SH_NODE_SQUEEZE,         0,                      "SQUEEZE",        Squeeze,          "Squeeze Value",     ""              );
+DefNode( ShaderNode,     SH_NODE_INVERT,          0,                      "INVERT",         Invert,           "Invert",            ""              );
+DefNode( ShaderNode,     SH_NODE_SEPRGB,          0,                      "SEPRGB",         SeparateRGB,      "Separate RGB",      ""              );
+DefNode( ShaderNode,     SH_NODE_COMBRGB,         0,                      "COMBRGB",        CombineRGB,       "Combine RGB",       ""              );
+DefNode( ShaderNode,     SH_NODE_HUE_SAT,         0,                      "HUE_SAT",        HueSaturation,    "Hue/Saturation",    ""              );
 
-DefNode( ShaderNode,     SH_NODE_OUTPUT_MATERIAL,    def_sh_output,          "OUTPUT_MATERIAL",    OutputMaterial,   "Material Output",   ""       )
-DefNode( ShaderNode,     SH_NODE_EEVEE_SPECULAR,     0,                      "EEVEE_SPECULAR",     EeveeSpecular,    "Specular",          ""       )
-DefNode( ShaderNode,     SH_NODE_OUTPUT_LIGHT,       def_sh_output,          "OUTPUT_LIGHT",       OutputLight,      "Light Output",      ""       )
-DefNode( ShaderNode,     SH_NODE_OUTPUT_WORLD,       def_sh_output,          "OUTPUT_WORLD",       OutputWorld,      "World Output",      ""       )
-DefNode( ShaderNode,     SH_NODE_OUTPUT_LINESTYLE,   def_sh_output_linestyle,"OUTPUT_LINESTYLE",   OutputLineStyle,  "Line Style Output", ""       )
-DefNode( ShaderNode,     SH_NODE_FRESNEL,            0,                      "FRESNEL",            Fresnel,          "Fresnel",           ""       )
-DefNode( ShaderNode,     SH_NODE_LAYER_WEIGHT,       0,                      "LAYER_WEIGHT",       LayerWeight,      "Layer Weight",      ""       )
-DefNode( ShaderNode,     SH_NODE_MIX_SHADER,         0,                      "MIX_SHADER",         MixShader,        "Mix Shader",        ""       )
-DefNode( ShaderNode,     SH_NODE_ADD_SHADER,         0,                      "ADD_SHADER",         AddShader,        "Add Shader",        ""       )
-DefNode( ShaderNode,     SH_NODE_ATTRIBUTE,          def_sh_attribute,       "ATTRIBUTE",          Attribute,        "Attribute",         ""       )
-DefNode( ShaderNode,     SH_NODE_AMBIENT_OCCLUSION,  def_sh_ambient_occlusion,"AMBIENT_OCCLUSION", AmbientOcclusion, "Ambient Occlusion", ""       )
-DefNode( ShaderNode,     SH_NODE_BACKGROUND,         0,                      "BACKGROUND",         Background,       "Background",        ""       )
-DefNode( ShaderNode,     SH_NODE_HOLDOUT,            0,                      "HOLDOUT",            Holdout,          "Holdout",           ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_ANISOTROPIC,   def_anisotropic,        "BSDF_ANISOTROPIC",   BsdfAnisotropic,  "Anisotropic BSDF",  ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_DIFFUSE,       0,                      "BSDF_DIFFUSE",       BsdfDiffuse,      "Diffuse BSDF",      ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_PRINCIPLED,    def_principled,         "BSDF_PRINCIPLED",    BsdfPrincipled,   "Principled BSDF",   ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_GLOSSY,        def_glossy,             "BSDF_GLOSSY",        BsdfGlossy,       "Glossy BSDF",       ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_GLASS,         def_glass,              "BSDF_GLASS",         BsdfGlass,        "Glass BSDF",        ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_REFRACTION,    def_refraction,         "BSDF_REFRACTION",    BsdfRefraction,   "Refraction BSDF",   ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_TRANSLUCENT,   0,                      "BSDF_TRANSLUCENT",   BsdfTranslucent,  "Translucent BSDF",  ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_TRANSPARENT,   0,                      "BSDF_TRANSPARENT",   BsdfTransparent,  "Transparent BSDF",  ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_VELVET,        0,                      "BSDF_VELVET",        BsdfVelvet,       "Velvet BSDF",       ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_TOON,          def_toon,               "BSDF_TOON",          BsdfToon,         "Toon BSDF",         ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_HAIR,          def_hair,               "BSDF_HAIR",          BsdfHair,         "Hair BSDF",         ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_HAIR_PRINCIPLED,  def_hair_principled, "BSDF_HAIR_PRINCIPLED", BsdfHairPrincipled,  "Principled Hair BSDF", "")
-DefNode( ShaderNode,     SH_NODE_SUBSURFACE_SCATTERING, def_sh_subsurface,   "SUBSURFACE_SCATTERING",SubsurfaceScattering,"Subsurface Scattering","")
-DefNode( ShaderNode,     SH_NODE_VOLUME_ABSORPTION,  0,                      "VOLUME_ABSORPTION",  VolumeAbsorption, "Volume Absorption", ""       )
-DefNode( ShaderNode,     SH_NODE_VOLUME_SCATTER,     0,                      "VOLUME_SCATTER",     VolumeScatter,    "Volume Scatter",    ""       )
-DefNode( ShaderNode,     SH_NODE_VOLUME_PRINCIPLED,  0,                      "PRINCIPLED_VOLUME",  VolumePrincipled, "Principled Volume", ""       )
-DefNode( ShaderNode,     SH_NODE_EMISSION,           0,                      "EMISSION",           Emission,         "Emission",          ""       )
-DefNode( ShaderNode,     SH_NODE_NEW_GEOMETRY,       0,                      "NEW_GEOMETRY",       NewGeometry,      "Geometry",          ""       )
-DefNode( ShaderNode,     SH_NODE_LIGHT_PATH,         0,                      "LIGHT_PATH",         LightPath,        "Light Path",        ""       )
-DefNode( ShaderNode,     SH_NODE_LIGHT_FALLOFF,      0,                      "LIGHT_FALLOFF",      LightFalloff,     "Light Falloff",     ""       )
-DefNode( ShaderNode,     SH_NODE_OBJECT_INFO,        0,                      "OBJECT_INFO",        ObjectInfo,       "Object Info",       ""       )
-DefNode( ShaderNode,     SH_NODE_PARTICLE_INFO,      0,                      "PARTICLE_INFO",      ParticleInfo,     "Particle Info",     ""       )
-DefNode( ShaderNode,     SH_NODE_HAIR_INFO,          0,                      "HAIR_INFO",          HairInfo,         "Hair Info",         ""       )
-DefNode( ShaderNode,     SH_NODE_WIREFRAME,          def_sh_tex_wireframe,   "WIREFRAME",          Wireframe,        "Wireframe",         ""       )
-DefNode( ShaderNode,     SH_NODE_WAVELENGTH,         0,                      "WAVELENGTH",         Wavelength,       "Wavelength",        ""       )
-DefNode( ShaderNode,     SH_NODE_BLACKBODY,          0,                      "BLACKBODY",          Blackbody,        "Blackbody",         ""       )
-DefNode( ShaderNode,     SH_NODE_BUMP,               def_sh_bump,            "BUMP",               Bump,             "Bump",              ""       )
-DefNode( ShaderNode,     SH_NODE_NORMAL_MAP,         def_sh_normal_map,      "NORMAL_MAP",         NormalMap,        "Normal Map",        ""       )
-DefNode( ShaderNode,     SH_NODE_TANGENT,            def_sh_tangent,         "TANGENT",            Tangent,          "Tangent",           ""       )
-DefNode( ShaderNode,     SH_NODE_SCRIPT,             def_sh_script,          "SCRIPT",             Script,           "Script",            ""       )
-DefNode( ShaderNode,     SH_NODE_TEX_IMAGE,          def_sh_tex_image,       "TEX_IMAGE",          TexImage,         "Image Texture",     ""       )
-DefNode( ShaderNode,     SH_NODE_TEX_ENVIRONMENT,    def_sh_tex_environment, "TEX_ENVIRONMENT",    TexEnvironment,   "Environment Texture",""      )
-DefNode( ShaderNode,     SH_NODE_TEX_SKY,            def_sh_tex_sky,         "TEX_SKY",            TexSky,           "Sky Texture",       ""       )
-DefNode( ShaderNode,     SH_NODE_TEX_GRADIENT,       def_sh_tex_gradient,    "TEX_GRADIENT",       TexGradient,      "Gradient Texture",  ""       )
-DefNode( ShaderNode,     SH_NODE_TEX_NOISE,          def_sh_tex_noise,       "TEX_NOISE",          TexNoise,         "Noise Texture",     ""       )
-DefNode( ShaderNode,     SH_NODE_TEX_MAGIC,          def_sh_tex_magic,       "TEX_MAGIC",          TexMagic,         "Magic Texture",     ""       )
-DefNode( ShaderNode,     SH_NODE_TEX_WAVE,           def_sh_tex_wave,        "TEX_WAVE",           TexWave,          "Wave Texture",      ""       )
-DefNode( ShaderNode,     SH_NODE_TEX_MUSGRAVE,       def_sh_tex_musgrave,    "TEX_MUSGRAVE",       TexMusgrave,      "Musgrave Texture",  ""       )
-DefNode( ShaderNode,     SH_NODE_TEX_VORONOI,        def_sh_tex_voronoi,     "TEX_VORONOI",        TexVoronoi,       "Voronoi Texture",   ""       )
-DefNode( ShaderNode,     SH_NODE_TEX_CHECKER,        def_sh_tex_checker,     "TEX_CHECKER",        TexChecker,       "Checker Texture",   ""       )
-DefNode( ShaderNode,     SH_NODE_TEX_BRICK,          def_sh_tex_brick,       "TEX_BRICK",          TexBrick,         "Brick Texture",     ""       )
-DefNode( ShaderNode,     SH_NODE_TEX_POINTDENSITY,   def_sh_tex_pointdensity,"TEX_POINTDENSITY",   TexPointDensity,  "Point Density",     ""       )
-DefNode( ShaderNode,     SH_NODE_TEX_COORD,          def_sh_tex_coord,       "TEX_COORD",          TexCoord,         "Texture Coordinate",""       )
-DefNode( ShaderNode,     SH_NODE_VECT_TRANSFORM,     def_sh_vect_transform,  "VECT_TRANSFORM",     VectorTransform,  "Vector Transform",  ""       )
-DefNode( ShaderNode,     SH_NODE_SEPHSV,             0,                      "SEPHSV",             SeparateHSV,      "Separate HSV",      ""       )
-DefNode( ShaderNode,     SH_NODE_COMBHSV,            0,                      "COMBHSV",            CombineHSV,       "Combine HSV",       ""       )
-DefNode( ShaderNode,     SH_NODE_UVMAP,              def_sh_uvmap,           "UVMAP",              UVMap,            "UV Map",            ""       )
-DefNode( ShaderNode,     SH_NODE_UVALONGSTROKE,      def_sh_uvalongstroke,   "UVALONGSTROKE",      UVAlongStroke,    "UV Along Stroke",   ""       )
-DefNode( ShaderNode,     SH_NODE_SEPXYZ,             0,                      "SEPXYZ",             SeparateXYZ,      "Separate XYZ",      ""       )
-DefNode( ShaderNode,     SH_NODE_COMBXYZ,            0,                      "COMBXYZ",            CombineXYZ,       "Combine XYZ",       ""       )
-DefNode( ShaderNode,     SH_NODE_BEVEL,              def_sh_bevel,           "BEVEL",              Bevel,            "Bevel",             ""       )
-DefNode( ShaderNode,     SH_NODE_DISPLACEMENT,       def_sh_displacement,    "DISPLACEMENT",       Displacement,     "Displacement",      ""       )
-DefNode( ShaderNode,     SH_NODE_VECTOR_DISPLACEMENT,def_sh_vector_displacement,"VECTOR_DISPLACEMENT",VectorDisplacement,"Vector Displacement",""  )
-DefNode( ShaderNode,     SH_NODE_TEX_IES,            def_sh_tex_ies,         "TEX_IES",            TexIES,           "IES Texture",       ""       )
+DefNode( ShaderNode,     SH_NODE_OUTPUT_MATERIAL,    def_sh_output,          "OUTPUT_MATERIAL",    OutputMaterial,   "Material Output",   ""       );
+DefNode( ShaderNode,     SH_NODE_EEVEE_SPECULAR,     0,                      "EEVEE_SPECULAR",     EeveeSpecular,    "Specular",          ""       );
+DefNode( ShaderNode,     SH_NODE_OUTPUT_LIGHT,       def_sh_output,          "OUTPUT_LIGHT",       OutputLight,      "Light Output",      ""       );
+DefNode( ShaderNode,     SH_NODE_OUTPUT_WORLD,       def_sh_output,          "OUTPUT_WORLD",       OutputWorld,      "World Output",      ""       );
+DefNode( ShaderNode,     SH_NODE_OUTPUT_LINESTYLE,   def_sh_output_linestyle,"OUTPUT_LINESTYLE",   OutputLineStyle,  "Line Style Output", ""       );
+DefNode( ShaderNode,     SH_NODE_FRESNEL,            0,                      "FRESNEL",            Fresnel,          "Fresnel",           ""       );
+DefNode( ShaderNode,     SH_NODE_LAYER_WEIGHT,       0,                      "LAYER_WEIGHT",       LayerWeight,      "Layer Weight",      ""       );
+DefNode( ShaderNode,     SH_NODE_MIX_SHADER,         0,                      "MIX_SHADER",         MixShader,        "Mix Shader",        ""       );
+DefNode( ShaderNode,     SH_NODE_ADD_SHADER,         0,                      "ADD_SHADER",         AddShader,        "Add Shader",        ""       );
+DefNode( ShaderNode,     SH_NODE_ATTRIBUTE,          def_sh_attribute,       "ATTRIBUTE",          Attribute,        "Attribute",         ""       );
+DefNode( ShaderNode,     SH_NODE_AMBIENT_OCCLUSION,  def_sh_ambient_occlusion,"AMBIENT_OCCLUSION", AmbientOcclusion, "Ambient Occlusion", ""       );
+DefNode( ShaderNode,     SH_NODE_BACKGROUND,         0,                      "BACKGROUND",         Background,       "Background",        ""       );
+DefNode( ShaderNode,     SH_NODE_HOLDOUT,            0,                      "HOLDOUT",            Holdout,          "Holdout",           ""       );
+DefNode( ShaderNode,     SH_NODE_BSDF_ANISOTROPIC,   def_anisotropic,        "BSDF_ANISOTROPIC",   BsdfAnisotropic,  "Anisotropic BSDF",  ""       );
+DefNode( ShaderNode,     SH_NODE_BSDF_DIFFUSE,       0,                      "BSDF_DIFFUSE",       BsdfDiffuse,      "Diffuse BSDF",      ""       );
+DefNode( ShaderNode,     SH_NODE_BSDF_PRINCIPLED,    def_principled,         "BSDF_PRINCIPLED",    BsdfPrincipled,   "Principled BSDF",   ""       );
+DefNode( ShaderNode,     SH_NODE_BSDF_GLOSSY,        def_glossy,             "BSDF_GLOSSY",        BsdfGlossy,       "Glossy BSDF",       ""       );
+DefNode( ShaderNode,     SH_NODE_BSDF_GLASS,         def_glass,              "BSDF_GLASS",         BsdfGlass,        "Glass BSDF",        ""       );
+DefNode( ShaderNode,     SH_NODE_BSDF_REFRACTION,    def_refraction,         "BSDF_REFRACTION",    BsdfRefraction,   "Refraction BSDF",   ""       );
+DefNode( ShaderNode,     SH_NODE_BSDF_TRANSLUCENT,   0,                      "BSDF_TRANSLUCENT",   BsdfTranslucent,  "Translucent BSDF",  ""       );
+DefNode( ShaderNode,     SH_NODE_BSDF_TRANSPARENT,   0,                      "BSDF_TRANSPARENT",   BsdfTransparent,  "Transparent BSDF",  ""       );
+DefNode( ShaderNode,     SH_NODE_BSDF_VELVET,        0,                      "BSDF_VELVET",        BsdfVelvet,       "Velvet BSDF",       ""       );
+DefNode( ShaderNode,     SH_NODE_BSDF_TOON,          def_toon,               "BSDF_TOON",          BsdfToon,         "Toon BSDF",         ""       );
+DefNode( ShaderNode,     SH_NODE_BSDF_HAIR,          def_hair,               "BSDF_HAIR",          BsdfHair,         "Hair BSDF",         ""       );
+DefNode( ShaderNode,     SH_NODE_BSDF_HAIR_PRINCIPLED,  def_hair_principled, "BSDF_HAIR_PRINCIPLED", BsdfHairPrincipled,  "Principled Hair BSDF", "");
+DefNode( ShaderNode,     SH_NODE_SUBSURFACE_SCATTERING, def_sh_subsurface,   "SUBSURFACE_SCATTERING",SubsurfaceScattering,"Subsurface Scattering","");
+DefNode( ShaderNode,     SH_NODE_VOLUME_ABSORPTION,  0,                      "VOLUME_ABSORPTION",  VolumeAbsorption, "Volume Absorption", ""       );
+DefNode( ShaderNode,     SH_NODE_VOLUME_SCATTER,     0,                      "VOLUME_SCATTER",     VolumeScatter,    "Volume Scatter",    ""       );
+DefNode( ShaderNode,     SH_NODE_VOLUME_PRINCIPLED,  0,                      "PRINCIPLED_VOLUME",  VolumePrincipled, "Principled Volume", ""       );
+DefNode( ShaderNode,     SH_NODE_EMISSION,           0,                      "EMISSION",           Emission,         "Emission",          ""       );
+DefNode( ShaderNode,     SH_NODE_NEW_GEOMETRY,       0,                      "NEW_GEOMETRY",       NewGeometry,      "Geometry",          ""       );
+DefNode( ShaderNode,     SH_NODE_LIGHT_PATH,         0,                      "LIGHT_PATH",         LightPath,        "Light Path",        ""       );
+DefNode( ShaderNode,     SH_NODE_LIGHT_FALLOFF,      0,                      "LIGHT_FALLOFF",      LightFalloff,     "Light Falloff",     ""       );
+DefNode( ShaderNode,     SH_NODE_OBJECT_INFO,        0,                      "OBJECT_INFO",        ObjectInfo,       "Object Info",       ""       );
+DefNode( ShaderNode,     SH_NODE_PARTICLE_INFO,      0,                      "PARTICLE_INFO",      ParticleInfo,     "Particle Info",     ""       );
+DefNode( ShaderNode,     SH_NODE_HAIR_INFO,          0,                      "HAIR_INFO",          HairInfo,         "Hair Info",         ""       );
+DefNode( ShaderNode,     SH_NODE_WIREFRAME,          def_sh_tex_wireframe,   "WIREFRAME",          Wireframe,        "Wireframe",         ""       );
+DefNode( ShaderNode,     SH_NODE_WAVELENGTH,         0,                      "WAVELENGTH",         Wavelength,       "Wavelength",        ""       );
+DefNode( ShaderNode,     SH_NODE_BLACKBODY,          0,                      "BLACKBODY",          Blackbody,        "Blackbody",         ""       );
+DefNode( ShaderNode,     SH_NODE_BUMP,               def_sh_bump,            "BUMP",               Bump,             "Bump",              ""       );
+DefNode( ShaderNode,     SH_NODE_NORMAL_MAP,         def_sh_normal_map,      "NORMAL_MAP",         NormalMap,        "Normal Map",        ""       );
+DefNode( ShaderNode,     SH_NODE_TANGENT,            def_sh_tangent,         "TANGENT",            Tangent,          "Tangent",           ""       );
+DefNode( ShaderNode,     SH_NODE_SCRIPT,             def_sh_script,          "SCRIPT",             Script,           "Script",            ""       );
+DefNode( ShaderNode,     SH_NODE_TEX_IMAGE,          def_sh_tex_image,       "TEX_IMAGE",          TexImage,         "Image Texture",     ""       );
+DefNode( ShaderNode,     SH_NODE_TEX_ENVIRONMENT,    def_sh_tex_environment, "TEX_ENVIRONMENT",    TexEnvironment,   "Environment Texture",""      );
+DefNode( ShaderNode,     SH_NODE_TEX_SKY,            def_sh_tex_sky,         "TEX_SKY",            TexSky,           "Sky Texture",       ""       );
+DefNode( ShaderNode,     SH_NODE_TEX_GRADIENT,       def_sh_tex_gradient,    "TEX_GRADIENT",       TexGradient,      "Gradient Texture",  ""       );
+DefNode( ShaderNode,     SH_NODE_TEX_NOISE,          def_sh_tex_noise,       "TEX_NOISE",          TexNoise,         "Noise Texture",     ""       );
+DefNode( ShaderNode,     SH_NODE_TEX_MAGIC,          def_sh_tex_magic,       "TEX_MAGIC",          TexMagic,         "Magic Texture",     ""       );
+DefNode( ShaderNode,     SH_NODE_TEX_WAVE,           def_sh_tex_wave,        "TEX_WAVE",           TexWave,          "Wave Texture",      ""       );
+DefNode( ShaderNode,     SH_NODE_TEX_MUSGRAVE,       def_sh_tex_musgrave,    "TEX_MUSGRAVE",       TexMusgrave,      "Musgrave Texture",  ""       );
+DefNode( ShaderNode,     SH_NODE_TEX_VORONOI,        def_sh_tex_voronoi,     "TEX_VORONOI",        TexVoronoi,       "Voronoi Texture",   ""       );
+DefNode( ShaderNode,     SH_NODE_TEX_CHECKER,        def_sh_tex_checker,     "TEX_CHECKER",        TexChecker,       "Checker Texture",   ""       );
+DefNode( ShaderNode,     SH_NODE_TEX_BRICK,          def_sh_tex_brick,       "TEX_BRICK",          TexBrick,         "Brick Texture",     ""       );
+DefNode( ShaderNode,     SH_NODE_TEX_POINTDENSITY,   def_sh_tex_pointdensity,"TEX_POINTDENSITY",   TexPointDensity,  "Point Density",     ""       );
+DefNode( ShaderNode,     SH_NODE_TEX_COORD,          def_sh_tex_coord,       "TEX_COORD",          TexCoord,         "Texture Coordinate",""       );
+DefNode( ShaderNode,     SH_NODE_VECT_TRANSFORM,     def_sh_vect_transform,  "VECT_TRANSFORM",     VectorTransform,  "Vector Transform",  ""       );
+DefNode( ShaderNode,     SH_NODE_SEPHSV,             0,                      "SEPHSV",             SeparateHSV,      "Separate HSV",      ""       );
+DefNode( ShaderNode,     SH_NODE_COMBHSV,            0,                      "COMBHSV",            CombineHSV,       "Combine HSV",       ""       );
+DefNode( ShaderNode,     SH_NODE_UVMAP,              def_sh_uvmap,           "UVMAP",              UVMap,            "UV Map",            ""       );
+DefNode( ShaderNode,     SH_NODE_UVALONGSTROKE,      def_sh_uvalongstroke,   "UVALONGSTROKE",      UVAlongStroke,    "UV Along Stroke",   ""       );
+DefNode( ShaderNode,     SH_NODE_SEPXYZ,             0,                      "SEPXYZ",             SeparateXYZ,      "Separate XYZ",      ""       );
+DefNode( ShaderNode,     SH_NODE_COMBXYZ,            0,                      "COMBXYZ",            CombineXYZ,       "Combine XYZ",       ""       );
+DefNode( ShaderNode,     SH_NODE_BEVEL,              def_sh_bevel,           "BEVEL",              Bevel,            "Bevel",             ""       );
+DefNode( ShaderNode,     SH_NODE_DISPLACEMENT,       def_sh_displacement,    "DISPLACEMENT",       Displacement,     "Displacement",      ""       );
+DefNode( ShaderNode,     SH_NODE_VECTOR_DISPLACEMENT,def_sh_vector_displacement,"VECTOR_DISPLACEMENT",VectorDisplacement,"Vector Displacement",""  );
+DefNode( ShaderNode,     SH_NODE_TEX_IES,            def_sh_tex_ies,         "TEX_IES",            TexIES,           "IES Texture",       ""       );
 
-DefNode( CompositorNode, CMP_NODE_VIEWER,         def_cmp_viewer,         "VIEWER",         Viewer,           "Viewer",            ""              )
-DefNode( CompositorNode, CMP_NODE_RGB,            0,                      "RGB",            RGB,              "RGB",               ""              )
-DefNode( CompositorNode, CMP_NODE_VALUE,          0,                      "VALUE",          Value,            "Value",             ""              )
-DefNode( CompositorNode, CMP_NODE_MIX_RGB,        def_mix_rgb,            "MIX_RGB",        MixRGB,           "Mix",               ""              )
-DefNode( CompositorNode, CMP_NODE_VALTORGB,       def_colorramp,          "VALTORGB",       ValToRGB,         "ColorRamp",         ""              )
-DefNode( CompositorNode, CMP_NODE_RGBTOBW,        0,                      "RGBTOBW",        RGBToBW,          "RGB to BW",         ""              )
-DefNode( CompositorNode, CMP_NODE_NORMAL,         0,                      "NORMAL",         Normal,           "Normal",            ""              )
-DefNode( CompositorNode, CMP_NODE_CURVE_VEC,      def_vector_curve,       "CURVE_VEC",      CurveVec,         "Vector Curves",     ""              )
-DefNode( CompositorNode, CMP_NODE_CURVE_RGB,      def_rgb_curve,          "CURVE_RGB",      CurveRGB,         "RGB Curves",        ""              )
-DefNode( CompositorNode, CMP_NODE_ALPHAOVER,      def_cmp_alpha_over,     "ALPHAOVER",      AlphaOver,        "Alpha Over",        ""              )
-DefNode( CompositorNode, CMP_NODE_BLUR,           def_cmp_blur,           "BLUR",           Blur,             "Blur",              ""              )
-DefNode( CompositorNode, CMP_NODE_FILTER,         def_cmp_filter,         "FILTER",         Filter,           "Filter",            ""              )
-DefNode( CompositorNode, CMP_NODE_MAP_VALUE,      def_cmp_map_value,      "MAP_VALUE",      MapValue,         "Map Value",         ""              )
-DefNode( CompositorNode, CMP_NODE_MAP_RANGE,      def_cmp_map_range,      "MAP_RANGE",      MapRange,         "Map Range",         ""              )
-DefNode( CompositorNode, CMP_NODE_TIME,           def_time,               "TIME",           Time,             "Time",              ""              )
-DefNode( CompositorNode, CMP_NODE_VECBLUR,        def_cmp_vector_blur,    "VECBLUR",        VecBlur,          "Vector Blur",       ""              )
-DefNode( CompositorNode, CMP_NODE_SEPRGBA,        0,                      "SEPRGBA",        SepRGBA,          "Separate RGBA",     ""              )
-DefNode( CompositorNode, CMP_NODE_SEPHSVA,        0,                      "SEPHSVA",        SepHSVA,          "Separate HSVA",     ""              )
-DefNode( CompositorNode, CMP_NODE_SETALPHA,       0,                      "SETALPHA",       SetAlpha,         "Set Alpha",         ""              )
-DefNode( CompositorNode, CMP_NODE_HUE_SAT,        0,                      "HUE_SAT",        HueSat,           "Hue Saturation Value",""            )
-DefNode( CompositorNode, CMP_NODE_IMAGE,          def_cmp_image,          "IMAGE",          Image,            "Image",             ""              )
-DefNode( CompositorNode, CMP_NODE_R_LAYERS,       def_cmp_render_layers,  "R_LAYERS",       RLayers,          "Render Layers",     ""              )
-DefNode( CompositorNode, CMP_NODE_COMPOSITE,      def_cmp_composite,      "COMPOSITE",      Composite,        "Composite",         ""              )
+DefNode( CompositorNode, CMP_NODE_VIEWER,         def_cmp_viewer,         "VIEWER",         Viewer,           "Viewer",            ""              );
+DefNode( CompositorNode, CMP_NODE_RGB,            0,                      "RGB",            RGB,              "RGB",               ""              );
+DefNode( CompositorNode, CMP_NODE_VALUE,          0,                      "VALUE",          Value,            "Value",             ""              );
+DefNode( CompositorNode, CMP_NODE_MIX_RGB,        def_mix_rgb,            "MIX_RGB",        MixRGB,           "Mix",               ""              );
+DefNode( CompositorNode, CMP_NODE_VALTORGB,       def_colorramp,          "VALTORGB",       ValToRGB,         "ColorRamp",         ""              );
+DefNode( CompositorNode, CMP_NODE_RGBTOBW,        0,                      "RGBTOBW",        RGBToBW,          "RGB to BW",         ""              );
+DefNode( CompositorNode, CMP_NODE_NORMAL,         0,                      "NORMAL",         Normal,           "Normal",            ""              );
+DefNode( CompositorNode, CMP_NODE_CURVE_VEC,      def_vector_curve,       "CURVE_VEC",      CurveVec,         "Vector Curves",     ""              );
+DefNode( CompositorNode, CMP_NODE_CURVE_RGB,      def_rgb_curve,          "CURVE_RGB",      CurveRGB,         "RGB Curves",        ""              );
+DefNode( CompositorNode, CMP_NODE_ALPHAOVER,      def_cmp_alpha_over,     "ALPHAOVER",      AlphaOver,        "Alpha Over",        ""              );
+DefNode( CompositorNode, CMP_NODE_BLUR,           def_cmp_blur,           "BLUR",           Blur,             "Blur",              ""              );
+DefNode( CompositorNode, CMP_NODE_FILTER,         def_cmp_filter,         "FILTER",         Filter,           "Filter",            ""              );
+DefNode( CompositorNode, CMP_NODE_MAP_VALUE,      def_cmp_map_value,      "MAP_VALUE",      MapValue,         "Map Value",         ""              );
+DefNode( CompositorNode, CMP_NODE_MAP_RANGE,      def_cmp_map_range,      "MAP_RANGE",      MapRange,         "Map Range",         ""              );
+DefNode( CompositorNode, CMP_NODE_TIME,           def_time,               "TIME",           Time,             "Time",              ""              );
+DefNode( CompositorNode, CMP_NODE_VECBLUR,        def_cmp_vector_blur,    "VECBLUR",        VecBlur,          "Vector Blur",       ""              );
+DefNode( CompositorNode, CMP_NODE_SEPRGBA,        0,                      "SEPRGBA",        SepRGBA,          "Separate RGBA",     ""              );
+DefNode( CompositorNode, CMP_NODE_SEPHSVA,        0,                      "SEPHSVA",        SepHSVA,          "Separate HSVA",     ""              );
+DefNode( CompositorNode, CMP_NODE_SETALPHA,       0,                      "SETALPHA",       SetAlpha,         "Set Alpha",         ""              );
+DefNode( CompositorNode, CMP_NODE_HUE_SAT,        0,                      "HUE_SAT",        HueSat,           "Hue Saturation Value",""            );
+DefNode( CompositorNode, CMP_NODE_IMAGE,          def_cmp_image,          "IMAGE",          Image,            "Image",             ""              );
+DefNode( CompositorNode, CMP_NODE_R_LAYERS,       def_cmp_render_layers,  "R_LAYERS",       RLayers,          "Render Layers",     ""              );
+DefNode( CompositorNode, CMP_NODE_COMPOSITE,      def_cmp_composite,      "COMPOSITE",      Composite,        "Composite",         ""              );
 /* NB: OutputFile node has special rna setup function called in rna_nodetree.c */
-DefNode( CompositorNode, CMP_NODE_OUTPUT_FILE,    0,                      "OUTPUT_FILE",    OutputFile,       "File Output",       ""              )
-DefNode( CompositorNode, CMP_NODE_TEXTURE,        def_texture,            "TEXTURE",        Texture,          "Texture",           ""              )
-DefNode( CompositorNode, CMP_NODE_TRANSLATE,      def_cmp_translate,      "TRANSLATE",      Translate,        "Translate",         ""              )
-DefNode( CompositorNode, CMP_NODE_ZCOMBINE,       def_cmp_zcombine,       "ZCOMBINE",       Zcombine,         "Z Combine",         ""              )
-DefNode( CompositorNode, CMP_NODE_COMBRGBA,       0,                      "COMBRGBA",       CombRGBA,         "Combine RGBA",      ""              )
-DefNode( CompositorNode, CMP_NODE_DILATEERODE,    def_cmp_dilate_erode,   "DILATEERODE",    DilateErode,      "Dilate/Erode",      ""              )
-DefNode( CompositorNode, CMP_NODE_INPAINT,        def_cmp_inpaint,        "INPAINT",        Inpaint,          "Inpaint",           ""              )
-DefNode( CompositorNode, CMP_NODE_DESPECKLE,      def_cmp_despeckle,      "DESPECKLE",      Despeckle,        "Despeckle",         ""              )
-DefNode( CompositorNode, CMP_NODE_ROTATE,         def_cmp_rotate,         "ROTATE",         Rotate,           "Rotate",            ""              )
-DefNode( CompositorNode, CMP_NODE_SCALE,          def_cmp_scale,          "SCALE",          Scale,            "Scale",             ""              )
-DefNode( CompositorNode, CMP_NODE_SEPYCCA,        def_cmp_ycc,            "SEPYCCA",        SepYCCA,          "Separate YCbCrA",   ""              )
-DefNode( CompositorNode, CMP_NODE_COMBYCCA,       def_cmp_ycc,            "COMBYCCA",       CombYCCA,         "Combine YCbCrA",    ""              )
-DefNode( CompositorNode, CMP_NODE_SEPYUVA,        0,                      "SEPYUVA",        SepYUVA,          "Separate YUVA",     ""              )
-DefNode( CompositorNode, CMP_NODE_COMBYUVA,       0,                      "COMBYUVA",       CombYUVA,         "Combine YUVA",      ""              )
-DefNode( CompositorNode, CMP_NODE_DIFF_MATTE,     def_cmp_diff_matte,     "DIFF_MATTE",     DiffMatte,        "Difference Key",    ""              )
-DefNode( CompositorNode, CMP_NODE_COLOR_SPILL,    def_cmp_color_spill,    "COLOR_SPILL",    ColorSpill,       "Color Spill",       ""              )
-DefNode( CompositorNode, CMP_NODE_CHROMA_MATTE,   def_cmp_chroma_matte,   "CHROMA_MATTE",   ChromaMatte,      "Chroma Key",        ""              )
-DefNode( CompositorNode, CMP_NODE_CHANNEL_MATTE,  def_cmp_channel_matte,  "CHANNEL_MATTE",  ChannelMatte,     "Channel Key",       ""              )
-DefNode( CompositorNode, CMP_NODE_FLIP,           def_cmp_flip,           "FLIP",           Flip,             "Flip",              ""              )
-DefNode( CompositorNode, CMP_NODE_SPLITVIEWER,    def_cmp_splitviewer,    "SPLITVIEWER",    SplitViewer,      "Split Viewer",      ""              )
-DefNode( CompositorNode, CMP_NODE_MAP_UV,         def_cmp_map_uv,         "MAP_UV",         MapUV,            "Map UV",            ""              )
-DefNode( CompositorNode, CMP_NODE_ID_MASK,        def_cmp_id_mask,        "ID_MASK",        IDMask,           "ID Mask",           ""              )
-DefNode( CompositorNode, CMP_NODE_DOUBLEEDGEMASK, def_cmp_double_edge_mask,"DOUBLEEDGEMASK", DoubleEdgeMask,  "Double Edge Mask",  ""              )
-DefNode( CompositorNode, CMP_NODE_DEFOCUS,        def_cmp_defocus,        "DEFOCUS",        Defocus,          "Defocus",           ""              )
-DefNode( CompositorNode, CMP_NODE_DISPLACE,       0,                      "DISPLACE",       Displace,         "Displace",          ""              )
-DefNode( CompositorNode, CMP_NODE_COMBHSVA,       0,                      "COMBHSVA",       CombHSVA,         "Combine HSVA",      ""              )
-DefNode( CompositorNode, CMP_NODE_MATH,           def_math,               "MATH",           Math,             "Math",              ""              )
-DefNode( CompositorNode, CMP_NODE_LUMA_MATTE,     def_cmp_luma_matte,     "LUMA_MATTE",     LumaMatte,        "Luminance Key",     ""              )
-DefNode( CompositorNode, CMP_NODE_BRIGHTCONTRAST, def_cmp_brightcontrast, "BRIGHTCONTRAST", BrightContrast,   "Bright/Contrast",   ""              )
-DefNode( CompositorNode, CMP_NODE_GAMMA,          0,                      "GAMMA",          Gamma,            "Gamma",             ""              )
-DefNode( CompositorNode, CMP_NODE_INVERT,         def_cmp_invert,         "INVERT",         Invert,           "Invert",            ""              )
-DefNode( CompositorNode, CMP_NODE_NORMALIZE,      0,                      "NORMALIZE",      Normalize,        "Normalize",         ""              )
-DefNode( CompositorNode, CMP_NODE_CROP,           def_cmp_crop,           "CROP",           Crop,             "Crop",              ""              )
-DefNode( CompositorNode, CMP_NODE_DBLUR,          def_cmp_dblur,          "DBLUR",          DBlur,            "Directional Blur",  ""              )
-DefNode( CompositorNode, CMP_NODE_BILATERALBLUR,  def_cmp_bilateral_blur, "BILATERALBLUR",  Bilateralblur,    "Bilateral Blur",    ""              )
-DefNode( CompositorNode, CMP_NODE_PREMULKEY,      def_cmp_premul_key,     "PREMULKEY",      PremulKey,        "Alpha Convert",     ""              )
-DefNode( CompositorNode, CMP_NODE_GLARE,          def_cmp_glare,          "GLARE",          Glare,            "Glare",             ""              )
-DefNode( CompositorNode, CMP_NODE_TONEMAP,        def_cmp_tonemap,        "TONEMAP",        Tonemap,          "Tonemap",           ""              )
-DefNode( CompositorNode, CMP_NODE_LENSDIST,       def_cmp_lensdist,       "LENSDIST",       Lensdist,         "Lens Distortion",   ""              )
-DefNode( CompositorNode, CMP_NODE_VIEW_LEVELS,    def_cmp_levels,         "LEVELS",         Levels,           "Levels",            ""              )
-DefNode( CompositorNode, CMP_NODE_COLOR_MATTE,    def_cmp_color_matte,    "COLOR_MATTE",    ColorMatte,       "Color Key",         ""              )
-DefNode( CompositorNode, CMP_NODE_DIST_MATTE,     def_cmp_distance_matte, "DISTANCE_MATTE", DistanceMatte,    "Distance Key",      ""              )
-DefNode( CompositorNode, CMP_NODE_COLORBALANCE,   def_cmp_colorbalance,   "COLORBALANCE",   ColorBalance,     "Color Balance",     ""              )
-DefNode( CompositorNode, CMP_NODE_HUECORRECT,     def_cmp_huecorrect,     "HUECORRECT",     HueCorrect,       "Hue Correct",       ""              )
-DefNode( CompositorNode, CMP_NODE_MOVIECLIP,      def_cmp_movieclip,      "MOVIECLIP",      MovieClip,        "Movie Clip",        ""              )
-DefNode( CompositorNode, CMP_NODE_TRANSFORM,      dev_cmd_transform,      "TRANSFORM",      Transform,        "Transform",         ""              )
-DefNode( CompositorNode, CMP_NODE_STABILIZE2D,    def_cmp_stabilize2d,    "STABILIZE2D",    Stabilize,        "Stabilize 2D",      ""              )
-DefNode( CompositorNode, CMP_NODE_MOVIEDISTORTION,def_cmp_moviedistortion,"MOVIEDISTORTION",MovieDistortion,  "Movie Distortion",  ""              )
-DefNode( CompositorNode, CMP_NODE_MASK_BOX,       def_cmp_boxmask,        "BOXMASK",        BoxMask,          "Box Mask",          ""              )
-DefNode( CompositorNode, CMP_NODE_MASK_ELLIPSE,   def_cmp_ellipsemask,    "ELLIPSEMASK",    EllipseMask,      "Ellipse Mask",      ""              )
-DefNode( CompositorNode, CMP_NODE_BOKEHIMAGE,     def_cmp_bokehimage,     "BOKEHIMAGE",     BokehImage,       "Bokeh Image",       ""              )
-DefNode( CompositorNode, CMP_NODE_BOKEHBLUR,      def_cmp_bokehblur,      "BOKEHBLUR",      BokehBlur,        "Bokeh Blur",        ""              )
-DefNode( CompositorNode, CMP_NODE_SWITCH,         def_cmp_switch,         "SWITCH",         Switch,           "Switch",            ""              )
-DefNode( CompositorNode, CMP_NODE_SWITCH_VIEW,    def_cmp_switch_view,    "VIEWSWITCH",    SwitchView,       "View Switch",       ""              )
-DefNode( CompositorNode, CMP_NODE_COLORCORRECTION,def_cmp_colorcorrection,"COLORCORRECTION",ColorCorrection,  "Color Correction",  ""              )
-DefNode( CompositorNode, CMP_NODE_MASK,           def_cmp_mask,           "MASK",           Mask,             "Mask",              ""              )
-DefNode( CompositorNode, CMP_NODE_KEYINGSCREEN,   def_cmp_keyingscreen,   "KEYINGSCREEN",   KeyingScreen,     "Keying Screen",     ""              )
-DefNode( CompositorNode, CMP_NODE_KEYING,         def_cmp_keying,         "KEYING",         Keying,           "Keying",            ""              )
-DefNode( CompositorNode, CMP_NODE_TRACKPOS,       def_cmp_trackpos,       "TRACKPOS",       TrackPos,         "Track Position",    ""              )
-DefNode( CompositorNode, CMP_NODE_PIXELATE,       0,                      "PIXELATE",       Pixelate,         "Pixelate",          ""              )
-DefNode( CompositorNode, CMP_NODE_PLANETRACKDEFORM,def_cmp_planetrackdeform,"PLANETRACKDEFORM",PlaneTrackDeform,"Plane Track Deform",""            )
-DefNode( CompositorNode, CMP_NODE_CORNERPIN,      0,                      "CORNERPIN",      CornerPin,        "Corner Pin",        ""              )
-DefNode( CompositorNode, CMP_NODE_SUNBEAMS,       def_cmp_sunbeams,       "SUNBEAMS",       SunBeams,         "Sun Beams",         ""              )
-DefNode( CompositorNode, CMP_NODE_CRYPTOMATTE,    def_cmp_cryptomatte,    "CRYPTOMATTE",    Cryptomatte,      "Cryptomatte",       ""              )
+DefNode( CompositorNode, CMP_NODE_OUTPUT_FILE,    0,                      "OUTPUT_FILE",    OutputFile,       "File Output",       ""              );
+DefNode( CompositorNode, CMP_NODE_TEXTURE,        def_texture,            "TEXTURE",        Texture,          "Texture",           ""              );
+DefNode( CompositorNode, CMP_NODE_TRANSLATE,      def_cmp_translate,      "TRANSLATE",      Translate,        "Translate",         ""              );
+DefNode( CompositorNode, CMP_NODE_ZCOMBINE,       def_cmp_zcombine,       "ZCOMBINE",       Zcombine,         "Z Combine",         ""              );
+DefNode( CompositorNode, CMP_NODE_COMBRGBA,       0,                      "COMBRGBA",       CombRGBA,         "Combine RGBA",      ""              );
+DefNode( CompositorNode, CMP_NODE_DILATEERODE,    def_cmp_dilate_erode,   "DILATEERODE",    DilateErode,      "Dilate/Erode",      ""              );
+DefNode( CompositorNode, CMP_NODE_INPAINT,        def_cmp_inpaint,        "INPAINT",        Inpaint,          "Inpaint",           ""              );
+DefNode( CompositorNode, CMP_NODE_DESPECKLE,      def_cmp_despeckle,      "DESPECKLE",      Despeckle,        "Despeckle",         ""              );
+DefNode( CompositorNode, CMP_NODE_ROTATE,         def_cmp_rotate,         "ROTATE",         Rotate,           "Rotate",            ""              );
+DefNode( CompositorNode, CMP_NODE_SCALE,          def_cmp_scale,          "SCALE",          Scale,            "Scale",             ""              );
+DefNode( CompositorNode, CMP_NODE_SEPYCCA,        def_cmp_ycc,            "SEPYCCA",        SepYCCA,          "Separate YCbCrA",   ""              );
+DefNode( CompositorNode, CMP_NODE_COMBYCCA,       def_cmp_ycc,            "COMBYCCA",       CombYCCA,         "Combine YCbCrA",    ""              );
+DefNode( CompositorNode, CMP_NODE_SEPYUVA,        0,                      "SEPYUVA",        SepYUVA,          "Separate YUVA",     ""              );
+DefNode( CompositorNode, CMP_NODE_COMBYUVA,       0,                      "COMBYUVA",       CombYUVA,         "Combine YUVA",      ""              );
+DefNode( CompositorNode, CMP_NODE_DIFF_MATTE,     def_cmp_diff_matte,     "DIFF_MATTE",     DiffMatte,        "Difference Key",    ""              );
+DefNode( CompositorNode, CMP_NODE_COLOR_SPILL,    def_cmp_color_spill,    "COLOR_SPILL",    ColorSpill,       "Color Spill",       ""              );
+DefNode( CompositorNode, CMP_NODE_CHROMA_MATTE,   def_cmp_chroma_matte,   "CHROMA_MATTE",   ChromaMatte,      "Chroma Key",        ""              );
+DefNode( CompositorNode, CMP_NODE_CHANNEL_MATTE,  def_cmp_channel_matte,  "CHANNEL_MATTE",  ChannelMatte,     "Channel Key",       ""              );
+DefNode( CompositorNode, CMP_NODE_FLIP,           def_cmp_flip,           "FLIP",           Flip,             "Flip",              ""              );
+DefNode( CompositorNode, CMP_NODE_SPLITVIEWER,    def_cmp_splitviewer,    "SPLITVIEWER",    SplitViewer,      "Split Viewer",      ""              );
+DefNode( CompositorNode, CMP_NODE_MAP_UV,         def_cmp_map_uv,         "MAP_UV",         MapUV,            "Map UV",            ""              );
+DefNode( CompositorNode, CMP_NODE_ID_MASK,        def_cmp_id_mask,        "ID_MASK",        IDMask,           "ID Mask",           ""              );
+DefNode( CompositorNode, CMP_NODE_DOUBLEEDGEMASK, def_cmp_double_edge_mask,"DOUBLEEDGEMASK", DoubleEdgeMask,  "Double Edge Mask",  ""              );
+DefNode( CompositorNode, CMP_NODE_DEFOCUS,        def_cmp_defocus,        "DEFOCUS",        Defocus,          "Defocus",           ""              );
+DefNode( CompositorNode, CMP_NODE_DISPLACE,       0,                      "DISPLACE",       Displace,         "Displace",          ""              );
+DefNode( CompositorNode, CMP_NODE_COMBHSVA,       0,                      "COMBHSVA",       CombHSVA,         "Combine HSVA",      ""              );
+DefNode( CompositorNode, CMP_NODE_MATH,           def_math,               "MATH",           Math,             "Math",              ""              );
+DefNode( CompositorNode, CMP_NODE_LUMA_MATTE,     def_cmp_luma_matte,     "LUMA_MATTE",     LumaMatte,        "Luminance Key",     ""              );
+DefNode( CompositorNode, CMP_NODE_BRIGHTCONTRAST, def_cmp_brightcontrast, "BRIGHTCONTRAST", BrightContrast,   "Bright/Contrast",   ""              );
+DefNode( CompositorNode, CMP_NODE_GAMMA,          0,                      "GAMMA",          Gamma,            "Gamma",             ""              );
+DefNode( CompositorNode, CMP_NODE_INVERT,         def_cmp_invert,         "INVERT",         Invert,           "Invert",            ""              );
+DefNode( CompositorNode, CMP_NODE_NORMALIZE,      0,                      "NORMALIZE",      Normalize,        "Normalize",         ""              );
+DefNode( CompositorNode, CMP_NODE_CROP,           def_cmp_crop,           "CROP",           Crop,             "Crop",              ""              );
+DefNode( CompositorNode, CMP_NODE_DBLUR,          def_cmp_dblur,          "DBLUR",          DBlur,            "Directional Blur",  ""              );
+DefNode( CompositorNode, CMP_NODE_BILATERALBLUR,  def_cmp_bilateral_blur, "BILATERALBLUR",  Bilateralblur,    "Bilateral Blur",    ""              );
+DefNode( CompositorNode, CMP_NODE_PREMULKEY,      def_cmp_premul_key,     "PREMULKEY",      PremulKey,        "Alpha Convert",     ""              );
+DefNode( CompositorNode, CMP_NODE_GLARE,          def_cmp_glare,          "GLARE",          Glare,            "Glare",             ""              );
+DefNode( CompositorNode, CMP_NODE_TONEMAP,        def_cmp_tonemap,        "TONEMAP",        Tonemap,          "Tonemap",           ""              );
+DefNode( CompositorNode, CMP_NODE_LENSDIST,       def_cmp_lensdist,       "LENSDIST",       Lensdist,         "Lens Distortion",   ""              );
+DefNode( CompositorNode, CMP_NODE_VIEW_LEVELS,    def_cmp_levels,         "LEVELS",         Levels,           "Levels",            ""              );
+DefNode( CompositorNode, CMP_NODE_COLOR_MATTE,    def_cmp_color_matte,    "COLOR_MATTE",    ColorMatte,       "Color Key",         ""              );
+DefNode( CompositorNode, CMP_NODE_DIST_MATTE,     def_cmp_distance_matte, "DISTANCE_MATTE", DistanceMatte,    "Distance Key",      ""              );
+DefNode( CompositorNode, CMP_NODE_COLORBALANCE,   def_cmp_colorbalance,   "COLORBALANCE",   ColorBalance,     "Color Balance",     ""              );
+DefNode( CompositorNode, CMP_NODE_HUECORRECT,     def_cmp_huecorrect,     "HUECORRECT",     HueCorrect,       "Hue Correct",       ""              );
+DefNode( CompositorNode, CMP_NODE_MOVIECLIP,      def_cmp_movieclip,      "MOVIECLIP",      MovieClip,        "Movie Clip",        ""              );
+DefNode( CompositorNode, CMP_NODE_TRANSFORM,      dev_cmd_transform,      "TRANSFORM",      Transform,        "Transform",         ""              );
+DefNode( CompositorNode, CMP_NODE_STABILIZE2D,    def_cmp_stabilize2d,    "STABILIZE2D",    Stabilize,        "Stabilize 2D",      ""              );
+DefNode( CompositorNode, CMP_NODE_MOVIEDISTORTION,def_cmp_moviedistortion,"MOVIEDISTORTION",MovieDistortion,  "Movie Distortion",  ""              );
+DefNode( CompositorNode, CMP_NODE_MASK_BOX,       def_cmp_boxmask,        "BOXMASK",        BoxMask,          "Box Mask",          ""              );
+DefNode( CompositorNode, CMP_NODE_MASK_ELLIPSE,   def_cmp_ellipsemask,    "ELLIPSEMASK",    EllipseMask,      "Ellipse Mask",      ""              );
+DefNode( CompositorNode, CMP_NODE_BOKEHIMAGE,     def_cmp_bokehimage,     "BOKEHIMAGE",     BokehImage,       "Bokeh Image",       ""              );
+DefNode( CompositorNode, CMP_NODE_BOKEHBLUR,      def_cmp_bokehblur,      "BOKEHBLUR",      BokehBlur,        "Bokeh Blur",        ""              );
+DefNode( CompositorNode, CMP_NODE_SWITCH,         def_cmp_switch,         "SWITCH",         Switch,           "Switch",            ""              );
+DefNode( CompositorNode, CMP_NODE_SWITCH_VIEW,    def_cmp_switch_view,    "VIEWSWITCH",    SwitchView,       "View Switch",       ""              );
+DefNode( CompositorNode, CMP_NODE_COLORCORRECTION,def_cmp_colorcorrection,"COLORCORRECTION",ColorCorrection,  "Color Correction",  ""              );
+DefNode( CompositorNode, CMP_NODE_MASK,           def_cmp_mask,           "MASK",           Mask,             "Mask",              ""              );
+DefNode( CompositorNode, CMP_NODE_KEYINGSCREEN,   def_cmp_keyingscreen,   "KEYINGSCREEN",   KeyingScreen,     "Keying Screen",     ""              );
+DefNode( CompositorNode, CMP_NODE_KEYING,         def_cmp_keying,         "KEYING",         Keying,           "Keying",            ""              );
+DefNode( CompositorNode, CMP_NODE_TRACKPOS,       def_cmp_trackpos,       "TRACKPOS",       TrackPos,         "Track Position",    ""              );
+DefNode( CompositorNode, CMP_NODE_PIXELATE,       0,                      "PIXELATE",       Pixelate,         "Pixelate",          ""              );
+DefNode( CompositorNode, CMP_NODE_PLANETRACKDEFORM,def_cmp_planetrackdeform,"PLANETRACKDEFORM",PlaneTrackDeform,"Plane Track Deform",""            );
+DefNode( CompositorNode, CMP_NODE_CORNERPIN,      0,                      "CORNERPIN",      CornerPin,        "Corner Pin",        ""              );
+DefNode( CompositorNode, CMP_NODE_SUNBEAMS,       def_cmp_sunbeams,       "SUNBEAMS",       SunBeams,         "Sun Beams",         ""              );
+DefNode( CompositorNode, CMP_NODE_CRYPTOMATTE,    def_cmp_cryptomatte,    "CRYPTOMATTE",    Cryptomatte,      "Cryptomatte",       ""              );
 
-DefNode( TextureNode,    TEX_NODE_OUTPUT,         def_tex_output,         "OUTPUT",         Output,           "Output",            ""              )
-DefNode( TextureNode,    TEX_NODE_CHECKER,        0,                      "CHECKER",        Checker,          "Checker",           ""              )
-DefNode( TextureNode,    TEX_NODE_TEXTURE,        def_texture,            "TEXTURE",        Texture,          "Texture",           ""              )
-DefNode( TextureNode,    TEX_NODE_BRICKS,         def_tex_bricks,         "BRICKS",         Bricks,           "Bricks",            ""              )
-DefNode( TextureNode,    TEX_NODE_MATH,           def_math,               "MATH",           Math,             "Math",              ""              )
-DefNode( TextureNode,    TEX_NODE_MIX_RGB,        def_mix_rgb,            "MIX_RGB",        MixRGB,           "Mix RGB",           ""              )
-DefNode( TextureNode,    TEX_NODE_RGBTOBW,        0,                      "RGBTOBW",        RGBToBW,          "RGB to BW",         ""              )
-DefNode( TextureNode,    TEX_NODE_VALTORGB,       def_colorramp,          "VALTORGB",       ValToRGB,         "ColorRamp",         ""              )
-DefNode( TextureNode,    TEX_NODE_IMAGE,          def_tex_image,          "IMAGE",          Image,            "Image",             ""              )
-DefNode( TextureNode,    TEX_NODE_CURVE_RGB,      def_rgb_curve,          "CURVE_RGB",      CurveRGB,         "RGB Curves",        ""              )
-DefNode( TextureNode,    TEX_NODE_INVERT,         0,                      "INVERT",         Invert,           "Invert",            ""              )
-DefNode( TextureNode,    TEX_NODE_HUE_SAT,        0,                      "HUE_SAT",        HueSaturation,    "Hue/Saturation",    ""              )
-DefNode( TextureNode,    TEX_NODE_CURVE_TIME,     def_time,               "CURVE_TIME",     CurveTime,        "Curve Time",        ""              )
-DefNode( TextureNode,    TEX_NODE_ROTATE,         0,                      "ROTATE",         Rotate,           "Rotate",            ""              )
-DefNode( TextureNode,    TEX_NODE_VIEWER,         0,                      "VIEWER",         Viewer,           "Viewer",            ""              )
-DefNode( TextureNode,    TEX_NODE_TRANSLATE,      0,                      "TRANSLATE",      Translate,        "Translate",         ""              )
-DefNode( TextureNode,    TEX_NODE_COORD,          0,                      "COORD",          Coordinates,      "Coordinates",       ""              )
-DefNode( TextureNode,    TEX_NODE_DISTANCE,       0,                      "DISTANCE",       Distance,         "Distance",          ""              )
-DefNode( TextureNode,    TEX_NODE_COMPOSE,        0,                      "COMPOSE",        Compose,          "Combine RGBA",      ""              )
-DefNode( TextureNode,    TEX_NODE_DECOMPOSE,      0,                      "DECOMPOSE",      Decompose,        "Separate RGBA",     ""              )
-DefNode( TextureNode,    TEX_NODE_VALTONOR,       0,                      "VALTONOR",       ValToNor,         "Value to Normal",   ""              )
-DefNode( TextureNode,    TEX_NODE_SCALE,          0,                      "SCALE",          Scale,            "Scale",             ""              )
-DefNode( TextureNode,    TEX_NODE_AT,             0,                      "AT",             At,               "At",                ""              )
+DefNode( TextureNode,    TEX_NODE_OUTPUT,         def_tex_output,         "OUTPUT",         Output,           "Output",            ""              );
+DefNode( TextureNode,    TEX_NODE_CHECKER,        0,                      "CHECKER",        Checker,          "Checker",           ""              );
+DefNode( TextureNode,    TEX_NODE_TEXTURE,        def_texture,            "TEXTURE",        Texture,          "Texture",           ""              );
+DefNode( TextureNode,    TEX_NODE_BRICKS,         def_tex_bricks,         "BRICKS",         Bricks,           "Bricks",            ""              );
+DefNode( TextureNode,    TEX_NODE_MATH,           def_math,               "MATH",           Math,             "Math",              ""              );
+DefNode( TextureNode,    TEX_NODE_MIX_RGB,        def_mix_rgb,            "MIX_RGB",        MixRGB,           "Mix RGB",           ""              );
+DefNode( TextureNode,    TEX_NODE_RGBTOBW,        0,                      "RGBTOBW",        RGBToBW,          "RGB to BW",         ""              );
+DefNode( TextureNode,    TEX_NODE_VALTORGB,       def_colorramp,          "VALTORGB",       ValToRGB,         "ColorRamp",         ""              );
+DefNode( TextureNode,    TEX_NODE_IMAGE,          def_tex_image,          "IMAGE",          Image,            "Image",             ""              );
+DefNode( TextureNode,    TEX_NODE_CURVE_RGB,      def_rgb_curve,          "CURVE_RGB",      CurveRGB,         "RGB Curves",        ""              );
+DefNode( TextureNode,    TEX_NODE_INVERT,         0,                      "INVERT",         Invert,           "Invert",            ""              );
+DefNode( TextureNode,    TEX_NODE_HUE_SAT,        0,                      "HUE_SAT",        HueSaturation,    "Hue/Saturation",    ""              );
+DefNode( TextureNode,    TEX_NODE_CURVE_TIME,     def_time,               "CURVE_TIME",     CurveTime,        "Curve Time",        ""              );
+DefNode( TextureNode,    TEX_NODE_ROTATE,         0,                      "ROTATE",         Rotate,           "Rotate",            ""              );
+DefNode( TextureNode,    TEX_NODE_VIEWER,         0,                      "VIEWER",         Viewer,           "Viewer",            ""              );
+DefNode( TextureNode,    TEX_NODE_TRANSLATE,      0,                      "TRANSLATE",      Translate,        "Translate",         ""              );
+DefNode( TextureNode,    TEX_NODE_COORD,          0,                      "COORD",          Coordinates,      "Coordinates",       ""              );
+DefNode( TextureNode,    TEX_NODE_DISTANCE,       0,                      "DISTANCE",       Distance,         "Distance",          ""              );
+DefNode( TextureNode,    TEX_NODE_COMPOSE,        0,                      "COMPOSE",        Compose,          "Combine RGBA",      ""              );
+DefNode( TextureNode,    TEX_NODE_DECOMPOSE,      0,                      "DECOMPOSE",      Decompose,        "Separate RGBA",     ""              );
+DefNode( TextureNode,    TEX_NODE_VALTONOR,       0,                      "VALTONOR",       ValToNor,         "Value to Normal",   ""              );
+DefNode( TextureNode,    TEX_NODE_SCALE,          0,                      "SCALE",          Scale,            "Scale",             ""              );
+DefNode( TextureNode,    TEX_NODE_AT,             0,                      "AT",             At,               "At",                ""              );
 /* procedural textures */
-DefNode( TextureNode,    TEX_NODE_PROC+TEX_VORONOI, 0,                    "TEX_VORONOI",    TexVoronoi,       "Voronoi",           ""              )
-DefNode( TextureNode,    TEX_NODE_PROC+TEX_BLEND, 0,                      "TEX_BLEND",      TexBlend,         "Blend",             ""              )
-DefNode( TextureNode,    TEX_NODE_PROC+TEX_MAGIC, 0,                      "TEX_MAGIC",      TexMagic,         "Magic",             ""              )
-DefNode( TextureNode,    TEX_NODE_PROC+TEX_MARBLE, 0,                     "TEX_MARBLE",     TexMarble,        "Marble",            ""              )
-DefNode( TextureNode,    TEX_NODE_PROC+TEX_CLOUDS, 0,                     "TEX_CLOUDS",     TexClouds,        "Clouds",            ""              )
-DefNode( TextureNode,    TEX_NODE_PROC+TEX_WOOD, 0,                       "TEX_WOOD",       TexWood,          "Wood",              ""              )
-DefNode( TextureNode,    TEX_NODE_PROC+TEX_MUSGRAVE, 0,                   "TEX_MUSGRAVE",   TexMusgrave,      "Musgrave",          ""              )
-DefNode( TextureNode,    TEX_NODE_PROC+TEX_NOISE, 0,                      "TEX_NOISE",      TexNoise,         "Noise",             ""              )
-DefNode( TextureNode,    TEX_NODE_PROC+TEX_STUCCI, 0,                     "TEX_STUCCI",     TexStucci,        "Stucci",            ""              )
-DefNode( TextureNode,    TEX_NODE_PROC+TEX_DISTNOISE, 0,                  "TEX_DISTNOISE",  TexDistNoise,     "Distorted Noise",   ""              )
+DefNode( TextureNode,    TEX_NODE_PROC+TEX_VORONOI, 0,                    "TEX_VORONOI",    TexVoronoi,       "Voronoi",           ""              );
+DefNode( TextureNode,    TEX_NODE_PROC+TEX_BLEND, 0,                      "TEX_BLEND",      TexBlend,         "Blend",             ""              );
+DefNode( TextureNode,    TEX_NODE_PROC+TEX_MAGIC, 0,                      "TEX_MAGIC",      TexMagic,         "Magic",             ""              );
+DefNode( TextureNode,    TEX_NODE_PROC+TEX_MARBLE, 0,                     "TEX_MARBLE",     TexMarble,        "Marble",            ""              );
+DefNode( TextureNode,    TEX_NODE_PROC+TEX_CLOUDS, 0,                     "TEX_CLOUDS",     TexClouds,        "Clouds",            ""              );
+DefNode( TextureNode,    TEX_NODE_PROC+TEX_WOOD, 0,                       "TEX_WOOD",       TexWood,          "Wood",              ""              );
+DefNode( TextureNode,    TEX_NODE_PROC+TEX_MUSGRAVE, 0,                   "TEX_MUSGRAVE",   TexMusgrave,      "Musgrave",          ""              );
+DefNode( TextureNode,    TEX_NODE_PROC+TEX_NOISE, 0,                      "TEX_NOISE",      TexNoise,         "Noise",             ""              );
+DefNode( TextureNode,    TEX_NODE_PROC+TEX_STUCCI, 0,                     "TEX_STUCCI",     TexStucci,        "Stucci",            ""              );
+DefNode( TextureNode,    TEX_NODE_PROC+TEX_DISTNOISE, 0,                  "TEX_DISTNOISE",  TexDistNoise,     "Distorted Noise",   ""              );
 
 
 /* undefine macros */