--- /dev/null
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+#include <float.h>
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_action_types.h" /* for some special action-editor settings */
+#include "DNA_constraint_types.h"
+#include "DNA_ipo_types.h" /* some silly ipo flag */
+#include "DNA_listBase.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h" /* PET modes */
+#include "DNA_screen_types.h" /* area dimensions */
+#include "DNA_texture_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_space_types.h"
+
+//#include "BIF_editview.h" /* arrows_move_cursor */
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+//#include "BIF_mywindow.h"
+//#include "BIF_resources.h"
+//#include "BIF_screen.h"
+//#include "BIF_space.h" /* undo */
+//#include "BIF_toets.h" /* persptoetsen */
+//#include "BIF_mywindow.h" /* warp_pointer */
+//#include "BIF_toolbox.h" /* notice */
+//#include "BIF_editmesh.h"
+//#include "BIF_editsima.h"
+//#include "BIF_editparticle.h"
+//#include "BIF_drawimage.h" /* uvco_to_areaco_noclip */
+//#include "BIF_editaction.h"
+
+#include "BKE_action.h" /* get_action_frame */
+//#include "BKE_bad_level_calls.h"/* popmenu and error */
+#include "BKE_bmesh.h"
+#include "BKE_constraint.h"
+#include "BKE_global.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
+#include "BKE_utildefines.h"
+#include "BKE_context.h"
+
+//#include "BSE_drawipo.h"
+//#include "BSE_editnla_types.h" /* for NLAWIDTH */
+//#include "BSE_editaction_types.h"
+//#include "BSE_time.h"
+//#include "BSE_view.h"
+
+#include "ED_view3d.h"
+#include "ED_screen.h"
+#include "WM_types.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+
+#include "PIL_time.h" /* sleep */
+
+//#include "blendef.h"
+//
+//#include "mydevice.h"
+
+#include "transform.h"
+
+/******************************** Helper functions ************************************/
+
+/* GLOBAL Wrapper Fonctions */
+
+//void BIF_drawSnap()
+//{
+// drawSnapping(&Trans);
+//}
+
+/* ************************** Dashed help line **************************** */
+
+
+/* bad frontbuffer call... because it is used in transform after force_draw() */
+static void helpline(TransInfo *t, float *vec)
+{
+#if 0 // TRANSFORM_FIX_ME
+ float vecrot[3], cent[2];
+ short mval[2];
+
+ VECCOPY(vecrot, vec);
+ if(t->flag & T_EDIT) {
+ Object *ob=G.obedit;
+ if(ob) Mat4MulVecfl(ob->obmat, vecrot);
+ }
+ else if(t->flag & T_POSE) {
+ Object *ob=t->poseobj;
+ if(ob) Mat4MulVecfl(ob->obmat, vecrot);
+ }
+
+ getmouseco_areawin(mval);
+ projectFloatView(t, vecrot, cent); // no overflow in extreme cases
+
+ persp(PERSP_WIN);
+
+ glDrawBuffer(GL_FRONT);
+
+ BIF_ThemeColor(TH_WIRE);
+
+ setlinestyle(3);
+ glBegin(GL_LINE_STRIP);
+ glVertex2sv(mval);
+ glVertex2fv(cent);
+ glEnd();
+ setlinestyle(0);
+
+ persp(PERSP_VIEW);
+ bglFlush(); // flush display for frontbuffer
+ glDrawBuffer(GL_BACK);
+#endif
+}
+
+
+
+/* ************************** INPUT FROM MOUSE *************************** */
+
+float InputScaleRatio(TransInfo *t, short mval[2]) {
+ float ratio, dx, dy;
+ if(t->flag & T_SHIFT_MOD) {
+ /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
+ dx = (float)(t->center2d[0] - t->shiftmval[0]);
+ dy = (float)(t->center2d[1] - t->shiftmval[1]);
+ ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
+
+ dx= (float)(t->center2d[0] - mval[0]);
+ dy= (float)(t->center2d[1] - mval[1]);
+ ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio);
+ }
+ else {
+ dx = (float)(t->center2d[0] - mval[0]);
+ dy = (float)(t->center2d[1] - mval[1]);
+ ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
+ }
+ return ratio;
+}
+
+float InputHorizontalRatio(TransInfo *t, short mval[2]) {
+ float x, pad;
+
+ pad = t->ar->winx / 10;
+
+ if (t->flag & T_SHIFT_MOD) {
+ /* deal with Shift key by adding motion / 10 to motion before shift press */
+ x = t->shiftmval[0] + (float)(mval[0] - t->shiftmval[0]) / 10.0f;
+ }
+ else {
+ x = mval[0];
+ }
+ return (x - pad) / (t->ar->winx - 2 * pad);
+}
+
+float InputHorizontalAbsolute(TransInfo *t, short mval[2]) {
+ float vec[3];
+ if(t->flag & T_SHIFT_MOD) {
+ float dvec[3];
+ /* calculate the main translation and the precise one separate */
+ convertViewVec(t, dvec, (short)(mval[0] - t->shiftmval[0]), (short)(mval[1] - t->shiftmval[1]));
+ VecMulf(dvec, 0.1f);
+ convertViewVec(t, t->vec, (short)(t->shiftmval[0] - t->imval[0]), (short)(t->shiftmval[1] - t->imval[1]));
+ VecAddf(t->vec, t->vec, dvec);
+ }
+ else {
+ convertViewVec(t, t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
+ }
+ Projf(vec, t->vec, t->viewinv[0]);
+ return Inpf(t->viewinv[0], vec) * 2.0f;
+}
+
+float InputVerticalRatio(TransInfo *t, short mval[2]) {
+ float y, pad;
+
+ pad = t->ar->winy / 10;
+
+ if (t->flag & T_SHIFT_MOD) {
+ /* deal with Shift key by adding motion / 10 to motion before shift press */
+ y = t->shiftmval[1] + (float)(mval[1] - t->shiftmval[1]) / 10.0f;
+ }
+ else {
+ y = mval[0];
+ }
+ return (y - pad) / (t->ar->winy - 2 * pad);
+}
+
+float InputVerticalAbsolute(TransInfo *t, short mval[2]) {
+ float vec[3];
+ if(t->flag & T_SHIFT_MOD) {
+ float dvec[3];
+ /* calculate the main translation and the precise one separate */
+ convertViewVec(t, dvec, (short)(mval[0] - t->shiftmval[0]), (short)(mval[1] - t->shiftmval[1]));
+ VecMulf(dvec, 0.1f);
+ convertViewVec(t, t->vec, (short)(t->shiftmval[0] - t->imval[0]), (short)(t->shiftmval[1] - t->imval[1]));
+ VecAddf(t->vec, t->vec, dvec);
+ }
+ else {
+ convertViewVec(t, t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
+ }
+ Projf(vec, t->vec, t->viewinv[1]);
+ return Inpf(t->viewinv[1], vec) * 2.0f;
+}
+
+float InputDeltaAngle(TransInfo *t, short mval[2])
+{
+ double dx2 = mval[0] - t->center2d[0];
+ double dy2 = mval[1] - t->center2d[1];
+ double B = sqrt(dx2*dx2+dy2*dy2);
+
+ double dx1 = t->imval[0] - t->center2d[0];
+ double dy1 = t->imval[1] - t->center2d[1];
+ double A = sqrt(dx1*dx1+dy1*dy1);
+
+ double dx3 = mval[0] - t->imval[0];
+ double dy3 = mval[1] - t->imval[1];
+
+ /* use doubles here, to make sure a "1.0" (no rotation) doesnt become 9.999999e-01, which gives 0.02 for acos */
+ double deler = ((dx1*dx1+dy1*dy1)+(dx2*dx2+dy2*dy2)-(dx3*dx3+dy3*dy3))
+ / (2.0 * (A*B?A*B:1.0));
+ /* (A*B?A*B:1.0f) this takes care of potential divide by zero errors */
+
+ float dphi;
+
+ dphi = saacos((float)deler);
+ if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
+
+ /* If the angle is zero, because of lack of precision close to the 1.0 value in acos
+ * approximate the angle with the oposite side of the normalized triangle
+ * This is a good approximation here since the smallest acos value seems to be around
+ * 0.02 degree and lower values don't even have a 0.01% error compared to the approximation
+ * */
+ if (dphi == 0)
+ {
+ double dx, dy;
+
+ dx2 /= A;
+ dy2 /= A;
+
+ dx1 /= B;
+ dy1 /= B;
+
+ dx = dx1 - dx2;
+ dy = dy1 - dy2;
+
+ dphi = sqrt(dx*dx + dy*dy);
+ if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
+ }
+
+ if(t->flag & T_SHIFT_MOD) dphi = dphi/30.0f;
+
+ /* if no delta angle, don't update initial position */
+ if (dphi != 0)
+ {
+ t->imval[0] = mval[0];
+ t->imval[1] = mval[1];
+ }
+
+ return dphi;
+}
+
+/* ************************** SPACE DEPENDANT CODE **************************** */
+
+void setTransformViewMatrices(TransInfo *t)
+{
+ if(t->spacetype==SPACE_VIEW3D) {
+ View3D *v3d = t->view;
+
+ Mat4CpyMat4(t->viewmat, v3d->viewmat);
+ Mat4CpyMat4(t->viewinv, v3d->viewinv);
+ Mat4CpyMat4(t->persmat, v3d->persmat);
+ Mat4CpyMat4(t->persinv, v3d->persinv);
+ t->persp = v3d->persp;
+ }
+ else {
+ Mat4One(t->viewmat);
+ Mat4One(t->viewinv);
+ Mat4One(t->persmat);
+ Mat4One(t->persinv);
+ t->persp = V3D_ORTHO;
+ }
+
+ calculateCenter2D(t);
+}
+
+void convertViewVec(TransInfo *t, float *vec, short dx, short dy)
+{
+ if (t->spacetype==SPACE_VIEW3D) {
+ window_to_3d(t->ar, t->view, vec, dx, dy);
+ }
+ else if(t->spacetype==SPACE_IMAGE) {
+ View2D *v2d = t->view;
+ float divx, divy, aspx, aspy;
+
+ // TRANSFORM_FIX_ME
+ //transform_aspect_ratio_tface_uv(&aspx, &aspy);
+
+ divx= v2d->mask.xmax-v2d->mask.xmin;
+ divy= v2d->mask.ymax-v2d->mask.ymin;
+
+ vec[0]= aspx*(v2d->cur.xmax-v2d->cur.xmin)*(dx)/divx;
+ vec[1]= aspy*(v2d->cur.ymax-v2d->cur.ymin)*(dy)/divy;
+ vec[2]= 0.0f;
+ }
+ else if(t->spacetype==SPACE_IPO) {
+ View2D *v2d = t->view;
+ float divx, divy;
+
+ divx= v2d->mask.xmax-v2d->mask.xmin;
+ divy= v2d->mask.ymax-v2d->mask.ymin;
+
+ vec[0]= (v2d->cur.xmax-v2d->cur.xmin)*(dx) / (divx);
+ vec[1]= (v2d->cur.ymax-v2d->cur.ymin)*(dy) / (divy);
+ vec[2]= 0.0f;
+ }
+}
+
+void projectIntView(TransInfo *t, float *vec, int *adr)
+{
+ if (t->spacetype==SPACE_VIEW3D) {
+ project_int_noclip(t->ar, t->view, vec, adr);
+ }
+ else if(t->spacetype==SPACE_IMAGE) {
+ float aspx, aspy, v[2];
+
+ // TRANSFORM_FIX_ME
+ //transform_aspect_ratio_tface_uv(&aspx, &aspy);
+ v[0]= vec[0]/aspx;
+ v[1]= vec[1]/aspy;
+
+ // TRANSFORM_FIX_ME
+ //uvco_to_areaco_noclip(v, adr);
+ }
+ else if(t->spacetype==SPACE_IPO) {
+ short out[2] = {0.0f, 0.0f};
+
+ // TRANSFORM_FIX_ME
+ //ipoco_to_areaco(G.v2d, vec, out);
+ adr[0]= out[0];
+ adr[1]= out[1];
+ }
+}
+
+void projectFloatView(TransInfo *t, float *vec, float *adr)
+{
+ if (t->spacetype==SPACE_VIEW3D) {
+ project_float_noclip(t->ar, t->view, vec, adr);
+ }
+ else if(t->spacetype==SPACE_IMAGE) {
+ int a[2];
+
+ projectIntView(t, vec, a);
+ adr[0]= a[0];
+ adr[1]= a[1];
+ }
+ else if(t->spacetype==SPACE_IPO) {
+ int a[2];
+
+ projectIntView(t, vec, a);
+ adr[0]= a[0];
+ adr[1]= a[1];
+ }
+}
+
+void convertVecToDisplayNum(float *vec, float *num)
+{
+ // TRANSFORM_FIX_ME
+ TransInfo *t = NULL; //BIF_GetTransInfo();
+
+ VECCOPY(num, vec);
+
+ if ((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
+#if 0 // TRANSFORM_FIX_ME
+ float aspx, aspy;
+
+ if((G.sima->flag & SI_COORDFLOATS)==0) {
+ int width, height;
+ transform_width_height_tface_uv(&width, &height);
+
+ num[0] *= width;
+ num[1] *= height;
+ }
+
+ transform_aspect_ratio_tface_uv(&aspx, &aspy);
+ num[0] /= aspx;
+ num[1] /= aspy;
+#endif
+ }
+}
+
+void convertDisplayNumToVec(float *num, float *vec)
+{
+ // TRANSFORM_FIX_ME
+ TransInfo *t = NULL; //BIF_GetTransInfo();
+
+ VECCOPY(vec, num);
+
+ if ((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
+#if 0 // TRANSFORM_FIX_ME
+ float aspx, aspy;
+
+ if((G.sima->flag & SI_COORDFLOATS)==0) {
+ int width, height;
+ transform_width_height_tface_uv(&width, &height);
+
+ vec[0] /= width;
+ vec[1] /= height;
+ }
+
+ transform_aspect_ratio_tface_uv(&aspx, &aspy);
+ vec[0] *= aspx;
+ vec[1] *= aspy;
+#endif
+ }
+}
+
+static void viewRedrawForce(TransInfo *t)
+{
+ if (t->spacetype == SPACE_VIEW3D)
+ {
+ // TRANSFORM_FIX_ME
+ // need to redraw ALL 3d view
+ ED_area_tag_redraw(t->sa);
+ }
+#if 0 // TRANSFORM_FIX_ME
+ else if (t->spacetype==SPACE_IMAGE) {
+ if (G.sima->lock) force_draw_plus(SPACE_VIEW3D, 0);
+ else force_draw(0);
+ }
+ else if (t->spacetype == SPACE_ACTION) {
+ if (G.saction->lock) {
+ short context;
+
+ /* we ignore the pointer this function returns (not needed) */
+ get_action_context(&context);
+
+ if (context == ACTCONT_ACTION)
+ force_draw_plus(SPACE_VIEW3D, 0);
+ else if (context == ACTCONT_SHAPEKEY)
+ force_draw_all(0);
+ else
+ force_draw(0);
+ }
+ else {
+ force_draw(0);
+ }
+ }
+ else if (t->spacetype == SPACE_NLA) {
+ if (G.snla->lock)
+ force_draw_all(0);
+ else
+ force_draw(0);
+ }
+ else if (t->spacetype == SPACE_IPO) {
+ /* update realtime */
+ if (G.sipo->lock) {
+ if (G.sipo->blocktype==ID_MA || G.sipo->blocktype==ID_TE)
+ force_draw_plus(SPACE_BUTS, 0);
+ else if (G.sipo->blocktype==ID_CA)
+ force_draw_plus(SPACE_VIEW3D, 0);
+ else if (G.sipo->blocktype==ID_KE)
+ force_draw_plus(SPACE_VIEW3D, 0);
+ else if (G.sipo->blocktype==ID_PO)
+ force_draw_plus(SPACE_VIEW3D, 0);
+ else if (G.sipo->blocktype==ID_OB)
+ force_draw_plus(SPACE_VIEW3D, 0);
+ else if (G.sipo->blocktype==ID_SEQ)
+ force_draw_plus(SPACE_SEQ, 0);
+ else
+ force_draw(0);
+ }
+ else {
+ force_draw(0);
+ }
+ }
+#endif
+}
+
+static void viewRedrawPost(TransInfo *t)
+{
+ ED_area_headerprint(t->sa, NULL);
+
+#if 0 // TRANSFORM_FIX_ME
+ if(t->spacetype==SPACE_VIEW3D) {
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if(t->spacetype==SPACE_IMAGE) {
+ allqueue(REDRAWIMAGE, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if(ELEM3(t->spacetype, SPACE_ACTION, SPACE_NLA, SPACE_IPO)) {
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWTIME, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ }
+
+ scrarea_queue_headredraw(curarea);
+#endif
+}
+
+/* ************************** TRANSFORMATIONS **************************** */
+
+void BIF_selectOrientation() {
+#if 0 // TRANSFORM_FIX_ME
+ short val;
+ char *str_menu = BIF_menustringTransformOrientation("Orientation");
+ val= pupmenu(str_menu);
+ MEM_freeN(str_menu);
+
+ if(val >= 0) {
+ G.vd->twmode = val;
+ }
+#endif
+}
+
+static void view_editmove(unsigned short event)
+{
+#if 0 // TRANSFORM_FIX_ME
+ int refresh = 0;
+ /* Regular: Zoom in */
+ /* Shift: Scroll up */
+ /* Ctrl: Scroll right */
+ /* Alt-Shift: Rotate up */
+ /* Alt-Ctrl: Rotate right */
+
+ /* only work in 3D window for now
+ * In the end, will have to send to event to a 2D window handler instead
+ */
+ if (Trans.flag & T_2D_EDIT)
+ return;
+
+ switch(event) {
+ case WHEELUPMOUSE:
+
+ if( G.qual & LR_SHIFTKEY ) {
+ if( G.qual & LR_ALTKEY ) {
+ G.qual &= ~LR_SHIFTKEY;
+ persptoetsen(PAD2);
+ G.qual |= LR_SHIFTKEY;
+ } else {
+ persptoetsen(PAD2);
+ }
+ } else if( G.qual & LR_CTRLKEY ) {
+ if( G.qual & LR_ALTKEY ) {
+ G.qual &= ~LR_CTRLKEY;
+ persptoetsen(PAD4);
+ G.qual |= LR_CTRLKEY;
+ } else {
+ persptoetsen(PAD4);
+ }
+ } else if(U.uiflag & USER_WHEELZOOMDIR)
+ persptoetsen(PADMINUS);
+ else
+ persptoetsen(PADPLUSKEY);
+
+ refresh = 1;
+ break;
+ case WHEELDOWNMOUSE:
+ if( G.qual & LR_SHIFTKEY ) {
+ if( G.qual & LR_ALTKEY ) {
+ G.qual &= ~LR_SHIFTKEY;
+ persptoetsen(PAD8);
+ G.qual |= LR_SHIFTKEY;
+ } else {
+ persptoetsen(PAD8);
+ }
+ } else if( G.qual & LR_CTRLKEY ) {
+ if( G.qual & LR_ALTKEY ) {
+ G.qual &= ~LR_CTRLKEY;
+ persptoetsen(PAD6);
+ G.qual |= LR_CTRLKEY;
+ } else {
+ persptoetsen(PAD6);
+ }
+ } else if(U.uiflag & USER_WHEELZOOMDIR)
+ persptoetsen(PADPLUSKEY);
+ else
+ persptoetsen(PADMINUS);
+
+ refresh = 1;
+ break;
+ }
+
+ if (refresh)
+ setTransformViewMatrices(&Trans);
+#endif
+}
+
+static char *transform_to_undostr(TransInfo *t)
+{
+ switch (t->mode) {
+ case TFM_TRANSLATION:
+ return "Translate";
+ case TFM_ROTATION:
+ return "Rotate";
+ case TFM_RESIZE:
+ return "Scale";
+ case TFM_TOSPHERE:
+ return "To Sphere";
+ case TFM_SHEAR:
+ return "Shear";
+ case TFM_WARP:
+ return "Warp";
+ case TFM_SHRINKFATTEN:
+ return "Shrink/Fatten";
+ case TFM_TILT:
+ return "Tilt";
+ case TFM_TRACKBALL:
+ return "Trackball";
+ case TFM_PUSHPULL:
+ return "Push/Pull";
+ case TFM_BEVEL:
+ return "Bevel";
+ case TFM_BWEIGHT:
+ return "Bevel Weight";
+ case TFM_CREASE:
+ return "Crease";
+ case TFM_BONESIZE:
+ return "Bone Width";
+ case TFM_BONE_ENVELOPE:
+ return "Bone Envelope";
+ case TFM_TIME_TRANSLATE:
+ return "Translate Anim. Data";
+ case TFM_TIME_SCALE:
+ return "Scale Anim. Data";
+ case TFM_TIME_SLIDE:
+ return "Time Slide";
+ case TFM_BAKE_TIME:
+ return "Key Time";
+ case TFM_MIRROR:
+ return "Mirror";
+ }
+ return "Transform";
+}
+
+/* ************************************************* */
+
+void transformEvent(TransInfo *t, wmEvent *event)
+{
+ float mati[3][3] = {{1.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}};
+ char cmode = constraintModeToChar(t);
+
+ t->event = event;
+
+ if (event->type == MOUSEMOVE)
+ {
+ t->mval[0] = event->x - t->ar->winrct.xmin;
+ t->mval[1] = event->y - t->ar->winrct.ymin;
+ }
+
+ if (event->val) {
+ switch (event->type){
+ /* enforce redraw of transform when modifiers are used */
+ case LEFTCTRLKEY:
+ case RIGHTCTRLKEY:
+ t->redraw = 1;
+ break;
+ case LEFTSHIFTKEY:
+ case RIGHTSHIFTKEY:
+ /* shift is modifier for higher resolution transform, works nice to store this mouse position */
+ t->shiftmval[0] = event->x - t->ar->winrct.xmin;
+ t->shiftmval[1] = event->y - t->ar->winrct.ymin;
+ t->flag |= T_SHIFT_MOD;
+ t->redraw = 1;
+ break;
+
+ case SPACEKEY:
+ if ((t->spacetype==SPACE_VIEW3D) && event->alt) {
+#if 0 // TRANSFORM_FIX_ME
+ short mval[2];
+
+ getmouseco_sc(mval);
+ BIF_selectOrientation();
+ calc_manipulator_stats(curarea);
+ Mat3CpyMat4(t->spacemtx, G.vd->twmat);
+ warp_pointer(mval[0], mval[1]);
+#endif
+ }
+ else {
+ t->state = TRANS_CONFIRM;
+ }
+ break;
+
+
+ case MIDDLEMOUSE:
+ if ((t->flag & T_NO_CONSTRAINT)==0) {
+ /* exception for switching to dolly, or trackball, in camera view */
+ if (t->flag & T_CAMERA) {
+ if (t->mode==TFM_TRANSLATION)
+ setLocalConstraint(t, (CON_AXIS2), "along local Z");
+ else if (t->mode==TFM_ROTATION) {
+ restoreTransObjects(t);
+ initTrackball(t);
+ }
+ }
+ else {
+ t->flag |= T_MMB_PRESSED;
+ if (t->con.mode & CON_APPLY) {
+ stopConstraint(t);
+ }
+ else {
+ if (event->shift) {
+ initSelectConstraint(t, t->spacemtx);
+ }
+ else {
+ /* bit hackish... but it prevents mmb select to print the orientation from menu */
+ strcpy(t->spacename, "global");
+ initSelectConstraint(t, mati);
+ }
+ postSelectConstraint(t);
+ }
+ }
+ t->redraw = 1;
+ }
+ break;
+ case ESCKEY:
+ case RIGHTMOUSE:
+ t->state = TRANS_CANCEL;
+ break;
+ case LEFTMOUSE:
+ case PADENTER:
+ case RETKEY:
+ t->state = TRANS_CONFIRM;
+ break;
+ case GKEY:
+ /* only switch when... */
+ if( ELEM3(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL) ) {
+ resetTransRestrictions(t);
+ restoreTransObjects(t);
+ initTranslation(t);
+ t->redraw = 1;
+ }
+ break;
+ case SKEY:
+ /* only switch when... */
+ if( ELEM3(t->mode, TFM_ROTATION, TFM_TRANSLATION, TFM_TRACKBALL) ) {
+ resetTransRestrictions(t);
+ restoreTransObjects(t);
+ initResize(t);
+ t->redraw = 1;
+ }
+ break;
+ case RKEY:
+ /* only switch when... */
+ if( ELEM4(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL, TFM_TRANSLATION) ) {
+
+ resetTransRestrictions(t);
+
+ if (t->mode == TFM_ROTATION) {
+ restoreTransObjects(t);
+ initTrackball(t);
+ }
+ else {
+ restoreTransObjects(t);
+ initRotation(t);
+ }
+ t->redraw = 1;
+ }
+ break;
+ case CKEY:
+ if (event->alt) {
+ t->flag ^= T_PROP_CONNECTED;
+ sort_trans_data_dist(t);
+ calculatePropRatio(t);
+ t->redraw= 1;
+ }
+ else {
+ stopConstraint(t);
+ t->redraw = 1;
+ }
+ break;
+ case XKEY:
+ if ((t->flag & T_NO_CONSTRAINT)==0) {
+ if (cmode == 'X') {
+ if (t->flag & T_2D_EDIT) {
+ stopConstraint(t);
+ }
+ else {
+ if (t->con.mode & CON_USER) {
+ stopConstraint(t);
+ }
+ else {
+ if (event->keymodifier == 0)
+ setUserConstraint(t, (CON_AXIS0), "along %s X");
+ else if (event->keymodifier == KM_SHIFT)
+ setUserConstraint(t, (CON_AXIS1|CON_AXIS2), "locking %s X");
+ }
+ }
+ }
+ else {
+ if (t->flag & T_2D_EDIT) {
+ setConstraint(t, mati, (CON_AXIS0), "along X axis");
+ }
+ else {
+ if (event->keymodifier == 0)
+ setConstraint(t, mati, (CON_AXIS0), "along global X");
+ else if (event->keymodifier == KM_SHIFT)
+ setConstraint(t, mati, (CON_AXIS1|CON_AXIS2), "locking global X");
+ }
+ }
+ t->redraw = 1;
+ }
+ break;
+ case YKEY:
+ if ((t->flag & T_NO_CONSTRAINT)==0) {
+ if (cmode == 'Y') {
+ if (t->flag & T_2D_EDIT) {
+ stopConstraint(t);
+ }
+ else {
+ if (t->con.mode & CON_USER) {
+ stopConstraint(t);
+ }
+ else {
+ if (event->keymodifier == 0)
+ setUserConstraint(t, (CON_AXIS1), "along %s Y");
+ else if (event->keymodifier == KM_SHIFT)
+ setUserConstraint(t, (CON_AXIS0|CON_AXIS2), "locking %s Y");
+ }
+ }
+ }
+ else {
+ if (t->flag & T_2D_EDIT) {
+ setConstraint(t, mati, (CON_AXIS1), "along Y axis");
+ }
+ else {
+ if (event->keymodifier == 0)
+ setConstraint(t, mati, (CON_AXIS1), "along global Y");
+ else if (event->keymodifier == KM_SHIFT)
+ setConstraint(t, mati, (CON_AXIS0|CON_AXIS2), "locking global Y");
+ }
+ }
+ t->redraw = 1;
+ }
+ break;
+ case ZKEY:
+ if ((t->flag & T_NO_CONSTRAINT)==0) {
+ if (cmode == 'Z') {
+ if (t->con.mode & CON_USER) {
+ stopConstraint(t);
+ }
+ else {
+ if (event->keymodifier == 0)
+ setUserConstraint(t, (CON_AXIS2), "along %s Z");
+ else if ((event->keymodifier == KM_SHIFT) && ((t->flag & T_2D_EDIT)==0))
+ setUserConstraint(t, (CON_AXIS0|CON_AXIS1), "locking %s Z");
+ }
+ }
+ else if ((t->flag & T_2D_EDIT)==0) {
+ if (event->keymodifier == 0)
+ setConstraint(t, mati, (CON_AXIS2), "along global Z");
+ else if (event->keymodifier == KM_SHIFT)
+ setConstraint(t, mati, (CON_AXIS0|CON_AXIS1), "locking global Z");
+ }
+ t->redraw = 1;
+ }
+ break;
+ case OKEY:
+ if (t->flag & T_PROP_EDIT && event->keymodifier == KM_SHIFT) {
+ G.scene->prop_mode = (G.scene->prop_mode+1)%6;
+ calculatePropRatio(t);
+ t->redraw= 1;
+ }
+ break;
+ case PADPLUSKEY:
+ if(event->keymodifier & KM_ALT && t->flag & T_PROP_EDIT) {
+ t->propsize*= 1.1f;
+ calculatePropRatio(t);
+ }
+ t->redraw= 1;
+ break;
+ case PAGEUPKEY:
+ case WHEELDOWNMOUSE:
+ if (t->flag & T_AUTOIK) {
+ transform_autoik_update(t, 1);
+ }
+ else if(t->flag & T_PROP_EDIT) {
+ t->propsize*= 1.1f;
+ calculatePropRatio(t);
+ }
+ else view_editmove(event->type);
+ t->redraw= 1;
+ break;
+ case PADMINUS:
+ if(event->keymodifier & KM_ALT && t->flag & T_PROP_EDIT) {
+ t->propsize*= 0.90909090f;
+ calculatePropRatio(t);
+ }
+ t->redraw= 1;
+ break;
+ case PAGEDOWNKEY:
+ case WHEELUPMOUSE:
+ if (t->flag & T_AUTOIK) {
+ transform_autoik_update(t, -1);
+ }
+ else if (t->flag & T_PROP_EDIT) {
+ t->propsize*= 0.90909090f;
+ calculatePropRatio(t);
+ }
+ else view_editmove(event->type);
+ t->redraw= 1;
+ break;
+// case NDOFMOTION:
+// viewmoveNDOF(1);
+ // break;
+ }
+
+ // Numerical input events
+ t->redraw |= handleNumInput(&(t->num), event);
+
+ // NDof input events
+ switch(handleNDofInput(&(t->ndof), event))
+ {
+ case NDOF_CONFIRM:
+ if ((t->context & CTX_NDOF) == 0)
+ {
+ /* Confirm on normal transform only */
+ t->state = TRANS_CONFIRM;
+ }
+ break;
+ case NDOF_CANCEL:
+ if (t->context & CTX_NDOF)
+ {
+ /* Cancel on pure NDOF transform */
+ t->state = TRANS_CANCEL;
+ }
+ else
+ {
+ /* Otherwise, just redraw, NDof input was cancelled */
+ t->redraw = 1;
+ }
+ break;
+ case NDOF_NOMOVE:
+ if (t->context & CTX_NDOF)
+ {
+ /* Confirm on pure NDOF transform */
+ t->state = TRANS_CONFIRM;
+ }
+ break;
+ case NDOF_REFRESH:
+ t->redraw = 1;
+ break;
+
+ }
+
+ // Snapping events
+ t->redraw |= handleSnapping(t, event);
+
+ //arrows_move_cursor(event->type);
+ }
+ else {
+ switch (event->type){
+ /* no redraw on release modifier keys! this makes sure you can assign the 'grid' still
+ after releasing modifer key */
+ case MIDDLEMOUSE:
+ if ((t->flag & T_NO_CONSTRAINT)==0) {
+ t->flag &= ~T_MMB_PRESSED;
+ postSelectConstraint(t);
+ t->redraw = 1;
+ }
+ break;
+ case LEFTMOUSE:
+ case RIGHTMOUSE:
+ if (t->context & CTX_TWEAK)
+ t->state = TRANS_CONFIRM;
+ break;
+ case LEFTSHIFTKEY:
+ case RIGHTSHIFTKEY:
+ /* shift is modifier for higher resolution transform */
+ t->flag &= ~T_SHIFT_MOD;
+ break;
+ }
+ }
+
+ // Per transform event, if present
+ if (t->handleEvent)
+ t->redraw |= t->handleEvent(t, event);
+}
+
+int calculateTransformCenter(bContext *C, wmEvent *event, int centerMode, float *vec)
+{
+ TransInfo *t = MEM_callocN(sizeof(TransInfo), "TransInfo data");
+ int success = 1;
+
+ t->state = TRANS_RUNNING;
+
+ t->context = CTX_NONE;
+
+ t->mode = TFM_DUMMY;
+
+ initTransInfo(C, t, event); // internal data, mouse, vectors
+
+ createTransData(C, t); // make TransData structs from selection
+
+ t->around = centerMode; // override userdefined mode
+
+ if (t->total == 0) {
+ success = 0;
+ }
+ else {
+ success = 1;
+
+ calculateCenter(t);
+
+ // Copy center from constraint center. Transform center can be local
+ VECCOPY(vec, t->con.center);
+ }
+
+ postTrans(t);
+
+ /* aftertrans does insert ipos and action channels, and clears base flags, doesnt read transdata */
+ special_aftertrans_update(t);
+
+ MEM_freeN(t);
+
+ return success;
+}
+
+void initTransform(bContext *C, TransInfo *t, int mode, int context, wmEvent *event)
+{
+ /* added initialize, for external calls to set stuff in TransInfo, like undo string */
+
+ t->state = TRANS_RUNNING;
+
+ t->context = context;
+
+ t->mode = mode;
+
+ initTransInfo(C, t, event); // internal data, mouse, vectors
+
+ if(t->spacetype == SPACE_VIEW3D)
+ {
+ View3D *v3d = t->view;
+ //calc_manipulator_stats(curarea);
+ Mat3CpyMat4(t->spacemtx, v3d->twmat);
+ Mat3Ortho(t->spacemtx);
+ }
+ else
+ Mat3One(t->spacemtx);
+
+ createTransData(C, t); // make TransData structs from selection
+
+ initSnapping(t); // Initialize snapping data AFTER mode flags
+
+ if (t->total == 0) {
+ postTrans(t);
+ return;
+ }
+
+ /* EVIL! posemode code can switch translation to rotate when 1 bone is selected. will be removed (ton) */
+ /* EVIL2: we gave as argument also texture space context bit... was cleared */
+ /* EVIL3: extend mode for animation editors also switches modes... but is best way to avoid duplicate code */
+ mode = t->mode;
+
+ calculatePropRatio(t);
+ calculateCenter(t);
+
+ switch (mode) {
+ case TFM_TRANSLATION:
+ initTranslation(t);
+ break;
+ case TFM_ROTATION:
+ initRotation(t);
+ break;
+ case TFM_RESIZE:
+ initResize(t);
+ break;
+ case TFM_TOSPHERE:
+ initToSphere(t);
+ break;
+ case TFM_SHEAR:
+ initShear(t);
+ break;
+ case TFM_WARP:
+ initWarp(t);
+ break;
+ case TFM_SHRINKFATTEN:
+ initShrinkFatten(t);
+ break;
+ case TFM_TILT:
+ initTilt(t);
+ break;
+ case TFM_CURVE_SHRINKFATTEN:
+ initCurveShrinkFatten(t);
+ break;
+ case TFM_TRACKBALL:
+ initTrackball(t);
+ break;
+ case TFM_PUSHPULL:
+ initPushPull(t);
+ break;
+ case TFM_CREASE:
+ initCrease(t);
+ break;
+ case TFM_BONESIZE:
+ { /* used for both B-Bone width (bonesize) as for deform-dist (envelope) */
+ bArmature *arm= t->poseobj->data;
+ if(arm->drawtype==ARM_ENVELOPE)
+ initBoneEnvelope(t);
+ else
+ initBoneSize(t);
+ }
+ break;
+ case TFM_BONE_ENVELOPE:
+ initBoneEnvelope(t);
+ break;
+ case TFM_BONE_ROLL:
+ initBoneRoll(t);
+ break;
+ case TFM_TIME_TRANSLATE:
+ initTimeTranslate(t);
+ break;
+ case TFM_TIME_SLIDE:
+ initTimeSlide(t);
+ break;
+ case TFM_TIME_SCALE:
+ initTimeScale(t);
+ break;
+ case TFM_TIME_EXTEND:
+ /* now that transdata has been made, do like for TFM_TIME_TRANSLATE */
+ initTimeTranslate(t);
+ break;
+ case TFM_BAKE_TIME:
+ initBakeTime(t);
+ break;
+ case TFM_MIRROR:
+ initMirror(t);
+ break;
+ case TFM_BEVEL:
+ initBevel(t);
+ break;
+ case TFM_BWEIGHT:
+ initBevelWeight(t);
+ break;
+ case TFM_ALIGN:
+ initAlign(t);
+ break;
+ }
+}
+
+void transformApply(TransInfo *t)
+{
+ if (1) // MOUSE MOVE
+ {
+ if (t->flag & T_MMB_PRESSED)
+ t->con.mode |= CON_SELECT;
+ t->redraw = 1;
+ }
+ if (t->redraw)
+ {
+ // RESET MOUSE MOVE
+
+ selectConstraint(t);
+ if (t->transform) {
+ t->transform(t, t->mval); // calls recalcData()
+ }
+ t->redraw = 0;
+ }
+
+ /* If auto confirm is on, break after one pass */
+ if (t->context & CTX_AUTOCONFIRM)
+ {
+ t->state = TRANS_CONFIRM;
+ }
+
+ if (BKE_ptcache_get_continue_physics())
+ {
+ // TRANSFORM_FIX_ME
+ //do_screenhandlers(G.curscreen);
+ t->redraw = 1;
+ }
+}
+
+int transformEnd(TransInfo *t)
+{
+ if (t->state != TRANS_RUNNING)
+ {
+ /* handle restoring objects */
+ if(t->state == TRANS_CANCEL)
+ restoreTransObjects(t); // calls recalcData()
+
+ /* free data */
+ postTrans(t);
+
+ /* aftertrans does insert ipos and action channels, and clears base flags, doesnt read transdata */
+ special_aftertrans_update(t);
+
+ /* send events out for redraws */
+ viewRedrawPost(t);
+
+ /* Undo as last, certainly after special_trans_update! */
+#if 0 // TRANSFORM_FIX_ME
+ if(t->state == TRANS_CANCEL) {
+ if(t->undostr) BIF_undo_push(t->undostr);
+ }
+ else {
+ if(t->undostr) BIF_undo_push(t->undostr);
+ else BIF_undo_push(transform_to_undostr(t));
+ }
+ t->undostr= NULL;
+#endif
+ return 1;
+ }
+
+ t->event = NULL;
+
+ return 0;
+}
+
+/* ************************** Manipulator init and main **************************** */
+
+void initManipulator(int mode)
+{
+#if 0 // TRANSFORM_FIX_ME
+ Trans.state = TRANS_RUNNING;
+
+ Trans.context = CTX_NONE;
+
+ Trans.mode = mode;
+
+ /* automatic switch to scaling bone envelopes */
+ if(mode==TFM_RESIZE && G.obedit && G.obedit->type==OB_ARMATURE) {
+ bArmature *arm= G.obedit->data;
+ if(arm->drawtype==ARM_ENVELOPE)
+ mode= TFM_BONE_ENVELOPE;
+ }
+
+ initTrans(&Trans); // internal data, mouse, vectors
+
+ G.moving |= G_TRANSFORM_MANIP; // signal to draw manipuls while transform
+ createTransData(&Trans); // make TransData structs from selection
+
+ if (Trans.total == 0)
+ return;
+
+ initSnapping(&Trans); // Initialize snapping data AFTER mode flags
+
+ /* EVIL! posemode code can switch translation to rotate when 1 bone is selected. will be removed (ton) */
+ /* EVIL2: we gave as argument also texture space context bit... was cleared */
+ mode = Trans.mode;
+
+ calculatePropRatio(&Trans);
+ calculateCenter(&Trans);
+
+ switch (mode) {
+ case TFM_TRANSLATION:
+ initTranslation(&Trans);
+ break;
+ case TFM_ROTATION:
+ initRotation(&Trans);
+ break;
+ case TFM_RESIZE:
+ initResize(&Trans);
+ break;
+ case TFM_TRACKBALL:
+ initTrackball(&Trans);
+ break;
+ }
+
+ Trans.flag |= T_USES_MANIPULATOR;
+#endif
+}
+
+void ManipulatorTransform()
+{
+#if 0 // TRANSFORM_FIX_ME
+ int mouse_moved = 0;
+ short pmval[2] = {0, 0}, mval[2], val;
+ unsigned short event;
+
+ if (Trans.total == 0)
+ return;
+
+ Trans.redraw = 1; /* initial draw */
+
+ while (Trans.state == TRANS_RUNNING) {
+
+ getmouseco_areawin(mval);
+
+ if (mval[0] != pmval[0] || mval[1] != pmval[1]) {
+ Trans.redraw = 1;
+ }
+ if (Trans.redraw) {
+ pmval[0] = mval[0];
+ pmval[1] = mval[1];
+
+ //selectConstraint(&Trans); needed?
+ if (Trans.transform) {
+ Trans.transform(&Trans, mval);
+ }
+ Trans.redraw = 0;
+ }
+
+ /* essential for idling subloop */
+ if( qtest()==0) PIL_sleep_ms(2);
+
+ while( qtest() ) {
+ event= extern_qread(&val);
+
+ switch (event){
+ case MOUSEX:
+ case MOUSEY:
+ mouse_moved = 1;
+ break;
+ /* enforce redraw of transform when modifiers are used */
+ case LEFTCTRLKEY:
+ case RIGHTCTRLKEY:
+ if(val) Trans.redraw = 1;
+ break;
+ case LEFTSHIFTKEY:
+ case RIGHTSHIFTKEY:
+ /* shift is modifier for higher resolution transform, works nice to store this mouse position */
+ if(val) {
+ getmouseco_areawin(Trans.shiftmval);
+ Trans.flag |= T_SHIFT_MOD;
+ Trans.redraw = 1;
+ }
+ else Trans.flag &= ~T_SHIFT_MOD;
+ break;
+
+ case ESCKEY:
+ case RIGHTMOUSE:
+ Trans.state = TRANS_CANCEL;
+ break;
+ case LEFTMOUSE:
+ if(mouse_moved==0 && val==0) break;
+ // else we pass on event to next, which cancels
+ case SPACEKEY:
+ case PADENTER:
+ case RETKEY:
+ Trans.state = TRANS_CONFIRM;
+ break;
+ // case NDOFMOTION:
+ // viewmoveNDOF(1);
+ // break;
+ }
+ if(val) {
+ switch(event) {
+ case PADPLUSKEY:
+ if(G.qual & LR_ALTKEY && Trans.flag & T_PROP_EDIT) {
+ Trans.propsize*= 1.1f;
+ calculatePropRatio(&Trans);
+ }
+ Trans.redraw= 1;
+ break;
+ case PAGEUPKEY:
+ case WHEELDOWNMOUSE:
+ if (Trans.flag & T_AUTOIK) {
+ transform_autoik_update(&Trans, 1);
+ }
+ else if(Trans.flag & T_PROP_EDIT) {
+ Trans.propsize*= 1.1f;
+ calculatePropRatio(&Trans);
+ }
+ else view_editmove(event);
+ Trans.redraw= 1;
+ break;
+ case PADMINUS:
+ if(G.qual & LR_ALTKEY && Trans.flag & T_PROP_EDIT) {
+ Trans.propsize*= 0.90909090f;
+ calculatePropRatio(&Trans);
+ }
+ Trans.redraw= 1;
+ break;
+ case PAGEDOWNKEY:
+ case WHEELUPMOUSE:
+ if (Trans.flag & T_AUTOIK) {
+ transform_autoik_update(&Trans, -1);
+ }
+ else if (Trans.flag & T_PROP_EDIT) {
+ Trans.propsize*= 0.90909090f;
+ calculatePropRatio(&Trans);
+ }
+ else view_editmove(event);
+ Trans.redraw= 1;
+ break;
+ }
+
+ // Numerical input events
+ Trans.redraw |= handleNumInput(&(Trans.num), event);
+ }
+ }
+ }
+
+ if(Trans.state == TRANS_CANCEL) {
+ restoreTransObjects(&Trans);
+ }
+
+ /* free data, reset vars */
+ postTrans(&Trans);
+
+ /* aftertrans does insert ipos and action channels, and clears base flags */
+ special_aftertrans_update(&Trans);
+
+ /* send events out for redraws */
+ viewRedrawPost(&Trans);
+
+ if(Trans.state != TRANS_CANCEL) {
+ BIF_undo_push(transform_to_undostr(&Trans));
+ }
+#endif
+}
+
+/* ************************** TRANSFORM LOCKS **************************** */
+
+static void protectedTransBits(short protectflag, float *vec)
+{
+ if(protectflag & OB_LOCK_LOCX)
+ vec[0]= 0.0f;
+ if(protectflag & OB_LOCK_LOCY)
+ vec[1]= 0.0f;
+ if(protectflag & OB_LOCK_LOCZ)
+ vec[2]= 0.0f;
+}
+
+static void protectedSizeBits(short protectflag, float *size)
+{
+ if(protectflag & OB_LOCK_SCALEX)
+ size[0]= 1.0f;
+ if(protectflag & OB_LOCK_SCALEY)
+ size[1]= 1.0f;
+ if(protectflag & OB_LOCK_SCALEZ)
+ size[2]= 1.0f;
+}
+
+static void protectedRotateBits(short protectflag, float *eul, float *oldeul)
+{
+ if(protectflag & OB_LOCK_ROTX)
+ eul[0]= oldeul[0];
+ if(protectflag & OB_LOCK_ROTY)
+ eul[1]= oldeul[1];
+ if(protectflag & OB_LOCK_ROTZ)
+ eul[2]= oldeul[2];
+}
+
+static void protectedQuaternionBits(short protectflag, float *quat, float *oldquat)
+{
+ /* quaternions get limited with euler... */
+ /* this function only does the delta rotation */
+
+ if(protectflag) {
+ float eul[3], oldeul[3], quat1[4];
+
+ QUATCOPY(quat1, quat);
+ QuatToEul(quat, eul);
+ QuatToEul(oldquat, oldeul);
+
+ if(protectflag & OB_LOCK_ROTX)
+ eul[0]= oldeul[0];
+ if(protectflag & OB_LOCK_ROTY)
+ eul[1]= oldeul[1];
+ if(protectflag & OB_LOCK_ROTZ)
+ eul[2]= oldeul[2];
+
+ EulToQuat(eul, quat);
+ /* quaternions flip w sign to accumulate rotations correctly */
+ if( (quat1[0]<0.0f && quat[0]>0.0f) || (quat1[0]>0.0f && quat[0]<0.0f) ) {
+ QuatMulf(quat, -1.0f);
+ }
+ }
+}
+
+/* ******************* TRANSFORM LIMITS ********************** */
+
+static void constraintTransLim(TransInfo *t, TransData *td)
+{
+ if (td->con) {
+ bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_LOCLIMIT);
+ bConstraintOb cob;
+ bConstraint *con;
+
+ /* Make a temporary bConstraintOb for using these limit constraints
+ * - they only care that cob->matrix is correctly set ;-)
+ * - current space should be local
+ */
+ memset(&cob, 0, sizeof(bConstraintOb));
+ Mat4One(cob.matrix);
+ if (td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+ cob.matrix[3][0]= tdi->locx[0];
+ cob.matrix[3][1]= tdi->locy[0];
+ cob.matrix[3][2]= tdi->locz[0];
+ }
+ else {
+ VECCOPY(cob.matrix[3], td->loc);
+ }
+
+ /* Evaluate valid constraints */
+ for (con= td->con; con; con= con->next) {
+ float tmat[4][4];
+
+ /* only consider constraint if enabled */
+ if (con->flag & CONSTRAINT_DISABLE) continue;
+ if (con->enforce == 0.0f) continue;
+
+ /* only use it if it's tagged for this purpose (and the right type) */
+ if (con->type == CONSTRAINT_TYPE_LOCLIMIT) {
+ bLocLimitConstraint *data= con->data;
+
+ if ((data->flag2 & LIMIT_TRANSFORM)==0)
+ continue;
+
+ /* do space conversions */
+ if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
+ /* just multiply by td->mtx (this should be ok) */
+ Mat4CpyMat4(tmat, cob.matrix);
+ Mat4MulMat34(cob.matrix, td->mtx, tmat);
+ }
+ else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
+ /* skip... incompatable spacetype */
+ continue;
+ }
+
+ /* do constraint */
+ cti->evaluate_constraint(con, &cob, NULL);
+
+ /* convert spaces again */
+ if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
+ /* just multiply by td->mtx (this should be ok) */
+ Mat4CpyMat4(tmat, cob.matrix);
+ Mat4MulMat34(cob.matrix, td->smtx, tmat);
+ }
+ }
+ }
+
+ /* copy results from cob->matrix */
+ if (td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+ tdi->locx[0]= cob.matrix[3][0];
+ tdi->locy[0]= cob.matrix[3][1];
+ tdi->locz[0]= cob.matrix[3][2];
+ }
+ else {
+ VECCOPY(td->loc, cob.matrix[3]);
+ }
+ }
+}
+
+static void constraintRotLim(TransInfo *t, TransData *td)
+{
+ if (td->con) {
+ bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_ROTLIMIT);
+ bConstraintOb cob;
+ bConstraint *con;
+
+ /* Make a temporary bConstraintOb for using these limit constraints
+ * - they only care that cob->matrix is correctly set ;-)
+ * - current space should be local
+ */
+ memset(&cob, 0, sizeof(bConstraintOb));
+ if (td->flag & TD_USEQUAT) {
+ /* quats */
+ if (td->ext)
+ QuatToMat4(td->ext->quat, cob.matrix);
+ else
+ return;
+ }
+ else if (td->tdi) {
+ /* ipo-keys eulers */
+ TransDataIpokey *tdi= td->tdi;
+ float eul[3];
+
+ eul[0]= tdi->rotx[0];
+ eul[1]= tdi->roty[0];
+ eul[2]= tdi->rotz[0];
+
+ EulToMat4(eul, cob.matrix);
+ }
+ else {
+ /* eulers */
+ if (td->ext)
+ EulToMat4(td->ext->rot, cob.matrix);
+ else
+ return;
+ }
+
+ /* Evaluate valid constraints */
+ for (con= td->con; con; con= con->next) {
+ /* only consider constraint if enabled */
+ if (con->flag & CONSTRAINT_DISABLE) continue;
+ if (con->enforce == 0.0f) continue;
+
+ /* we're only interested in Limit-Rotation constraints */
+ if (con->type == CONSTRAINT_TYPE_ROTLIMIT) {
+ bRotLimitConstraint *data= con->data;
+ float tmat[4][4];
+
+ /* only use it if it's tagged for this purpose */
+ if ((data->flag2 & LIMIT_TRANSFORM)==0)
+ continue;
+
+ /* do space conversions */
+ if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
+ /* just multiply by td->mtx (this should be ok) */
+ Mat4CpyMat4(tmat, cob.matrix);
+ Mat4MulMat34(cob.matrix, td->mtx, tmat);
+ }
+ else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
+ /* skip... incompatable spacetype */
+ continue;
+ }
+
+ /* do constraint */
+ cti->evaluate_constraint(con, &cob, NULL);
+
+ /* convert spaces again */
+ if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
+ /* just multiply by td->mtx (this should be ok) */
+ Mat4CpyMat4(tmat, cob.matrix);
+ Mat4MulMat34(cob.matrix, td->smtx, tmat);
+ }
+ }
+ }
+
+ /* copy results from cob->matrix */
+ if (td->flag & TD_USEQUAT) {
+ /* quats */
+ Mat4ToQuat(cob.matrix, td->ext->quat);
+ }
+ else if (td->tdi) {
+ /* ipo-keys eulers */
+ TransDataIpokey *tdi= td->tdi;
+ float eul[3];
+
+ Mat4ToEul(cob.matrix, eul);
+
+ tdi->rotx[0]= eul[0];
+ tdi->roty[0]= eul[1];
+ tdi->rotz[0]= eul[2];
+ }
+ else {
+ /* eulers */
+ Mat4ToEul(cob.matrix, td->ext->rot);
+ }
+ }
+}
+
+static void constraintSizeLim(TransInfo *t, TransData *td)
+{
+ if (td->con && td->ext) {
+ bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_SIZELIMIT);
+ bConstraintOb cob;
+ bConstraint *con;
+
+ /* Make a temporary bConstraintOb for using these limit constraints
+ * - they only care that cob->matrix is correctly set ;-)
+ * - current space should be local
+ */
+ memset(&cob, 0, sizeof(bConstraintOb));
+ if (td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+ float size[3];
+
+ size[0]= tdi->sizex[0];
+ size[1]= tdi->sizey[0];
+ size[2]= tdi->sizez[0];
+ SizeToMat4(size, cob.matrix);
+ }
+ else if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
+ /* scale val and reset size */
+ return; // TODO: fix this case
+ }
+ else {
+ /* Reset val if SINGLESIZE but using a constraint */
+ if (td->flag & TD_SINGLESIZE)
+ return;
+
+ SizeToMat4(td->ext->size, cob.matrix);
+ }
+
+ /* Evaluate valid constraints */
+ for (con= td->con; con; con= con->next) {
+ /* only consider constraint if enabled */
+ if (con->flag & CONSTRAINT_DISABLE) continue;
+ if (con->enforce == 0.0f) continue;
+
+ /* we're only interested in Limit-Scale constraints */
+ if (con->type == CONSTRAINT_TYPE_SIZELIMIT) {
+ bSizeLimitConstraint *data= con->data;
+ float tmat[4][4];
+
+ /* only use it if it's tagged for this purpose */
+ if ((data->flag2 & LIMIT_TRANSFORM)==0)
+ continue;
+
+ /* do space conversions */
+ if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
+ /* just multiply by td->mtx (this should be ok) */
+ Mat4CpyMat4(tmat, cob.matrix);
+ Mat4MulMat34(cob.matrix, td->mtx, tmat);
+ }
+ else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) {
+ /* skip... incompatable spacetype */
+ continue;
+ }
+
+ /* do constraint */
+ cti->evaluate_constraint(con, &cob, NULL);
+
+ /* convert spaces again */
+ if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
+ /* just multiply by td->mtx (this should be ok) */
+ Mat4CpyMat4(tmat, cob.matrix);
+ Mat4MulMat34(cob.matrix, td->smtx, tmat);
+ }
+ }
+ }
+
+ /* copy results from cob->matrix */
+ if (td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+ float size[3];
+
+ Mat4ToSize(cob.matrix, size);
+
+ tdi->sizex[0]= size[0];
+ tdi->sizey[0]= size[1];
+ tdi->sizez[0]= size[2];
+ }
+ else if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
+ /* scale val and reset size */
+ return; // TODO: fix this case
+ }
+ else {
+ /* Reset val if SINGLESIZE but using a constraint */
+ if (td->flag & TD_SINGLESIZE)
+ return;
+
+ Mat4ToSize(cob.matrix, td->ext->size);
+ }
+ }
+}
+
+/* ************************** WARP *************************** */
+
+void initWarp(TransInfo *t)
+{
+ float max[3], min[3];
+ int i;
+
+ t->mode = TFM_WARP;
+ t->transform = Warp;
+ t->handleEvent = handleEventWarp;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 5.0f;
+ t->snap[2] = 1.0f;
+
+ t->flag |= T_NO_CONSTRAINT;
+
+/* warp is done fully in view space */
+ calculateCenterCursor(t);
+ t->fac = (float)(t->center2d[0] - t->imval[0]);
+
+ /* we need min/max in view space */
+ for(i = 0; i < t->total; i++) {
+ float center[3];
+ VECCOPY(center, t->data[i].center);
+ Mat3MulVecfl(t->data[i].mtx, center);
+ Mat4MulVecfl(t->viewmat, center);
+ VecSubf(center, center, t->viewmat[3]);
+ if (i)
+ MinMax3(min, max, center);
+ else {
+ VECCOPY(max, center);
+ VECCOPY(min, center);
+ }
+ }
+
+ t->center[0]= (min[0]+max[0])/2.0f;
+ t->center[1]= (min[1]+max[1])/2.0f;
+ t->center[2]= (min[2]+max[2])/2.0f;
+
+ if (max[0] == min[0]) max[0] += 0.1; /* not optimal, but flipping is better than invalid garbage (i.e. division by zero!) */
+ t->val= (max[0]-min[0])/2.0f; /* t->val is X dimension projected boundbox */
+}
+
+int handleEventWarp(TransInfo *t, wmEvent *event)
+{
+ int status = 0;
+
+ if (event->type == MIDDLEMOUSE && event->val)
+ {
+ // Use customData pointer to signal warp direction
+ if (t->customData == 0)
+ t->customData = (void*)1;
+ else
+ t->customData = 0;
+
+ status = 1;
+ }
+
+ return status;
+}
+
+int Warp(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ float vec[3], circumfac, dist, phi0, co, si, *curs, cursor[3], gcursor[3];
+ int i;
+ char str[50];
+
+ curs= give_cursor(t->scene, t->view);
+ /*
+ * gcursor is the one used for helpline.
+ * It has to be in the same space as the drawing loop
+ * (that means it needs to be in the object's space when in edit mode and
+ * in global space in object mode)
+ *
+ * cursor is used for calculations.
+ * It needs to be in view space, but we need to take object's offset
+ * into account if in Edit mode.
+ */
+ VECCOPY(cursor, curs);
+ VECCOPY(gcursor, cursor);
+ if (t->flag & T_EDIT) {
+ VecSubf(cursor, cursor, G.obedit->obmat[3]);
+ VecSubf(gcursor, gcursor, G.obedit->obmat[3]);
+ Mat3MulVecfl(t->data->smtx, gcursor);
+ }
+ Mat4MulVecfl(t->viewmat, cursor);
+ VecSubf(cursor, cursor, t->viewmat[3]);
+
+ /* amount of degrees for warp */
+ circumfac= 360.0f * InputHorizontalRatio(t, mval);
+
+ if (t->customData) /* non-null value indicates reversed input */
+ {
+ circumfac *= -1;
+ }
+
+ snapGrid(t, &circumfac);
+ applyNumInput(&t->num, &circumfac);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "Warp: %s", c);
+ }
+ else {
+ /* default header print */
+ sprintf(str, "Warp: %.3f", circumfac);
+ }
+
+ circumfac*= (float)(-M_PI/360.0);
+
+ for(i = 0; i < t->total; i++, td++) {
+ float loc[3];
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ /* translate point to center, rotate in such a way that outline==distance */
+ VECCOPY(vec, td->iloc);
+ Mat3MulVecfl(td->mtx, vec);
+ Mat4MulVecfl(t->viewmat, vec);
+ VecSubf(vec, vec, t->viewmat[3]);
+
+ dist= vec[0]-cursor[0];
+
+ /* t->val is X dimension projected boundbox */
+ phi0= (circumfac*dist/t->val);
+
+ vec[1]= (vec[1]-cursor[1]);
+
+ co= (float)cos(phi0);
+ si= (float)sin(phi0);
+ loc[0]= -si*vec[1]+cursor[0];
+ loc[1]= co*vec[1]+cursor[1];
+ loc[2]= vec[2];
+
+ Mat4MulVecfl(t->viewinv, loc);
+ VecSubf(loc, loc, t->viewinv[3]);
+ Mat3MulVecfl(td->smtx, loc);
+
+ VecSubf(loc, loc, td->iloc);
+ VecMulf(loc, td->factor);
+ VecAddf(td->loc, td->iloc, loc);
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ helpline(t, gcursor);
+
+ return 1;
+}
+
+/* ************************** SHEAR *************************** */
+
+void initShear(TransInfo *t)
+{
+ t->mode = TFM_SHEAR;
+ t->transform = Shear;
+ t->handleEvent = handleEventShear;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ t->flag |= T_NO_CONSTRAINT;
+}
+
+int handleEventShear(TransInfo *t, wmEvent *event)
+{
+ int status = 0;
+
+ if (event->type == MIDDLEMOUSE && event->val)
+ {
+ // Use customData pointer to signal Shear direction
+ if (t->customData == 0)
+ t->customData = (void*)1;
+ else
+ t->customData = 0;
+
+ status = 1;
+ }
+
+ return status;
+}
+
+
+int Shear(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ float vec[3];
+ float smat[3][3], tmat[3][3], totmat[3][3], persmat[3][3], persinv[3][3];
+ float value;
+ int i;
+ char str[50];
+
+ Mat3CpyMat4(persmat, t->viewmat);
+ Mat3Inv(persinv, persmat);
+
+ // Custom data signals shear direction
+ if (t->customData == 0)
+ value = 0.05f * InputHorizontalAbsolute(t, mval);
+ else
+ value = 0.05f * InputVerticalAbsolute(t, mval);
+
+ snapGrid(t, &value);
+
+ applyNumInput(&t->num, &value);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "Shear: %s %s", c, t->proptext);
+ }
+ else {
+ /* default header print */
+ sprintf(str, "Shear: %.3f %s", value, t->proptext);
+ }
+
+ Mat3One(smat);
+
+ // Custom data signals shear direction
+ if (t->customData == 0)
+ smat[1][0] = value;
+ else
+ smat[0][1] = value;
+
+ Mat3MulMat3(tmat, smat, persmat);
+ Mat3MulMat3(totmat, persinv, tmat);
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ if (G.obedit) {
+ float mat3[3][3];
+ Mat3MulMat3(mat3, totmat, td->mtx);
+ Mat3MulMat3(tmat, td->smtx, mat3);
+ }
+ else {
+ Mat3CpyMat3(tmat, totmat);
+ }
+ VecSubf(vec, td->center, t->center);
+
+ Mat3MulVecfl(tmat, vec);
+
+ VecAddf(vec, vec, t->center);
+ VecSubf(vec, vec, td->center);
+
+ VecMulf(vec, td->factor);
+
+ VecAddf(td->loc, td->iloc, vec);
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ helpline (t, t->center);
+
+ return 1;
+}
+
+/* ************************** RESIZE *************************** */
+
+void initResize(TransInfo *t)
+{
+ t->mode = TFM_RESIZE;
+ t->transform = Resize;
+
+ t->flag |= T_NULL_ONE;
+ t->num.flag |= NUM_NULL_ONE;
+ t->num.flag |= NUM_AFFECT_ALL;
+ if (!G.obedit) {
+ t->flag |= T_NO_ZERO;
+ t->num.flag |= NUM_NO_ZERO;
+ }
+
+ t->idx_max = 2;
+ t->num.idx_max = 2;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ t->fac = (float)sqrt(
+ (
+ ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
+ +
+ ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
+ ) );
+
+ if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
+}
+
+static void headerResize(TransInfo *t, float vec[3], char *str) {
+ char tvec[60];
+ if (hasNumInput(&t->num)) {
+ outputNumInput(&(t->num), tvec);
+ }
+ else {
+ sprintf(&tvec[0], "%.4f", vec[0]);
+ sprintf(&tvec[20], "%.4f", vec[1]);
+ sprintf(&tvec[40], "%.4f", vec[2]);
+ }
+
+ if (t->con.mode & CON_APPLY) {
+ switch(t->num.idx_max) {
+ case 0:
+ sprintf(str, "Scale: %s%s %s", &tvec[0], t->con.text, t->proptext);
+ break;
+ case 1:
+ sprintf(str, "Scale: %s : %s%s %s", &tvec[0], &tvec[20], t->con.text, t->proptext);
+ break;
+ case 2:
+ sprintf(str, "Scale: %s : %s : %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
+ }
+ }
+ else {
+ if (t->flag & T_2D_EDIT)
+ sprintf(str, "Scale X: %s Y: %s%s %s", &tvec[0], &tvec[20], t->con.text, t->proptext);
+ else
+ sprintf(str, "Scale X: %s Y: %s Z: %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
+ }
+}
+
+#define SIGN(a) (a<-FLT_EPSILON?1:a>FLT_EPSILON?2:3)
+#define VECSIGNFLIP(a, b) ((SIGN(a[0]) & SIGN(b[0]))==0 || (SIGN(a[1]) & SIGN(b[1]))==0 || (SIGN(a[2]) & SIGN(b[2]))==0)
+
+/* smat is reference matrix, only scaled */
+static void TransMat3ToSize( float mat[][3], float smat[][3], float *size)
+{
+ float vec[3];
+
+ VecCopyf(vec, mat[0]);
+ size[0]= Normalize(vec);
+ VecCopyf(vec, mat[1]);
+ size[1]= Normalize(vec);
+ VecCopyf(vec, mat[2]);
+ size[2]= Normalize(vec);
+
+ /* first tried with dotproduct... but the sign flip is crucial */
+ if( VECSIGNFLIP(mat[0], smat[0]) ) size[0]= -size[0];
+ if( VECSIGNFLIP(mat[1], smat[1]) ) size[1]= -size[1];
+ if( VECSIGNFLIP(mat[2], smat[2]) ) size[2]= -size[2];
+}
+
+
+static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
+ float tmat[3][3], smat[3][3], center[3];
+ float vec[3];
+
+ if (t->flag & T_EDIT) {
+ Mat3MulMat3(smat, mat, td->mtx);
+ Mat3MulMat3(tmat, td->smtx, smat);
+ }
+ else {
+ Mat3CpyMat3(tmat, mat);
+ }
+
+ if (t->con.applySize) {
+ t->con.applySize(t, td, tmat);
+ }
+
+ /* local constraint shouldn't alter center */
+ if (t->around == V3D_LOCAL) {
+ if (t->flag & T_OBJECT) {
+ VECCOPY(center, td->center);
+ }
+ else if (t->flag & T_EDIT) {
+
+ if(t->around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE)) {
+ VECCOPY(center, td->center);
+ }
+ else {
+ VECCOPY(center, t->center);
+ }
+ }
+ else {
+ VECCOPY(center, t->center);
+ }
+ }
+ else {
+ VECCOPY(center, t->center);
+ }
+
+ if (td->ext) {
+ float fsize[3];
+
+ if (t->flag & (T_OBJECT|T_TEXTURE|T_POSE)) {
+ float obsizemat[3][3];
+ // Reorient the size mat to fit the oriented object.
+ Mat3MulMat3(obsizemat, tmat, td->axismtx);
+ //printmatrix3("obsizemat", obsizemat);
+ TransMat3ToSize(obsizemat, td->axismtx, fsize);
+ //printvecf("fsize", fsize);
+ }
+ else {
+ Mat3ToSize(tmat, fsize);
+ }
+
+ protectedSizeBits(td->protectflag, fsize);
+
+ if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't resize objects itself
+ /* handle ipokeys? */
+ if(td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+ /* calculate delta size (equal for size and dsize) */
+
+ vec[0]= (tdi->oldsize[0])*(fsize[0] -1.0f) * td->factor;
+ vec[1]= (tdi->oldsize[1])*(fsize[1] -1.0f) * td->factor;
+ vec[2]= (tdi->oldsize[2])*(fsize[2] -1.0f) * td->factor;
+
+ add_tdi_poin(tdi->sizex, tdi->oldsize, vec[0]);
+ add_tdi_poin(tdi->sizey, tdi->oldsize+1, vec[1]);
+ add_tdi_poin(tdi->sizez, tdi->oldsize+2, vec[2]);
+
+ }
+ else if((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)){
+ /* scale val and reset size */
+ *td->val = td->ival * fsize[0] * td->factor;
+
+ td->ext->size[0] = td->ext->isize[0];
+ td->ext->size[1] = td->ext->isize[1];
+ td->ext->size[2] = td->ext->isize[2];
+ }
+ else {
+ /* Reset val if SINGLESIZE but using a constraint */
+ if (td->flag & TD_SINGLESIZE)
+ *td->val = td->ival;
+
+ td->ext->size[0] = td->ext->isize[0] * (fsize[0]) * td->factor;
+ td->ext->size[1] = td->ext->isize[1] * (fsize[1]) * td->factor;
+ td->ext->size[2] = td->ext->isize[2] * (fsize[2]) * td->factor;
+ }
+ }
+
+ constraintSizeLim(t, td);
+ }
+
+ /* For individual element center, Editmode need to use iloc */
+ if (t->flag & T_POINTS)
+ VecSubf(vec, td->iloc, center);
+ else
+ VecSubf(vec, td->center, center);
+
+ Mat3MulVecfl(tmat, vec);
+
+ VecAddf(vec, vec, center);
+ if (t->flag & T_POINTS)
+ VecSubf(vec, vec, td->iloc);
+ else
+ VecSubf(vec, vec, td->center);
+
+ VecMulf(vec, td->factor);
+
+ if (t->flag & (T_OBJECT|T_POSE)) {
+ Mat3MulVecfl(td->smtx, vec);
+ }
+
+ protectedTransBits(td->protectflag, vec);
+
+ if(td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+ add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]);
+ add_tdi_poin(tdi->locy, tdi->oldloc+1, vec[1]);
+ add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]);
+ }
+ else VecAddf(td->loc, td->iloc, vec);
+
+ constraintTransLim(t, td);
+}
+
+int Resize(TransInfo *t, short mval[2])
+{
+ TransData *td;
+ float size[3], mat[3][3];
+ float ratio;
+ int i;
+ char str[200];
+
+ /* for manipulator, center handle, the scaling can't be done relative to center */
+ if( (t->flag & T_USES_MANIPULATOR) && t->con.mode==0) {
+ ratio = 1.0f - ((t->imval[0] - mval[0]) + (t->imval[1] - mval[1]))/100.0f;
+ }
+ else {
+ ratio = InputScaleRatio(t, mval);
+
+ /* flip scale, but not for manipulator center handle */
+ if ((t->center2d[0] - mval[0]) * (t->center2d[0] - t->imval[0]) +
+ (t->center2d[1] - mval[1]) * (t->center2d[1] - t->imval[1]) < 0)
+ ratio *= -1.0f;
+ }
+
+ size[0] = size[1] = size[2] = ratio;
+
+ snapGrid(t, size);
+
+ if (hasNumInput(&t->num)) {
+ applyNumInput(&t->num, size);
+ constraintNumInput(t, size);
+ }
+
+ applySnapping(t, size);
+
+ SizeToMat3(size, mat);
+
+ if (t->con.applySize) {
+ t->con.applySize(t, NULL, mat);
+ }
+
+ Mat3CpyMat3(t->mat, mat); // used in manipulator
+
+ headerResize(t, size, str);
+
+ for(i = 0, td=t->data; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ ElementResize(t, td, mat);
+ }
+
+ /* evil hack - redo resize if cliping needed */
+ if (t->flag & T_CLIP_UV && clipUVTransform(t, size, 1)) {
+ SizeToMat3(size, mat);
+
+ if (t->con.applySize)
+ t->con.applySize(t, NULL, mat);
+
+ for(i = 0, td=t->data; i < t->total; i++, td++)
+ ElementResize(t, td, mat);
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
+
+ return 1;
+}
+
+/* ************************** TOSPHERE *************************** */
+
+void initToSphere(TransInfo *t)
+{
+ TransData *td = t->data;
+ int i;
+
+ t->mode = TFM_TOSPHERE;
+ t->transform = ToSphere;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ t->num.flag |= NUM_NULL_ONE | NUM_NO_NEGATIVE;
+ t->flag |= T_NO_CONSTRAINT;
+
+ // Calculate average radius
+ for(i = 0 ; i < t->total; i++, td++) {
+ t->val += VecLenf(t->center, td->iloc);
+ }
+
+ t->val /= (float)t->total;
+}
+
+int ToSphere(TransInfo *t, short mval[2])
+{
+ float vec[3];
+ float ratio, radius;
+ int i;
+ char str[64];
+ TransData *td = t->data;
+
+ ratio = InputHorizontalRatio(t, mval);
+
+ snapGrid(t, &ratio);
+
+ applyNumInput(&t->num, &ratio);
+
+ if (ratio < 0)
+ ratio = 0.0f;
+ else if (ratio > 1)
+ ratio = 1.0f;
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "To Sphere: %s %s", c, t->proptext);
+ }
+ else {
+ /* default header print */
+ sprintf(str, "To Sphere: %.4f %s", ratio, t->proptext);
+ }
+
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ float tratio;
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ VecSubf(vec, td->iloc, t->center);
+
+ radius = Normalize(vec);
+
+ tratio = ratio * td->factor;
+
+ VecMulf(vec, radius * (1.0f - tratio) + t->val * tratio);
+
+ VecAddf(td->loc, t->center, vec);
+ }
+
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ return 1;
+}
+
+/* ************************** ROTATION *************************** */
+
+
+void initRotation(TransInfo *t)
+{
+ t->mode = TFM_ROTATION;
+ t->transform = Rotation;
+
+ t->ndof.axis = 16;
+ /* Scale down and flip input for rotation */
+ t->ndof.factor[0] = -0.2f;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = (float)((5.0/180)*M_PI);
+ t->snap[2] = t->snap[1] * 0.2f;
+ t->fac = 0;
+
+ if (t->flag & T_2D_EDIT)
+ t->flag |= T_NO_CONSTRAINT;
+}
+
+static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short around) {
+ float vec[3], totmat[3][3], smat[3][3];
+ float eul[3], fmat[3][3], quat[4];
+ float *center = t->center;
+
+ /* local constraint shouldn't alter center */
+ if (around == V3D_LOCAL) {
+ if (t->flag & (T_OBJECT|T_POSE)) {
+ center = td->center;
+ }
+ else {
+ /* !TODO! Make this if not rely on G */
+ if(around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE)) {
+ center = td->center;
+ }
+ }
+ }
+
+ if (t->flag & T_POINTS) {
+ Mat3MulMat3(totmat, mat, td->mtx);
+ Mat3MulMat3(smat, td->smtx, totmat);
+
+ VecSubf(vec, td->iloc, center);
+ Mat3MulVecfl(smat, vec);
+
+ VecAddf(td->loc, vec, center);
+
+ VecSubf(vec,td->loc,td->iloc);
+ protectedTransBits(td->protectflag, vec);
+ VecAddf(td->loc, td->iloc, vec);
+
+ if(td->flag & TD_USEQUAT) {
+ Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
+ Mat3ToQuat(fmat, quat); // Actual transform
+
+ if(td->ext->quat){
+ QuatMul(td->ext->quat, quat, td->ext->iquat);
+
+ /* is there a reason not to have this here? -jahka */
+ protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
+ }
+ }
+ }
+ /**
+ * HACK WARNING
+ *
+ * This is some VERY ugly special case to deal with pose mode.
+ *
+ * The problem is that mtx and smtx include each bone orientation.
+ *
+ * That is needed to rotate each bone properly, HOWEVER, to calculate
+ * the translation component, we only need the actual armature object's
+ * matrix (and inverse). That is not all though. Once the proper translation
+ * has been computed, it has to be converted back into the bone's space.
+ */
+ else if (t->flag & T_POSE) {
+ float pmtx[3][3], imtx[3][3];
+
+ // Extract and invert armature object matrix
+ Mat3CpyMat4(pmtx, t->poseobj->obmat);
+ Mat3Inv(imtx, pmtx);
+
+ if ((td->flag & TD_NO_LOC) == 0)
+ {
+ VecSubf(vec, td->center, center);
+
+ Mat3MulVecfl(pmtx, vec); // To Global space
+ Mat3MulVecfl(mat, vec); // Applying rotation
+ Mat3MulVecfl(imtx, vec); // To Local space
+
+ VecAddf(vec, vec, center);
+ /* vec now is the location where the object has to be */
+
+ VecSubf(vec, vec, td->center); // Translation needed from the initial location
+
+ Mat3MulVecfl(pmtx, vec); // To Global space
+ Mat3MulVecfl(td->smtx, vec);// To Pose space
+
+ protectedTransBits(td->protectflag, vec);
+
+ VecAddf(td->loc, td->iloc, vec);
+
+ constraintTransLim(t, td);
+ }
+
+ /* rotation */
+ if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
+ Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
+
+ Mat3ToQuat(fmat, quat); // Actual transform
+
+ QuatMul(td->ext->quat, quat, td->ext->iquat);
+ /* this function works on end result */
+ protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
+
+ constraintRotLim(t, td);
+ }
+ }
+ else {
+
+ if ((td->flag & TD_NO_LOC) == 0)
+ {
+ /* translation */
+ VecSubf(vec, td->center, center);
+ Mat3MulVecfl(mat, vec);
+ VecAddf(vec, vec, center);
+ /* vec now is the location where the object has to be */
+ VecSubf(vec, vec, td->center);
+ Mat3MulVecfl(td->smtx, vec);
+
+ protectedTransBits(td->protectflag, vec);
+
+ if(td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+ add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]);
+ add_tdi_poin(tdi->locy, tdi->oldloc+1, vec[1]);
+ add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]);
+ }
+ else VecAddf(td->loc, td->iloc, vec);
+ }
+
+
+ constraintTransLim(t, td);
+
+ /* rotation */
+ if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
+ if(td->flag & TD_USEQUAT) {
+ Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
+ Mat3ToQuat(fmat, quat); // Actual transform
+
+ QuatMul(td->ext->quat, quat, td->ext->iquat);
+ /* this function works on end result */
+ protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
+ }
+ else {
+ float obmat[3][3];
+
+ /* are there ipo keys? */
+ if(td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+ float current_rot[3];
+ float rot[3];
+
+ /* current IPO value for compatible euler */
+ current_rot[0] = (tdi->rotx) ? tdi->rotx[0] : 0.0f;
+ current_rot[1] = (tdi->roty) ? tdi->roty[0] : 0.0f;
+ current_rot[2] = (tdi->rotz) ? tdi->rotz[0] : 0.0f;
+ VecMulf(current_rot, (float)(M_PI_2 / 9.0));
+
+ /* calculate the total rotatation in eulers */
+ VecAddf(eul, td->ext->irot, td->ext->drot);
+ EulToMat3(eul, obmat);
+ /* mat = transform, obmat = object rotation */
+ Mat3MulMat3(fmat, mat, obmat);
+
+ Mat3ToCompatibleEul(fmat, eul, current_rot);
+
+ /* correct back for delta rot */
+ if(tdi->flag & TOB_IPODROT) {
+ VecSubf(rot, eul, td->ext->irot);
+ }
+ else {
+ VecSubf(rot, eul, td->ext->drot);
+ }
+
+ VecMulf(rot, (float)(9.0/M_PI_2));
+ VecSubf(rot, rot, tdi->oldrot);
+
+ protectedRotateBits(td->protectflag, rot, tdi->oldrot);
+
+ add_tdi_poin(tdi->rotx, tdi->oldrot, rot[0]);
+ add_tdi_poin(tdi->roty, tdi->oldrot+1, rot[1]);
+ add_tdi_poin(tdi->rotz, tdi->oldrot+2, rot[2]);
+ }
+ else {
+ Mat3MulMat3(totmat, mat, td->mtx);
+ Mat3MulMat3(smat, td->smtx, totmat);
+
+ /* calculate the total rotatation in eulers */
+ VecAddf(eul, td->ext->irot, td->ext->drot); /* we have to correct for delta rot */
+ EulToMat3(eul, obmat);
+ /* mat = transform, obmat = object rotation */
+ Mat3MulMat3(fmat, smat, obmat);
+
+ Mat3ToCompatibleEul(fmat, eul, td->ext->rot);
+
+ /* correct back for delta rot */
+ VecSubf(eul, eul, td->ext->drot);
+
+ /* and apply */
+ protectedRotateBits(td->protectflag, eul, td->ext->irot);
+ VECCOPY(td->ext->rot, eul);
+ }
+ }
+
+ constraintRotLim(t, td);
+ }
+ }
+}
+
+static void applyRotation(TransInfo *t, float angle, float axis[3])
+{
+ TransData *td = t->data;
+ float mat[3][3];
+ int i;
+
+ VecRotToMat3(axis, angle, mat);
+
+ for(i = 0 ; i < t->total; i++, td++) {
+
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ if (t->con.applyRot) {
+ t->con.applyRot(t, td, axis, NULL);
+ VecRotToMat3(axis, angle * td->factor, mat);
+ }
+ else if (t->flag & T_PROP_EDIT) {
+ VecRotToMat3(axis, angle * td->factor, mat);
+ }
+
+ ElementRotation(t, td, mat, t->around);
+ }
+}
+
+int Rotation(TransInfo *t, short mval[2])
+{
+ char str[64];
+
+ float final;
+
+ float axis[3];
+ float mat[3][3];
+
+ VECCOPY(axis, t->viewinv[2]);
+ VecMulf(axis, -1.0f);
+ Normalize(axis);
+
+ t->fac += InputDeltaAngle(t, mval);
+
+ final = t->fac;
+
+ applyNDofInput(&t->ndof, &final);
+
+ snapGrid(t, &final);
+
+ if (t->con.applyRot) {
+ t->con.applyRot(t, NULL, axis, &final);
+ }
+
+ applySnapping(t, &final);
+
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ applyNumInput(&t->num, &final);
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "Rot: %s %s %s", &c[0], t->con.text, t->proptext);
+
+ /* Clamp between -180 and 180 */
+ while (final >= 180.0)
+ final -= 360.0;
+
+ while (final <= -180.0)
+ final += 360.0;
+
+ final *= (float)(M_PI / 180.0);
+ }
+ else {
+ sprintf(str, "Rot: %.2f%s %s", 180.0*final/M_PI, t->con.text, t->proptext);
+ }
+
+ VecRotToMat3(axis, final, mat);
+
+ t->val = final; // used in manipulator
+ Mat3CpyMat3(t->mat, mat); // used in manipulator
+
+ applyRotation(t, final, axis);
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
+
+ return 1;
+}
+
+
+/* ************************** TRACKBALL *************************** */
+
+void initTrackball(TransInfo *t)
+{
+ t->mode = TFM_TRACKBALL;
+ t->transform = Trackball;
+
+ t->ndof.axis = 40;
+ /* Scale down input for rotation */
+ t->ndof.factor[0] = 0.2f;
+ t->ndof.factor[1] = 0.2f;
+
+ t->idx_max = 1;
+ t->num.idx_max = 1;
+ t->snap[0] = 0.0f;
+ t->snap[1] = (float)((5.0/180)*M_PI);
+ t->snap[2] = t->snap[1] * 0.2f;
+ t->fac = 0;
+
+ t->flag |= T_NO_CONSTRAINT;
+}
+
+static void applyTrackball(TransInfo *t, float axis1[3], float axis2[3], float angles[2])
+{
+ TransData *td = t->data;
+ float mat[3][3], smat[3][3], totmat[3][3];
+ int i;
+
+ VecRotToMat3(axis1, angles[0], smat);
+ VecRotToMat3(axis2, angles[1], totmat);
+
+ Mat3MulMat3(mat, smat, totmat);
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ if (t->flag & T_PROP_EDIT) {
+ VecRotToMat3(axis1, td->factor * angles[0], smat);
+ VecRotToMat3(axis2, td->factor * angles[1], totmat);
+
+ Mat3MulMat3(mat, smat, totmat);
+ }
+
+ ElementRotation(t, td, mat, t->around);
+ }
+}
+
+int Trackball(TransInfo *t, short mval[2])
+{
+ char str[128];
+ float axis1[3], axis2[3];
+ float mat[3][3], totmat[3][3], smat[3][3];
+ float phi[2];
+
+ VECCOPY(axis1, t->persinv[0]);
+ VECCOPY(axis2, t->persinv[1]);
+ Normalize(axis1);
+ Normalize(axis2);
+
+ /* factore has to become setting or so */
+ phi[0]= 0.01f*(float)( t->imval[1] - mval[1] );
+ phi[1]= 0.01f*(float)( mval[0] - t->imval[0] );
+
+ applyNDofInput(&t->ndof, phi);
+
+ snapGrid(t, phi);
+
+ if (hasNumInput(&t->num)) {
+ char c[40];
+
+ applyNumInput(&t->num, phi);
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "Trackball: %s %s %s", &c[0], &c[20], t->proptext);
+
+ phi[0] *= (float)(M_PI / 180.0);
+ phi[1] *= (float)(M_PI / 180.0);
+ }
+ else {
+ sprintf(str, "Trackball: %.2f %.2f %s", 180.0*phi[0]/M_PI, 180.0*phi[1]/M_PI, t->proptext);
+
+ if(t->flag & T_SHIFT_MOD) {
+ if(phi[0] != 0.0) phi[0]/= 5.0f;
+ if(phi[1] != 0.0) phi[1]/= 5.0f;
+ }
+ }
+
+ VecRotToMat3(axis1, phi[0], smat);
+ VecRotToMat3(axis2, phi[1], totmat);
+
+ Mat3MulMat3(mat, smat, totmat);
+
+ Mat3CpyMat3(t->mat, mat); // used in manipulator
+
+ applyTrackball(t, axis1, axis2, phi);
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
+
+ return 1;
+}
+
+/* ************************** TRANSLATION *************************** */
+
+void initTranslation(TransInfo *t)
+{
+ t->mode = TFM_TRANSLATION;
+ t->transform = Translation;
+
+ t->idx_max = (t->flag & T_2D_EDIT)? 1: 2;
+ t->num.flag = 0;
+ t->num.idx_max = t->idx_max;
+
+ t->ndof.axis = 7;
+
+ if(t->spacetype == SPACE_VIEW3D) {
+ View3D *v3d = t->view;
+
+ /* initgrabz() defines a factor for perspective depth correction, used in window_to_3d() */
+ if(t->flag & (T_EDIT|T_POSE)) {
+ Object *ob= G.obedit?G.obedit:t->poseobj;
+ float vec[3];
+
+ VECCOPY(vec, t->center);
+ Mat4MulVecfl(ob->obmat, vec);
+ initgrabz(v3d, vec[0], vec[1], vec[2]);
+ }
+ else {
+ initgrabz(v3d, t->center[0], t->center[1], t->center[2]);
+ }
+
+ t->snap[0] = 0.0f;
+ t->snap[1] = v3d->gridview * 1.0f;
+ t->snap[2] = t->snap[1] * 0.1f;
+ }
+ else if(t->spacetype == SPACE_IMAGE) {
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.125f;
+ t->snap[2] = 0.0625f;
+ }
+ else {
+ t->snap[0] = 0.0f;
+ t->snap[1] = t->snap[2] = 1.0f;
+ }
+}
+
+static void headerTranslation(TransInfo *t, float vec[3], char *str) {
+ char tvec[60];
+ char distvec[20];
+ char autoik[20];
+ float dvec[3];
+ float dist;
+
+ convertVecToDisplayNum(vec, dvec);
+
+ if (hasNumInput(&t->num)) {
+ outputNumInput(&(t->num), tvec);
+ dist = VecLength(t->num.val);
+ }
+ else {
+ dist = VecLength(vec);
+ sprintf(&tvec[0], "%.4f", dvec[0]);
+ sprintf(&tvec[20], "%.4f", dvec[1]);
+ sprintf(&tvec[40], "%.4f", dvec[2]);
+ }
+
+ if( dist > 1e10 || dist < -1e10 ) /* prevent string buffer overflow */
+ sprintf(distvec, "%.4e", dist);
+ else
+ sprintf(distvec, "%.4f", dist);
+
+ if(t->flag & T_AUTOIK) {
+ short chainlen= G.scene->toolsettings->autoik_chainlen;
+
+ if(chainlen)
+ sprintf(autoik, "AutoIK-Len: %d", chainlen);
+ else
+ strcpy(autoik, "");
+ }
+ else
+ strcpy(autoik, "");
+
+ if (t->con.mode & CON_APPLY) {
+ switch(t->num.idx_max) {
+ case 0:
+ sprintf(str, "D: %s (%s)%s %s %s", &tvec[0], distvec, t->con.text, t->proptext, &autoik[0]);
+ break;
+ case 1:
+ sprintf(str, "D: %s D: %s (%s)%s %s %s", &tvec[0], &tvec[20], distvec, t->con.text, t->proptext, &autoik[0]);
+ break;
+ case 2:
+ sprintf(str, "D: %s D: %s D: %s (%s)%s %s %s", &tvec[0], &tvec[20], &tvec[40], distvec, t->con.text, t->proptext, &autoik[0]);
+ }
+ }
+ else {
+ if(t->flag & T_2D_EDIT)
+ sprintf(str, "Dx: %s Dy: %s (%s)%s %s", &tvec[0], &tvec[20], distvec, t->con.text, t->proptext);
+ else
+ sprintf(str, "Dx: %s Dy: %s Dz: %s (%s)%s %s %s", &tvec[0], &tvec[20], &tvec[40], distvec, t->con.text, t->proptext, &autoik[0]);
+ }
+}
+
+static void applyTranslation(TransInfo *t, float vec[3]) {
+ TransData *td = t->data;
+ float tvec[3];
+ int i;
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ /* handle snapping rotation before doing the translation */
+ if (usingSnappingNormal(t))
+ {
+ if (validSnappingNormal(t))
+ {
+ float *original_normal = td->axismtx[2];
+ float axis[3];
+ float quat[4];
+ float mat[3][3];
+ float angle;
+
+ Crossf(axis, original_normal, t->tsnap.snapNormal);
+ angle = saacos(Inpf(original_normal, t->tsnap.snapNormal));
+
+ AxisAngleToQuat(quat, axis, angle);
+
+ QuatToMat3(quat, mat);
+
+ ElementRotation(t, td, mat, V3D_LOCAL);
+ }
+ else
+ {
+ float mat[3][3];
+
+ Mat3One(mat);
+
+ ElementRotation(t, td, mat, V3D_LOCAL);
+ }
+ }
+
+ if (t->con.applyVec) {
+ float pvec[3];
+ t->con.applyVec(t, td, vec, tvec, pvec);
+ }
+ else {
+ VECCOPY(tvec, vec);
+ }
+
+ Mat3MulVecfl(td->smtx, tvec);
+ VecMulf(tvec, td->factor);
+
+ protectedTransBits(td->protectflag, tvec);
+
+ /* transdata ipokey */
+ if(td->tdi) {
+ TransDataIpokey *tdi= td->tdi;
+ add_tdi_poin(tdi->locx, tdi->oldloc, tvec[0]);
+ add_tdi_poin(tdi->locy, tdi->oldloc+1, tvec[1]);
+ add_tdi_poin(tdi->locz, tdi->oldloc+2, tvec[2]);
+ }
+ else VecAddf(td->loc, td->iloc, tvec);
+
+ constraintTransLim(t, td);
+ }
+}
+
+/* uses t->vec to store actual translation in */
+int Translation(TransInfo *t, short mval[2])
+{
+ float tvec[3];
+ char str[250];
+
+ if(t->flag & T_SHIFT_MOD) {
+ float dvec[3];
+ /* calculate the main translation and the precise one separate */
+ convertViewVec(t, dvec, (short)(mval[0] - t->shiftmval[0]), (short)(mval[1] - t->shiftmval[1]));
+ VecMulf(dvec, 0.1f);
+ convertViewVec(t, t->vec, (short)(t->shiftmval[0] - t->imval[0]), (short)(t->shiftmval[1] - t->imval[1]));
+ VecAddf(t->vec, t->vec, dvec);
+ }
+ else convertViewVec(t, t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
+
+ if (t->con.mode & CON_APPLY) {
+ float pvec[3] = {0.0f, 0.0f, 0.0f};
+ applySnapping(t, t->vec);
+ t->con.applyVec(t, NULL, t->vec, tvec, pvec);
+ VECCOPY(t->vec, tvec);
+ headerTranslation(t, pvec, str);
+ }
+ else {
+ applyNDofInput(&t->ndof, t->vec);
+ snapGrid(t, t->vec);
+ applyNumInput(&t->num, t->vec);
+ applySnapping(t, t->vec);
+ headerTranslation(t, t->vec, str);
+ }
+
+ applyTranslation(t, t->vec);
+
+ /* evil hack - redo translation if cliiping needeed */
+ if (t->flag & T_CLIP_UV && clipUVTransform(t, t->vec, 0))
+ applyTranslation(t, t->vec);
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ drawSnapping(t);
+
+ return 1;
+}
+
+/* ************************** SHRINK/FATTEN *************************** */
+
+void initShrinkFatten(TransInfo *t)
+{
+ // If not in mesh edit mode, fallback to Resize
+ if (G.obedit==NULL || G.obedit->type != OB_MESH) {
+ initResize(t);
+ }
+ else {
+ t->mode = TFM_SHRINKFATTEN;
+ t->transform = ShrinkFatten;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 1.0f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ t->flag |= T_NO_CONSTRAINT;
+ }
+}
+
+
+
+int ShrinkFatten(TransInfo *t, short mval[2])
+{
+ float vec[3];
+ float distance;
+ int i;
+ char str[64];
+ TransData *td = t->data;
+
+ distance = -InputVerticalAbsolute(t, mval);
+
+ snapGrid(t, &distance);
+
+ applyNumInput(&t->num, &distance);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "Shrink/Fatten: %s %s", c, t->proptext);
+ }
+ else {
+ /* default header print */
+ sprintf(str, "Shrink/Fatten: %.4f %s", distance, t->proptext);
+ }
+
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ VECCOPY(vec, td->axismtx[2]);
+ VecMulf(vec, distance);
+ VecMulf(vec, td->factor);
+
+ VecAddf(td->loc, td->iloc, vec);
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ return 1;
+}
+
+/* ************************** TILT *************************** */
+
+void initTilt(TransInfo *t)
+{
+ t->mode = TFM_TILT;
+ t->transform = Tilt;
+
+ t->ndof.axis = 16;
+ /* Scale down and flip input for rotation */
+ t->ndof.factor[0] = -0.2f;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = (float)((5.0/180)*M_PI);
+ t->snap[2] = t->snap[1] * 0.2f;
+ t->fac = 0;
+
+ t->flag |= T_NO_CONSTRAINT;
+}
+
+
+
+int Tilt(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ int i;
+ char str[50];
+
+ float final;
+
+ t->fac += InputDeltaAngle(t, mval);
+
+ final = t->fac;
+
+ applyNDofInput(&t->ndof, &final);
+
+ snapGrid(t, &final);
+
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ applyNumInput(&t->num, &final);
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "Tilt: %s %s", &c[0], t->proptext);
+
+ final *= (float)(M_PI / 180.0);
+ }
+ else {
+ sprintf(str, "Tilt: %.2f %s", 180.0*final/M_PI, t->proptext);
+ }
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ if (td->val) {
+ *td->val = td->ival + final * td->factor;
+ }
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ helpline (t, t->center);
+
+ return 1;
+}
+
+
+/* ******************** Curve Shrink/Fatten *************** */
+
+int CurveShrinkFatten(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ float ratio;
+ int i;
+ char str[50];
+
+ if(t->flag & T_SHIFT_MOD) {
+ /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
+ float dx= (float)(t->center2d[0] - t->shiftmval[0]);
+ float dy= (float)(t->center2d[1] - t->shiftmval[1]);
+ ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
+
+ dx= (float)(t->center2d[0] - mval[0]);
+ dy= (float)(t->center2d[1] - mval[1]);
+ ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio);
+
+ }
+ else {
+ float dx= (float)(t->center2d[0] - mval[0]);
+ float dy= (float)(t->center2d[1] - mval[1]);
+ ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
+ }
+
+ snapGrid(t, &ratio);
+
+ applyNumInput(&t->num, &ratio);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+ sprintf(str, "Shrink/Fatten: %s", c);
+ }
+ else {
+ sprintf(str, "Shrink/Fatten: %3f", ratio);
+ }
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ if(td->val) {
+ //*td->val= ratio;
+ *td->val= td->ival*ratio;
+ if (*td->val <= 0.0f) *td->val = 0.0001f;
+ }
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
+
+ return 1;
+}
+
+void initCurveShrinkFatten(TransInfo *t)
+{
+ t->mode = TFM_CURVE_SHRINKFATTEN;
+ t->transform = CurveShrinkFatten;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ t->flag |= T_NO_CONSTRAINT;
+
+ t->fac = (float)sqrt( (
+ ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
+ +
+ ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
+ ) );
+}
+
+/* ************************** PUSH/PULL *************************** */
+
+void initPushPull(TransInfo *t)
+{
+ t->mode = TFM_PUSHPULL;
+ t->transform = PushPull;
+
+ t->ndof.axis = 4;
+ /* Flip direction */
+ t->ndof.factor[0] = -1.0f;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 1.0f;
+ t->snap[2] = t->snap[1] * 0.1f;
+}
+
+
+int PushPull(TransInfo *t, short mval[2])
+{
+ float vec[3], axis[3];
+ float distance;
+ int i;
+ char str[128];
+ TransData *td = t->data;
+
+ distance = InputVerticalAbsolute(t, mval);
+
+ applyNDofInput(&t->ndof, &distance);
+
+ snapGrid(t, &distance);
+
+ applyNumInput(&t->num, &distance);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "Push/Pull: %s%s %s", c, t->con.text, t->proptext);
+ }
+ else {
+ /* default header print */
+ sprintf(str, "Push/Pull: %.4f%s %s", distance, t->con.text, t->proptext);
+ }
+
+ if (t->con.applyRot && t->con.mode & CON_APPLY) {
+ t->con.applyRot(t, NULL, axis, NULL);
+ }
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ VecSubf(vec, t->center, td->center);
+ if (t->con.applyRot && t->con.mode & CON_APPLY) {
+ t->con.applyRot(t, td, axis, NULL);
+ if (isLockConstraint(t)) {
+ float dvec[3];
+ Projf(dvec, vec, axis);
+ VecSubf(vec, vec, dvec);
+ }
+ else {
+ Projf(vec, vec, axis);
+ }
+ }
+ Normalize(vec);
+ VecMulf(vec, distance);
+ VecMulf(vec, td->factor);
+
+ VecAddf(td->loc, td->iloc, vec);
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ return 1;
+}
+
+/* ************************** BEVEL **************************** */
+
+void initBevel(TransInfo *t)
+{
+ t->mode = TFM_BEVEL;
+ t->flag |= T_NO_CONSTRAINT;
+ t->num.flag |= NUM_NO_NEGATIVE;
+ t->transform = Bevel;
+ t->handleEvent = handleEventBevel;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ /* DON'T KNOW WHY THIS IS NEEDED */
+ if (G.editBMesh->imval[0] == 0 && G.editBMesh->imval[1] == 0) {
+ /* save the initial mouse co */
+ G.editBMesh->imval[0] = t->imval[0];
+ G.editBMesh->imval[1] = t->imval[1];
+ }
+ else {
+ /* restore the mouse co from a previous call to initTransform() */
+ t->imval[0] = G.editBMesh->imval[0];
+ t->imval[1] = G.editBMesh->imval[1];
+ }
+}
+
+int handleEventBevel(TransInfo *t, wmEvent *event)
+{
+ if (event->val) {
+ if(!G.editBMesh) return 0;
+
+ switch (event->type) {
+ case MIDDLEMOUSE:
+ G.editBMesh->options ^= BME_BEVEL_VERT;
+ t->state = TRANS_CANCEL;
+ return 1;
+ //case PADPLUSKEY:
+ // G.editBMesh->options ^= BME_BEVEL_RES;
+ // G.editBMesh->res += 1;
+ // if (G.editBMesh->res > 4) {
+ // G.editBMesh->res = 4;
+ // }
+ // t->state = TRANS_CANCEL;
+ // return 1;
+ //case PADMINUS:
+ // G.editBMesh->options ^= BME_BEVEL_RES;
+ // G.editBMesh->res -= 1;
+ // if (G.editBMesh->res < 0) {
+ // G.editBMesh->res = 0;
+ // }
+ // t->state = TRANS_CANCEL;
+ // return 1;
+ default:
+ return 0;
+ }
+ }
+ return 0;
+}
+
+int Bevel(TransInfo *t, short mval[2])
+{
+ float distance,d;
+ int i;
+ char str[128];
+ char *mode;
+ TransData *td = t->data;
+
+ mode = (G.editBMesh->options & BME_BEVEL_VERT) ? "verts only" : "normal";
+ distance = InputHorizontalAbsolute(t, mval)/4; /* 4 just seemed a nice value to me, nothing special */
+
+ distance = fabs(distance);
+
+ snapGrid(t, &distance);
+
+ applyNumInput(&t->num, &distance);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "Bevel - Dist: %s, Mode: %s (MMB to toggle))", c, mode);
+ }
+ else {
+ /* default header print */
+ sprintf(str, "Bevel - Dist: %.4f, Mode: %s (MMB to toggle))", distance, mode);
+ }
+
+ if (distance < 0) distance = -distance;
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->axismtx[1][0] > 0 && distance > td->axismtx[1][0]) {
+ d = td->axismtx[1][0];
+ }
+ else {
+ d = distance;
+ }
+ VECADDFAC(td->loc,td->center,td->axismtx[0],(*td->val)*d);
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ return 1;
+}
+
+/* ************************** BEVEL WEIGHT *************************** */
+
+void initBevelWeight(TransInfo *t)
+{
+ t->mode = TFM_BWEIGHT;
+ t->transform = BevelWeight;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ t->flag |= T_NO_CONSTRAINT;
+
+ t->fac = (float)sqrt(
+ (
+ ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
+ +
+ ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
+ ) );
+
+ if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
+}
+
+int BevelWeight(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ float weight;
+ int i;
+ char str[50];
+
+
+ if(t->flag & T_SHIFT_MOD) {
+ /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
+ float dx= (float)(t->center2d[0] - t->shiftmval[0]);
+ float dy= (float)(t->center2d[1] - t->shiftmval[1]);
+ weight = (float)sqrt( dx*dx + dy*dy)/t->fac;
+
+ dx= (float)(t->center2d[0] - mval[0]);
+ dy= (float)(t->center2d[1] - mval[1]);
+ weight+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -weight);
+
+ }
+ else {
+ float dx= (float)(t->center2d[0] - mval[0]);
+ float dy= (float)(t->center2d[1] - mval[1]);
+ weight = (float)sqrt( dx*dx + dy*dy)/t->fac;
+ }
+
+ weight -= 1.0f;
+ if (weight > 1.0f) weight = 1.0f;
+
+ snapGrid(t, &weight);
+
+ applyNumInput(&t->num, &weight);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+
+ if (weight >= 0.0f)
+ sprintf(str, "Bevel Weight: +%s %s", c, t->proptext);
+ else
+ sprintf(str, "Bevel Weight: %s %s", c, t->proptext);
+ }
+ else {
+ /* default header print */
+ if (weight >= 0.0f)
+ sprintf(str, "Bevel Weight: +%.3f %s", weight, t->proptext);
+ else
+ sprintf(str, "Bevel Weight: %.3f %s", weight, t->proptext);
+ }
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->val) {
+ *td->val = td->ival + weight * td->factor;
+ if (*td->val < 0.0f) *td->val = 0.0f;
+ if (*td->val > 1.0f) *td->val = 1.0f;
+ }
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ helpline (t, t->center);
+
+ return 1;
+}
+
+/* ************************** CREASE *************************** */
+
+void initCrease(TransInfo *t)
+{
+ t->mode = TFM_CREASE;
+ t->transform = Crease;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ t->flag |= T_NO_CONSTRAINT;
+
+ t->fac = (float)sqrt(
+ (
+ ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
+ +
+ ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
+ ) );
+
+ if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
+}
+
+int Crease(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ float crease;
+ int i;
+ char str[50];
+
+
+ if(t->flag & T_SHIFT_MOD) {
+ /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
+ float dx= (float)(t->center2d[0] - t->shiftmval[0]);
+ float dy= (float)(t->center2d[1] - t->shiftmval[1]);
+ crease = (float)sqrt( dx*dx + dy*dy)/t->fac;
+
+ dx= (float)(t->center2d[0] - mval[0]);
+ dy= (float)(t->center2d[1] - mval[1]);
+ crease+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -crease);
+
+ }
+ else {
+ float dx= (float)(t->center2d[0] - mval[0]);
+ float dy= (float)(t->center2d[1] - mval[1]);
+ crease = (float)sqrt( dx*dx + dy*dy)/t->fac;
+ }
+
+ crease -= 1.0f;
+ if (crease > 1.0f) crease = 1.0f;
+
+ snapGrid(t, &crease);
+
+ applyNumInput(&t->num, &crease);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+
+ if (crease >= 0.0f)
+ sprintf(str, "Crease: +%s %s", c, t->proptext);
+ else
+ sprintf(str, "Crease: %s %s", c, t->proptext);
+ }
+ else {
+ /* default header print */
+ if (crease >= 0.0f)
+ sprintf(str, "Crease: +%.3f %s", crease, t->proptext);
+ else
+ sprintf(str, "Crease: %.3f %s", crease, t->proptext);
+ }
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ if (td->val) {
+ *td->val = td->ival + crease * td->factor;
+ if (*td->val < 0.0f) *td->val = 0.0f;
+ if (*td->val > 1.0f) *td->val = 1.0f;
+ }
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ helpline (t, t->center);
+
+ return 1;
+}
+
+/* ******************** EditBone (B-bone) width scaling *************** */
+
+void initBoneSize(TransInfo *t)
+{
+ t->mode = TFM_BONESIZE;
+ t->transform = BoneSize;
+
+ t->idx_max = 2;
+ t->num.idx_max = 2;
+ t->num.flag |= NUM_NULL_ONE;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ t->fac = (float)sqrt( (
+ ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
+ +
+ ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
+ ) );
+
+ if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
+}
+
+static void headerBoneSize(TransInfo *t, float vec[3], char *str) {
+ char tvec[60];
+ if (hasNumInput(&t->num)) {
+ outputNumInput(&(t->num), tvec);
+ }
+ else {
+ sprintf(&tvec[0], "%.4f", vec[0]);
+ sprintf(&tvec[20], "%.4f", vec[1]);
+ sprintf(&tvec[40], "%.4f", vec[2]);
+ }
+
+ /* hmm... perhaps the y-axis values don't need to be shown? */
+ if (t->con.mode & CON_APPLY) {
+ if (t->num.idx_max == 0)
+ sprintf(str, "ScaleB: %s%s %s", &tvec[0], t->con.text, t->proptext);
+ else
+ sprintf(str, "ScaleB: %s : %s : %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
+ }
+ else {
+ sprintf(str, "ScaleB X: %s Y: %s Z: %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
+ }
+}
+
+static void ElementBoneSize(TransInfo *t, TransData *td, float mat[3][3])
+{
+ float tmat[3][3], smat[3][3], oldy;
+ float sizemat[3][3];
+
+ Mat3MulMat3(smat, mat, td->mtx);
+ Mat3MulMat3(tmat, td->smtx, smat);
+
+ if (t->con.applySize) {
+ t->con.applySize(t, td, tmat);
+ }
+
+ /* we've tucked the scale in loc */
+ oldy= td->iloc[1];
+ SizeToMat3(td->iloc, sizemat);
+ Mat3MulMat3(tmat, tmat, sizemat);
+ Mat3ToSize(tmat, td->loc);
+ td->loc[1]= oldy;
+}
+
+int BoneSize(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ float size[3], mat[3][3];
+ float ratio;
+ int i;
+ char str[60];
+
+ /* for manipulator, center handle, the scaling can't be done relative to center */
+ if( (t->flag & T_USES_MANIPULATOR) && t->con.mode==0) {
+ ratio = 1.0f - ((t->imval[0] - mval[0]) + (t->imval[1] - mval[1]))/100.0f;
+ }
+ else {
+
+ if(t->flag & T_SHIFT_MOD) {
+ /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
+ float dx= (float)(t->center2d[0] - t->shiftmval[0]);
+ float dy= (float)(t->center2d[1] - t->shiftmval[1]);
+ ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
+
+ dx= (float)(t->center2d[0] - mval[0]);
+ dy= (float)(t->center2d[1] - mval[1]);
+ ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio);
+
+ }
+ else {
+ float dx= (float)(t->center2d[0] - mval[0]);
+ float dy= (float)(t->center2d[1] - mval[1]);
+ ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
+ }
+
+ /* flip scale, but not for manipulator center handle */
+ if ((t->center2d[0] - mval[0]) * (t->center2d[0] - t->imval[0]) +
+ (t->center2d[1] - mval[1]) * (t->center2d[1] - t->imval[1]) < 0)
+ ratio *= -1.0f;
+ }
+
+ size[0] = size[1] = size[2] = ratio;
+
+ snapGrid(t, size);
+
+ if (hasNumInput(&t->num)) {
+ applyNumInput(&t->num, size);
+ constraintNumInput(t, size);
+ }
+
+ SizeToMat3(size, mat);
+
+ if (t->con.applySize) {
+ t->con.applySize(t, NULL, mat);
+ }
+
+ Mat3CpyMat3(t->mat, mat); // used in manipulator
+
+ headerBoneSize(t, size, str);
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ ElementBoneSize(t, td, mat);
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
+
+ return 1;
+}
+
+
+/* ******************** EditBone envelope *************** */
+
+void initBoneEnvelope(TransInfo *t)
+{
+ t->mode = TFM_BONE_ENVELOPE;
+ t->transform = BoneEnvelope;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ t->flag |= T_NO_CONSTRAINT;
+
+ t->fac = (float)sqrt( (
+ ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1]))
+ +
+ ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0]))
+ ) );
+
+ if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf
+}
+
+int BoneEnvelope(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ float ratio;
+ int i;
+ char str[50];
+
+ if(t->flag & T_SHIFT_MOD) {
+ /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
+ float dx= (float)(t->center2d[0] - t->shiftmval[0]);
+ float dy= (float)(t->center2d[1] - t->shiftmval[1]);
+ ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
+
+ dx= (float)(t->center2d[0] - mval[0]);
+ dy= (float)(t->center2d[1] - mval[1]);
+ ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio);
+
+ }
+ else {
+ float dx= (float)(t->center2d[0] - mval[0]);
+ float dy= (float)(t->center2d[1] - mval[1]);
+ ratio = (float)sqrt( dx*dx + dy*dy)/t->fac;
+ }
+
+ snapGrid(t, &ratio);
+
+ applyNumInput(&t->num, &ratio);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+ sprintf(str, "Envelope: %s", c);
+ }
+ else {
+ sprintf(str, "Envelope: %3f", ratio);
+ }
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ if (td->val) {
+ /* if the old/original value was 0.0f, then just use ratio */
+ if (td->ival)
+ *td->val= td->ival*ratio;
+ else
+ *td->val= ratio;
+ }
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
+
+ return 1;
+}
+
+
+/* ******************** EditBone roll *************** */
+
+void initBoneRoll(TransInfo *t)
+{
+ t->mode = TFM_BONE_ROLL;
+ t->transform = BoneRoll;
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = (float)((5.0/180)*M_PI);
+ t->snap[2] = t->snap[1] * 0.2f;
+
+ t->fac = 0.0f;
+
+ t->flag |= T_NO_CONSTRAINT;
+}
+
+int BoneRoll(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ int i;
+ char str[50];
+
+ float final;
+
+ t->fac += InputDeltaAngle(t, mval);
+
+ final = t->fac;
+
+ snapGrid(t, &final);
+
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ applyNumInput(&t->num, &final);
+
+ outputNumInput(&(t->num), c);
+
+ sprintf(str, "Roll: %s", &c[0]);
+
+ final *= (float)(M_PI / 180.0);
+ }
+ else {
+ sprintf(str, "Roll: %.2f", 180.0*final/M_PI);
+ }
+
+ /* set roll values */
+ for (i = 0; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ *(td->val) = td->ival - final;
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center);
+
+ return 1;
+}
+
+/* ************************** BAKE TIME ******************* */
+
+void initBakeTime(TransInfo *t)
+{
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 1.0f;
+ t->snap[2] = t->snap[1] * 0.1f;
+ t->transform = BakeTime;
+ t->fac = 0.1f;
+}
+
+int BakeTime(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ float time;
+ int i;
+ char str[50];
+
+
+ if(t->flag & T_SHIFT_MOD) {
+ /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
+ time= (float)(t->center2d[0] - t->shiftmval[0])*t->fac;
+ time+= 0.1f*((float)(t->center2d[0]*t->fac - mval[0]) -time);
+ }
+ else {
+ time = (float)(t->center2d[0] - mval[0])*t->fac;
+ }
+
+ snapGrid(t, &time);
+
+ applyNumInput(&t->num, &time);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[20];
+
+ outputNumInput(&(t->num), c);
+
+ if (time >= 0.0f)
+ sprintf(str, "Time: +%s %s", c, t->proptext);
+ else
+ sprintf(str, "Time: %s %s", c, t->proptext);
+ }
+ else {
+ /* default header print */
+ if (time >= 0.0f)
+ sprintf(str, "Time: +%.3f %s", time, t->proptext);
+ else
+ sprintf(str, "Time: %.3f %s", time, t->proptext);
+ }
+
+ for(i = 0 ; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ if (td->val) {
+ *td->val = td->ival + time * td->factor;
+ if (td->ext->size && *td->val < *td->ext->size) *td->val = *td->ext->size;
+ if (td->ext->quat && *td->val > *td->ext->quat) *td->val = *td->ext->quat;
+ }
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ helpline (t, t->center);
+
+ return 1;
+}
+
+/* ************************** MIRROR *************************** */
+
+void initMirror(TransInfo *t)
+{
+ t->flag |= T_NULL_ONE;
+ if (!G.obedit) {
+ t->flag |= T_NO_ZERO;
+ }
+
+ t->transform = Mirror;
+}
+
+int Mirror(TransInfo *t, short mval[2])
+{
+ TransData *td;
+ float size[3], mat[3][3];
+ int i;
+ char str[200];
+
+ /*
+ * OPTIMISATION:
+ * This still recalcs transformation on mouse move
+ * while it should only recalc on constraint change
+ * */
+
+ /* if an axis has been selected */
+ if (t->con.mode & CON_APPLY) {
+ size[0] = size[1] = size[2] = -1;
+
+ SizeToMat3(size, mat);
+
+ if (t->con.applySize) {
+ t->con.applySize(t, NULL, mat);
+ }
+
+ sprintf(str, "Mirror%s", t->con.text);
+
+ for(i = 0, td=t->data; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ ElementResize(t, td, mat);
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+ }
+ else
+ {
+ size[0] = size[1] = size[2] = 1;
+
+ SizeToMat3(size, mat);
+
+ for(i = 0, td=t->data; i < t->total; i++, td++) {
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ ElementResize(t, td, mat);
+ }
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, "Select a mirror axis (X, Y, Z)");
+
+ viewRedrawForce(t);
+ }
+
+ return 1;
+}
+
+/* ************************** ALIGN *************************** */
+
+void initAlign(TransInfo *t)
+{
+ t->flag |= T_NO_CONSTRAINT;
+
+ t->transform = Align;
+}
+
+int Align(TransInfo *t, short mval[2])
+{
+ TransData *td = t->data;
+ float center[3];
+ int i;
+
+ /* saving original center */
+ VECCOPY(center, t->center);
+
+ for(i = 0 ; i < t->total; i++, td++)
+ {
+ float mat[3][3], invmat[3][3];
+
+ if (td->flag & TD_NOACTION)
+ break;
+
+ if (td->flag & TD_SKIP)
+ continue;
+
+ /* around local centers */
+ if (t->flag & (T_OBJECT|T_POSE)) {
+ VECCOPY(t->center, td->center);
+ }
+ else {
+ if(G.scene->selectmode & SCE_SELECT_FACE) {
+ VECCOPY(t->center, td->center);
+ }
+ }
+
+ Mat3Inv(invmat, td->axismtx);
+
+ Mat3MulMat3(mat, t->spacemtx, invmat);
+
+ ElementRotation(t, td, mat, t->around);
+ }
+
+ /* restoring original center */
+ VECCOPY(t->center, center);
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, "Align");
+
+ return 1;
+}
+
+/* ************************** ANIM EDITORS - TRANSFORM TOOLS *************************** */
+
+/* ---------------- Special Helpers for Various Settings ------------- */
+
+/* This function returns the snapping 'mode' for Animation Editors only
+ * We cannot use the standard snapping due to NLA-strip scaling complexities.
+ */
+static short getAnimEdit_SnapMode(TransInfo *t)
+{
+ short autosnap= SACTSNAP_OFF;
+#if 0 // TRANSFORM_FIX_ME
+ /* currently, some of these are only for the action editor */
+ if (t->spacetype == SPACE_ACTION && G.saction) {
+ switch (G.saction->autosnap) {
+ case SACTSNAP_OFF:
+ if (G.qual == LR_CTRLKEY)
+ autosnap= SACTSNAP_STEP;
+ else if (G.qual == LR_SHIFTKEY)
+ autosnap= SACTSNAP_FRAME;
+ else if (G.qual == LR_ALTKEY)
+ autosnap= SACTSNAP_MARKER;
+ else
+ autosnap= SACTSNAP_OFF;
+ break;
+ case SACTSNAP_STEP:
+ autosnap= (G.qual==LR_CTRLKEY)? SACTSNAP_OFF: SACTSNAP_STEP;
+ break;
+ case SACTSNAP_FRAME:
+ autosnap= (G.qual==LR_SHIFTKEY)? SACTSNAP_OFF: SACTSNAP_FRAME;
+ break;
+ case SACTSNAP_MARKER:
+ autosnap= (G.qual==LR_ALTKEY)? SACTSNAP_OFF: SACTSNAP_MARKER;
+ break;
+ }
+ }
+ else if (t->spacetype == SPACE_NLA && G.snla) {
+ switch (G.snla->autosnap) {
+ case SACTSNAP_OFF:
+ if (G.qual == LR_CTRLKEY)
+ autosnap= SACTSNAP_STEP;
+ else if (G.qual == LR_SHIFTKEY)
+ autosnap= SACTSNAP_FRAME;
+ else if (G.qual == LR_ALTKEY)
+ autosnap= SACTSNAP_MARKER;
+ else
+ autosnap= SACTSNAP_OFF;
+ break;
+ case SACTSNAP_STEP:
+ autosnap= (G.qual==LR_CTRLKEY)? SACTSNAP_OFF: SACTSNAP_STEP;
+ break;
+ case SACTSNAP_FRAME:
+ autosnap= (G.qual==LR_SHIFTKEY)? SACTSNAP_OFF: SACTSNAP_FRAME;
+ break;
+ case SACTSNAP_MARKER:
+ autosnap= (G.qual==LR_ALTKEY)? SACTSNAP_OFF: SACTSNAP_MARKER;
+ break;
+ }
+ }
+ else {
+ if (G.qual == LR_CTRLKEY)
+ autosnap= SACTSNAP_STEP;
+ else if (G.qual == LR_SHIFTKEY)
+ autosnap= SACTSNAP_FRAME;
+ else if (G.qual == LR_ALTKEY)
+ autosnap= SACTSNAP_MARKER;
+ else
+ autosnap= SACTSNAP_OFF;
+ }
+#endif
+ return autosnap;
+}
+
+/* This function is used for testing if an Animation Editor is displaying
+ * its data in frames or seconds (and the data needing to be edited as such).
+ * Returns 1 if in seconds, 0 if in frames
+ */
+static short getAnimEdit_DrawTime(TransInfo *t)
+{
+#if 0 // TRANSFORM_FIX_ME
+ short drawtime;
+
+ /* currently, some of these are only for the action editor */
+ if (t->spacetype == SPACE_ACTION && G.saction) {
+ drawtime = (G.saction->flag & SACTION_DRAWTIME)? 1 : 0;
+ }
+ else if (t->spacetype == SPACE_NLA && G.snla) {
+ drawtime = (G.snla->flag & SNLA_DRAWTIME)? 1 : 0;
+ }
+ else {
+ drawtime = 0;
+ }
+
+ return drawtime;
+#endif
+return 0;
+}
+
+
+/* This function is used by Animation Editor specific transform functions to do
+ * the Snap Keyframe to Nearest Frame/Marker
+ */
+static void doAnimEdit_SnapFrame(TransInfo *t, TransData *td, Object *ob, short autosnap)
+{
+#if 0 // TRANSFORM_FIX_ME
+ /* snap key to nearest frame? */
+ if (autosnap == SACTSNAP_FRAME) {
+ short doTime= getAnimEdit_DrawTime(t);
+ double secf= FPS;
+ double val;
+
+ /* convert frame to nla-action time (if needed) */
+ if (ob)
+ val= get_action_frame_inv(ob, *(td->val));
+ else
+ val= *(td->val);
+
+ /* do the snapping to nearest frame/second */
+ if (doTime)
+ val= (float)( floor((val/secf) + 0.5f) * secf );
+ else
+ val= (float)( floor(val+0.5f) );
+
+ /* convert frame out of nla-action time */
+ if (ob)
+ *(td->val)= get_action_frame(ob, val);
+ else
+ *(td->val)= val;
+ }
+ /* snap key to nearest marker? */
+ else if (autosnap == SACTSNAP_MARKER) {
+ float val;
+
+ /* convert frame to nla-action time (if needed) */
+ if (ob)
+ val= get_action_frame_inv(ob, *(td->val));
+ else
+ val= *(td->val);
+
+ /* snap to nearest marker */
+ val= (float)find_nearest_marker_time(val);
+
+ /* convert frame out of nla-action time */
+ if (ob)
+ *(td->val)= get_action_frame(ob, val);
+ else
+ *(td->val)= val;
+ }
+#endif
+}
+
+/* ----------------- Translation ----------------------- */
+
+void initTimeTranslate(TransInfo *t)
+{
+ t->mode = TFM_TIME_TRANSLATE;
+ t->transform = TimeTranslate;
+
+ /* num-input has max of (n-1) */
+ t->idx_max = 0;
+ t->num.flag = 0;
+ t->num.idx_max = t->idx_max;
+
+ /* initialise snap like for everything else */
+ t->snap[0] = 0.0f;
+ t->snap[1] = t->snap[2] = 1.0f;
+}
+
+static void headerTimeTranslate(TransInfo *t, char *str)
+{
+ char tvec[60];
+
+ /* if numeric input is active, use results from that, otherwise apply snapping to result */
+ if (hasNumInput(&t->num)) {
+ outputNumInput(&(t->num), tvec);
+ }
+ else {
+ Scene *scene = t->scene;
+ short autosnap= getAnimEdit_SnapMode(t);
+ short doTime = getAnimEdit_DrawTime(t);
+ double secf= FPS;
+ float val= t->fac;
+
+ /* apply snapping + frame->seconds conversions */
+ if (autosnap == SACTSNAP_STEP) {
+ if (doTime)
+ val= floor(val/secf + 0.5f);
+ else
+ val= floor(val + 0.5f);
+ }
+ else {
+ if (doTime)
+ val= val / secf;
+ }
+
+ sprintf(&tvec[0], "%.4f", val);
+ }
+
+ sprintf(str, "DeltaX: %s", &tvec[0]);
+}
+
+static void applyTimeTranslate(TransInfo *t, float sval)
+{
+ TransData *td = t->data;
+ Scene *scene = t->scene;
+ int i;
+
+ short doTime= getAnimEdit_DrawTime(t);
+ double secf= FPS;
+
+ short autosnap= getAnimEdit_SnapMode(t);
+
+ float deltax, val;
+
+ /* it doesn't matter whether we apply to t->data or t->data2d, but t->data2d is more convenient */
+ for (i = 0 ; i < t->total; i++, td++) {
+ /* it is assumed that td->ob is a pointer to the object,
+ * whose active action is where this keyframe comes from
+ */
+ Object *ob= td->ob;
+
+ /* check if any need to apply nla-scaling */
+ if (ob) {
+ deltax = t->fac;
+
+ if (autosnap == SACTSNAP_STEP) {
+ if (doTime)
+ deltax= (float)( floor((deltax/secf) + 0.5f) * secf );
+ else
+ deltax= (float)( floor(deltax + 0.5f) );
+ }
+
+ val = get_action_frame_inv(ob, td->ival);
+ val += deltax;
+ *(td->val) = get_action_frame(ob, val);
+ }
+ else {
+ deltax = val = t->fac;
+
+ if (autosnap == SACTSNAP_STEP) {
+ if (doTime)
+ val= (float)( floor((deltax/secf) + 0.5f) * secf );
+ else
+ val= (float)( floor(val + 0.5f) );
+ }
+
+ *(td->val) = td->ival + val;
+ }
+
+ /* apply nearest snapping */
+ doAnimEdit_SnapFrame(t, td, ob, autosnap);
+ }
+}
+
+int TimeTranslate(TransInfo *t, short mval[2])
+{
+ View2D *v2d = t->view;
+ float cval[2], sval[2];
+ char str[200];
+
+#if 0 // TRANSFORM_FIX_ME
+ /* calculate translation amount from mouse movement - in 'time-grid space' */
+ areamouseco_to_ipoco(v2d, mval, &cval[0], &cval[1]);
+ areamouseco_to_ipoco(v2d, t->imval, &sval[0], &sval[1]);
+
+ /* we only need to calculate effect for time (applyTimeTranslate only needs that) */
+ t->fac= cval[0] - sval[0];
+
+ /* handle numeric-input stuff */
+ t->vec[0] = t->fac;
+ applyNumInput(&t->num, &t->vec[0]);
+ t->fac = t->vec[0];
+ headerTimeTranslate(t, str);
+
+ applyTimeTranslate(t, sval[0]);
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+#endif
+
+ return 1;
+}
+
+/* ----------------- Time Slide ----------------------- */
+
+void initTimeSlide(TransInfo *t)
+{
+ /* this tool is only really available in the Action Editor... */
+ if (t->spacetype == SPACE_ACTION) {
+ /* set flag for drawing stuff*/
+ // TRANSFORM_FIX_ME
+ //G.saction->flag |= SACTION_MOVING;
+ }
+
+ t->mode = TFM_TIME_SLIDE;
+ t->transform = TimeSlide;
+ t->flag |= T_FREE_CUSTOMDATA;
+
+ /* num-input has max of (n-1) */
+ t->idx_max = 0;
+ t->num.flag = 0;
+ t->num.idx_max = t->idx_max;
+
+ /* initialise snap like for everything else */
+ t->snap[0] = 0.0f;
+ t->snap[1] = t->snap[2] = 1.0f;
+}
+
+static void headerTimeSlide(TransInfo *t, float sval, char *str)
+{
+ char tvec[60];
+
+ if (hasNumInput(&t->num)) {
+ outputNumInput(&(t->num), tvec);
+ }
+ else {
+ float minx= *((float *)(t->customData));
+ float maxx= *((float *)(t->customData) + 1);
+ float cval= t->fac;
+ float val;
+
+ val= 2.0*(cval-sval) / (maxx-minx);
+ CLAMP(val, -1.0f, 1.0f);
+
+ sprintf(&tvec[0], "%.4f", val);
+ }
+
+ sprintf(str, "TimeSlide: %s", &tvec[0]);
+}
+
+static void applyTimeSlide(TransInfo *t, float sval)
+{
+ TransData *td = t->data;
+ int i;
+
+ float minx= *((float *)(t->customData));
+ float maxx= *((float *)(t->customData) + 1);
+
+
+ /* set value for drawing black line */
+ if (t->spacetype == SPACE_ACTION) {
+ float cvalf = t->fac;
+
+#if 0 // TRANSFORM_FIX_ME
+ if (NLA_ACTION_SCALED)
+ cvalf= get_action_frame(OBACT, cvalf);
+
+ G.saction->timeslide= cvalf;
+#endif
+ }
+
+ /* it doesn't matter whether we apply to t->data or t->data2d, but t->data2d is more convenient */
+ for (i = 0 ; i < t->total; i++, td++) {
+ /* it is assumed that td->ob is a pointer to the object,
+ * whose active action is where this keyframe comes from
+ */
+ Object *ob= td->ob;
+ float cval = t->fac;
+
+ /* apply scaling to necessary values */
+ if (ob)
+ cval= get_action_frame(ob, cval);
+
+ /* only apply to data if in range */
+ if ((sval > minx) && (sval < maxx)) {
+ float cvalc= CLAMPIS(cval, minx, maxx);
+ float timefac;
+
+ /* left half? */
+ if (td->ival < sval) {
+ timefac= (sval - td->ival) / (sval - minx);
+ *(td->val)= cvalc - timefac * (cvalc - minx);
+ }
+ else {
+ timefac= (td->ival - sval) / (maxx - sval);
+ *(td->val)= cvalc + timefac * (maxx - cvalc);
+ }
+ }
+ }
+}
+
+int TimeSlide(TransInfo *t, short mval[2])
+{
+ View2D *v2d = t->view;
+ float cval[2], sval[2];
+ float minx= *((float *)(t->customData));
+ float maxx= *((float *)(t->customData) + 1);
+ char str[200];
+
+ /* calculate mouse co-ordinates */
+#if 0 // TRANSFORM_FIX_ME
+ areamouseco_to_ipoco(v2d, mval, &cval[0], &cval[1]);
+ areamouseco_to_ipoco(v2d, t->imval, &sval[0], &sval[1]);
+#endif
+
+ /* t->fac stores cval[0], which is the current mouse-pointer location (in frames) */
+ t->fac= cval[0];
+
+ /* handle numeric-input stuff */
+ t->vec[0] = 2.0*(cval[0]-sval[0]) / (maxx-minx);
+ applyNumInput(&t->num, &t->vec[0]);
+ t->fac = (maxx-minx) * t->vec[0] / 2.0 + sval[0];
+
+ headerTimeSlide(t, sval[0], str);
+ applyTimeSlide(t, sval[0]);
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ return 1;
+}
+
+/* ----------------- Scaling ----------------------- */
+
+void initTimeScale(TransInfo *t)
+{
+ t->mode = TFM_TIME_SCALE;
+ t->transform = TimeScale;
+
+ t->flag |= T_NULL_ONE;
+ t->num.flag |= NUM_NULL_ONE;
+
+ /* num-input has max of (n-1) */
+ t->idx_max = 0;
+ t->num.flag = 0;
+ t->num.idx_max = t->idx_max;
+
+ /* initialise snap like for everything else */
+ t->snap[0] = 0.0f;
+ t->snap[1] = t->snap[2] = 1.0f;
+}
+
+static void headerTimeScale(TransInfo *t, char *str) {
+ char tvec[60];
+
+ if (hasNumInput(&t->num))
+ outputNumInput(&(t->num), tvec);
+ else
+ sprintf(&tvec[0], "%.4f", t->fac);
+
+ sprintf(str, "ScaleX: %s", &tvec[0]);
+}
+
+static void applyTimeScale(TransInfo *t) {
+ Scene *scene = t->scene;
+ TransData *td = t->data;
+ int i;
+
+ short autosnap= getAnimEdit_SnapMode(t);
+ short doTime= getAnimEdit_DrawTime(t);
+ double secf= FPS;
+
+
+ for (i = 0 ; i < t->total; i++, td++) {
+ /* it is assumed that td->ob is a pointer to the object,
+ * whose active action is where this keyframe comes from
+ */
+ Object *ob= td->ob;
+ float startx= CFRA;
+ float fac= t->fac;
+
+ if (autosnap == SACTSNAP_STEP) {
+ if (doTime)
+ fac= (float)( floor(fac/secf + 0.5f) * secf );
+ else
+ fac= (float)( floor(fac + 0.5f) );
+ }
+
+ /* check if any need to apply nla-scaling */
+ if (ob)
+ startx= get_action_frame(ob, startx);
+
+ /* now, calculate the new value */
+ *(td->val) = td->ival - startx;
+ *(td->val) *= fac;
+ *(td->val) += startx;
+
+ /* apply nearest snapping */
+ doAnimEdit_SnapFrame(t, td, ob, autosnap);
+ }
+}
+
+int TimeScale(TransInfo *t, short mval[2])
+{
+ float cval, sval;
+ float deltax, startx;
+ float width= 0.0f;
+ char str[200];
+
+ sval= t->imval[0];
+ cval= mval[0];
+
+#if 0 // TRANSFORM_FIX_ME
+ switch (t->spacetype) {
+ case SPACE_ACTION:
+ width= ACTWIDTH;
+ break;
+ case SPACE_NLA:
+ width= NLAWIDTH;
+ break;
+ }
+#endif
+
+ /* calculate scaling factor */
+ startx= sval-(width/2+(t->ar->winx)/2);
+ deltax= cval-(width/2+(t->ar->winx)/2);
+ t->fac = deltax / startx;
+
+ /* handle numeric-input stuff */
+ t->vec[0] = t->fac;
+ applyNumInput(&t->num, &t->vec[0]);
+ t->fac = t->vec[0];
+ headerTimeScale(t, str);
+
+ applyTimeScale(t);
+
+ recalcData(t);
+
+ ED_area_headerprint(t->sa, str);
+
+ viewRedrawForce(t);
+
+ return 1;
+}
+
+/* ************************************ */
+
+void BIF_TransformSetUndo(char *str)
+{
+ // TRANSFORM_FIX_ME
+ //Trans.undostr= str;
+}
+
+
+void NDofTransform()
+{
+#if 0 // TRANSFORM_FIX_ME
+ float fval[7];
+ float maxval = 50.0f; // also serves as threshold
+ int axis = -1;
+ int mode = 0;
+ int i;
+
+ getndof(fval);
+
+ for(i = 0; i < 6; i++)
+ {
+ float val = fabs(fval[i]);
+ if (val > maxval)
+ {
+ axis = i;
+ maxval = val;
+ }
+ }
+
+ switch(axis)
+ {
+ case -1:
+ /* No proper axis found */
+ break;
+ case 0:
+ case 1:
+ case 2:
+ mode = TFM_TRANSLATION;
+ break;
+ case 4:
+ mode = TFM_ROTATION;
+ break;
+ case 3:
+ case 5:
+ mode = TFM_TRACKBALL;
+ break;
+ default:
+ printf("ndof: what we are doing here ?");
+ }
+
+ if (mode != 0)
+ {
+ initTransform(mode, CTX_NDOF);
+ Transform();
+ }
+#endif
+}
--- /dev/null
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_effect_types.h"
+#include "DNA_image_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
+
+//#include "BIF_screen.h"
+//#include "BIF_resources.h"
+//#include "BIF_mywindow.h"
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+
+#include "ED_view3d.h"
+
+#include "BLI_arithb.h"
+
+//#include "BDR_drawobject.h" /* drawcircball */
+//
+//#include "blendef.h"
+//
+//#include "mydevice.h"
+
+#include "WM_types.h"
+
+#include "transform.h"
+
+static void drawObjectConstraint(TransInfo *t);
+
+/* ************************** CONSTRAINTS ************************* */
+void constraintNumInput(TransInfo *t, float vec[3])
+{
+ int mode = t->con.mode;
+ if (mode & CON_APPLY) {
+ float nval = (t->flag & T_NULL_ONE)?1.0f:0.0f;
+
+ if (getConstraintSpaceDimension(t) == 2) {
+ int axis = mode & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
+ if (axis == (CON_AXIS0|CON_AXIS1)) {
+ vec[2] = nval;
+ }
+ else if (axis == (CON_AXIS1|CON_AXIS2)) {
+ vec[2] = vec[1];
+ vec[1] = vec[0];
+ vec[0] = nval;
+ }
+ else if (axis == (CON_AXIS0|CON_AXIS2)) {
+ vec[2] = vec[1];
+ vec[1] = nval;
+ }
+ }
+ else if (getConstraintSpaceDimension(t) == 1) {
+ if (mode & CON_AXIS0) {
+ vec[1] = nval;
+ vec[2] = nval;
+ }
+ else if (mode & CON_AXIS1) {
+ vec[1] = vec[0];
+ vec[0] = nval;
+ vec[2] = nval;
+ }
+ else if (mode & CON_AXIS2) {
+ vec[2] = vec[0];
+ vec[0] = nval;
+ vec[1] = nval;
+ }
+ }
+ }
+}
+
+static void postConstraintChecks(TransInfo *t, float vec[3], float pvec[3]) {
+ int i = 0;
+
+ Mat3MulVecfl(t->con.imtx, vec);
+
+ snapGrid(t, vec);
+
+ if (t->num.flag & T_NULL_ONE) {
+ if (!(t->con.mode & CON_AXIS0))
+ vec[0] = 1.0f;
+
+ if (!(t->con.mode & CON_AXIS1))
+ vec[1] = 1.0f;
+
+ if (!(t->con.mode & CON_AXIS2))
+ vec[2] = 1.0f;
+ }
+
+ if (hasNumInput(&t->num)) {
+ applyNumInput(&t->num, vec);
+ constraintNumInput(t, vec);
+ }
+
+ if (t->con.mode & CON_AXIS0) {
+ pvec[i++] = vec[0];
+ }
+ if (t->con.mode & CON_AXIS1) {
+ pvec[i++] = vec[1];
+ }
+ if (t->con.mode & CON_AXIS2) {
+ pvec[i++] = vec[2];
+ }
+
+ Mat3MulVecfl(t->con.mtx, vec);
+}
+
+static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3]) {
+ float norm[3], vec[3], factor;
+
+ if(in[0]==0.0f && in[1]==0.0f && in[2]==0.0f)
+ return;
+
+ /* For when view is parallel to constraint... will cause NaNs otherwise
+ So we take vertical motion in 3D space and apply it to the
+ constraint axis. Nice for camera grab + MMB */
+ if(1.0f - fabs(Inpf(axis, t->viewinv[2])) < 0.000001f) {
+ Projf(vec, in, t->viewinv[1]);
+ factor = Inpf(t->viewinv[1], vec) * 2.0f;
+ /* since camera distance is quite relative, use quadratic relationship. holding shift can compensate */
+ if(factor<0.0f) factor*= -factor;
+ else factor*= factor;
+
+ VECCOPY(out, axis);
+ Normalize(out);
+ VecMulf(out, -factor); /* -factor makes move down going backwards */
+ }
+ else {
+ float cb[3], ab[3];
+
+ VECCOPY(out, axis);
+
+ /* Get view vector on axis to define a plane */
+ VecAddf(vec, t->con.center, in);
+ getViewVector(t, vec, norm);
+
+ Crossf(vec, norm, axis);
+
+ /* Project input vector on the plane passing on axis */
+ Projf(vec, in, vec);
+ VecSubf(vec, in, vec);
+
+ /* intersect the two lines: axis and norm */
+ Crossf(cb, vec, norm);
+ Crossf(ab, axis, norm);
+
+ VecMulf(out, Inpf(cb, ab) / Inpf(ab, ab));
+ }
+}
+
+static void planeProjection(TransInfo *t, float in[3], float out[3]) {
+ float vec[3], factor, norm[3];
+
+ VecAddf(vec, in, t->con.center);
+ getViewVector(t, vec, norm);
+
+ VecSubf(vec, out, in);
+
+ factor = Inpf(vec, norm);
+ if (fabs(factor) <= 0.001) {
+ return; /* prevent divide by zero */
+ }
+ factor = Inpf(vec, vec) / factor;
+
+ VECCOPY(vec, norm);
+ VecMulf(vec, factor);
+
+ VecAddf(out, in, vec);
+}
+
+/*
+ * Generic callback for constant spacial constraints applied to linear motion
+ *
+ * The IN vector in projected into the constrained space and then further
+ * projected along the view vector.
+ * (in perspective mode, the view vector is relative to the position on screen)
+ *
+ */
+
+static void applyAxisConstraintVec(TransInfo *t, TransData *td, float in[3], float out[3], float pvec[3])
+{
+ VECCOPY(out, in);
+ if (!td && t->con.mode & CON_APPLY) {
+ Mat3MulVecfl(t->con.pmtx, out);
+
+ // With snap, a projection is alright, no need to correct for view alignment
+ if ((t->tsnap.status & SNAP_ON) == 0) {
+ if (getConstraintSpaceDimension(t) == 2) {
+ if (out[0] != 0.0f || out[1] != 0.0f || out[2] != 0.0f) {
+ planeProjection(t, in, out);
+ }
+ }
+ else if (getConstraintSpaceDimension(t) == 1) {
+ float c[3];
+
+ if (t->con.mode & CON_AXIS0) {
+ VECCOPY(c, t->con.mtx[0]);
+ }
+ else if (t->con.mode & CON_AXIS1) {
+ VECCOPY(c, t->con.mtx[1]);
+ }
+ else if (t->con.mode & CON_AXIS2) {
+ VECCOPY(c, t->con.mtx[2]);
+ }
+ axisProjection(t, c, in, out);
+ }
+ }
+ postConstraintChecks(t, out, pvec);
+ }
+}
+
+/*
+ * Generic callback for object based spacial constraints applied to linear motion
+ *
+ * At first, the following is applied to the first data in the array
+ * The IN vector in projected into the constrained space and then further
+ * projected along the view vector.
+ * (in perspective mode, the view vector is relative to the position on screen)
+ *
+ * Further down, that vector is mapped to each data's space.
+ */
+
+static void applyObjectConstraintVec(TransInfo *t, TransData *td, float in[3], float out[3], float pvec[3])
+{
+ VECCOPY(out, in);
+ if (t->con.mode & CON_APPLY) {
+ if (!td) {
+ Mat3MulVecfl(t->con.pmtx, out);
+ if (getConstraintSpaceDimension(t) == 2) {
+ if (out[0] != 0.0f || out[1] != 0.0f || out[2] != 0.0f) {
+ planeProjection(t, in, out);
+ }
+ }
+ else if (getConstraintSpaceDimension(t) == 1) {
+ float c[3];
+
+ if (t->con.mode & CON_AXIS0) {
+ VECCOPY(c, t->con.mtx[0]);
+ }
+ else if (t->con.mode & CON_AXIS1) {
+ VECCOPY(c, t->con.mtx[1]);
+ }
+ else if (t->con.mode & CON_AXIS2) {
+ VECCOPY(c, t->con.mtx[2]);
+ }
+ axisProjection(t, c, in, out);
+ }
+ postConstraintChecks(t, out, pvec);
+ VECCOPY(out, pvec);
+ }
+ else {
+ int i=0;
+
+ out[0] = out[1] = out[2] = 0.0f;
+ if (t->con.mode & CON_AXIS0) {
+ out[0] = in[i++];
+ }
+ if (t->con.mode & CON_AXIS1) {
+ out[1] = in[i++];
+ }
+ if (t->con.mode & CON_AXIS2) {
+ out[2] = in[i++];
+ }
+ Mat3MulVecfl(td->axismtx, out);
+ }
+ }
+}
+
+/*
+ * Generic callback for constant spacial constraints applied to resize motion
+ *
+ *
+ */
+
+static void applyAxisConstraintSize(TransInfo *t, TransData *td, float smat[3][3])
+{
+ if (!td && t->con.mode & CON_APPLY) {
+ float tmat[3][3];
+
+ if (!(t->con.mode & CON_AXIS0)) {
+ smat[0][0] = 1.0f;
+ }
+ if (!(t->con.mode & CON_AXIS1)) {
+ smat[1][1] = 1.0f;
+ }
+ if (!(t->con.mode & CON_AXIS2)) {
+ smat[2][2] = 1.0f;
+ }
+
+ Mat3MulMat3(tmat, smat, t->con.imtx);
+ Mat3MulMat3(smat, t->con.mtx, tmat);
+ }
+}
+
+/*
+ * Callback for object based spacial constraints applied to resize motion
+ *
+ *
+ */
+
+static void applyObjectConstraintSize(TransInfo *t, TransData *td, float smat[3][3])
+{
+ if (td && t->con.mode & CON_APPLY) {
+ float tmat[3][3];
+ float imat[3][3];
+
+ Mat3Inv(imat, td->axismtx);
+
+ if (!(t->con.mode & CON_AXIS0)) {
+ smat[0][0] = 1.0f;
+ }
+ if (!(t->con.mode & CON_AXIS1)) {
+ smat[1][1] = 1.0f;
+ }
+ if (!(t->con.mode & CON_AXIS2)) {
+ smat[2][2] = 1.0f;
+ }
+
+ Mat3MulMat3(tmat, smat, imat);
+ Mat3MulMat3(smat, td->axismtx, tmat);
+ }
+}
+
+/*
+ * Generic callback for constant spacial constraints applied to rotations
+ *
+ * The rotation axis is copied into VEC.
+ *
+ * In the case of single axis constraints, the rotation axis is directly the one constrained to.
+ * For planar constraints (2 axis), the rotation axis is the normal of the plane.
+ *
+ * The following only applies when CON_NOFLIP is not set.
+ * The vector is then modified to always point away from the screen (in global space)
+ * This insures that the rotation is always logically following the mouse.
+ * (ie: not doing counterclockwise rotations when the mouse moves clockwise).
+ */
+
+static void applyAxisConstraintRot(TransInfo *t, TransData *td, float vec[3], float *angle)
+{
+ if (!td && t->con.mode & CON_APPLY) {
+ int mode = t->con.mode & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
+
+ switch(mode) {
+ case CON_AXIS0:
+ case (CON_AXIS1|CON_AXIS2):
+ VECCOPY(vec, t->con.mtx[0]);
+ break;
+ case CON_AXIS1:
+ case (CON_AXIS0|CON_AXIS2):
+ VECCOPY(vec, t->con.mtx[1]);
+ break;
+ case CON_AXIS2:
+ case (CON_AXIS0|CON_AXIS1):
+ VECCOPY(vec, t->con.mtx[2]);
+ break;
+ }
+ /* don't flip axis if asked to or if num input */
+ if (angle && (mode & CON_NOFLIP) == 0 && hasNumInput(&t->num) == 0) {
+ if (Inpf(vec, t->viewinv[2]) > 0.0f) {
+ *angle = -(*angle);
+ }
+ }
+ }
+}
+
+/*
+ * Callback for object based spacial constraints applied to rotations
+ *
+ * The rotation axis is copied into VEC.
+ *
+ * In the case of single axis constraints, the rotation axis is directly the one constrained to.
+ * For planar constraints (2 axis), the rotation axis is the normal of the plane.
+ *
+ * The following only applies when CON_NOFLIP is not set.
+ * The vector is then modified to always point away from the screen (in global space)
+ * This insures that the rotation is always logically following the mouse.
+ * (ie: not doing counterclockwise rotations when the mouse moves clockwise).
+ */
+
+static void applyObjectConstraintRot(TransInfo *t, TransData *td, float vec[3], float *angle)
+{
+ if (t->con.mode & CON_APPLY) {
+ int mode = t->con.mode & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
+
+ /* on setup call, use first object */
+ if (td == NULL) {
+ td= t->data;
+ }
+
+ switch(mode) {
+ case CON_AXIS0:
+ case (CON_AXIS1|CON_AXIS2):
+ VECCOPY(vec, td->axismtx[0]);
+ break;
+ case CON_AXIS1:
+ case (CON_AXIS0|CON_AXIS2):
+ VECCOPY(vec, td->axismtx[1]);
+ break;
+ case CON_AXIS2:
+ case (CON_AXIS0|CON_AXIS1):
+ VECCOPY(vec, td->axismtx[2]);
+ break;
+ }
+ if (angle && (mode & CON_NOFLIP) == 0 && hasNumInput(&t->num) == 0) {
+ if (Inpf(vec, t->viewinv[2]) > 0.0f) {
+ *angle = -(*angle);
+ }
+ }
+ }
+}
+
+/*--------------------- INTERNAL SETUP CALLS ------------------*/
+
+void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[]) {
+ strncpy(t->con.text + 1, text, 48);
+ Mat3CpyMat3(t->con.mtx, space);
+ t->con.mode = mode;
+ getConstraintMatrix(t);
+
+ startConstraint(t);
+
+ t->con.drawExtra = NULL;
+ t->con.applyVec = applyAxisConstraintVec;
+ t->con.applySize = applyAxisConstraintSize;
+ t->con.applyRot = applyAxisConstraintRot;
+ t->redraw = 1;
+}
+
+void setLocalConstraint(TransInfo *t, int mode, const char text[]) {
+ if (t->flag & T_EDIT) {
+ float obmat[3][3];
+ Mat3CpyMat4(obmat, G.obedit->obmat);
+ setConstraint(t, obmat, mode|CON_LOCAL, text);
+ }
+ else {
+ if (t->total == 1) {
+ setConstraint(t, t->data->axismtx, mode|CON_LOCAL, text);
+ }
+ else {
+ strncpy(t->con.text + 1, text, 48);
+ Mat3CpyMat3(t->con.mtx, t->data->axismtx);
+ t->con.mode = mode|CON_LOCAL;
+ getConstraintMatrix(t);
+
+ startConstraint(t);
+
+ t->con.drawExtra = drawObjectConstraint;
+ t->con.applyVec = applyObjectConstraintVec;
+ t->con.applySize = applyObjectConstraintSize;
+ t->con.applyRot = applyObjectConstraintRot;
+ t->redraw = 1;
+ }
+ }
+}
+
+/*
+ Set the constraint according to the user defined orientation
+
+ ftext is a format string passed to sprintf. It will add the name of
+ the orientation where %s is (logically).
+*/
+void setUserConstraint(TransInfo *t, int mode, const char ftext[]) {
+ char text[40];
+ short twmode= (t->spacetype==SPACE_VIEW3D)? ((View3D*)t->view)->twmode: V3D_MANIP_GLOBAL;
+
+ switch(twmode) {
+ case V3D_MANIP_GLOBAL:
+ /*
+ sprintf(text, ftext, "global");
+ Mat3One(mtx);
+ setConstraint(t, mtx, mode, text);
+ break;
+ */
+ case V3D_MANIP_LOCAL:
+ sprintf(text, ftext, "local");
+ setLocalConstraint(t, mode, text);
+ break;
+ case V3D_MANIP_NORMAL:
+ sprintf(text, ftext, "normal");
+ setConstraint(t, t->spacemtx, mode, text);
+ break;
+ case V3D_MANIP_VIEW:
+ sprintf(text, ftext, "view");
+ setConstraint(t, t->spacemtx, mode, text);
+ break;
+ default: /* V3D_MANIP_CUSTOM */
+ sprintf(text, ftext, t->spacename);
+ setConstraint(t, t->spacemtx, mode, text);
+ break;
+ }
+
+ t->con.mode |= CON_USER;
+}
+
+/*--------------------- EXTERNAL SETUP CALLS ------------------*/
+
+void BIF_setLocalLockConstraint(char axis, char *text) {
+ TransInfo *t = BIF_GetTransInfo();
+
+ if (t->total == 0) {
+ return;
+ }
+
+ switch (axis) {
+ case 'x':
+ setLocalConstraint(t, (CON_AXIS1|CON_AXIS2), text);
+ break;
+ case 'y':
+ setLocalConstraint(t, (CON_AXIS0|CON_AXIS2), text);
+ break;
+ case 'z':
+ setLocalConstraint(t, (CON_AXIS0|CON_AXIS1), text);
+ break;
+ }
+}
+
+void BIF_setLocalAxisConstraint(char axis, char *text) {
+ TransInfo *t = BIF_GetTransInfo();
+
+ if (t->total == 0) {
+ return;
+ }
+
+ switch (axis) {
+ case 'X':
+ setLocalConstraint(t, CON_AXIS0, text);
+ break;
+ case 'Y':
+ setLocalConstraint(t, CON_AXIS1, text);
+ break;
+ case 'Z':
+ setLocalConstraint(t, CON_AXIS2, text);
+ break;
+ }
+}
+
+/* text is optional, for header print */
+void BIF_setSingleAxisConstraint(float vec[3], char *text) {
+ TransInfo *t = BIF_GetTransInfo();
+ float space[3][3], v[3];
+
+ if (t->total == 0) {
+ return;
+ }
+
+ VECCOPY(space[0], vec);
+
+ v[0] = vec[2];
+ v[1] = vec[0];
+ v[2] = vec[1];
+
+ Crossf(space[1], vec, v);
+ Crossf(space[2], vec, space[1]);
+ Mat3Ortho(space);
+
+ Mat3CpyMat3(t->con.mtx, space);
+ t->con.mode = CON_AXIS0;
+
+ getConstraintMatrix(t);
+
+ startConstraint(t);
+
+ /* start copying with an offset of 1, to reserve a spot for the SPACE char */
+ if(text)
+ {
+ strncpy(t->con.text+1, text, 48); /* 50 in struct */
+ }
+ else
+ {
+ t->con.text[1] = '\0'; /* No text */
+ }
+
+ t->con.drawExtra = NULL;
+ t->con.applyVec = applyAxisConstraintVec;
+ t->con.applySize = applyAxisConstraintSize;
+ t->con.applyRot = applyAxisConstraintRot;
+ t->redraw = 1;
+}
+
+void BIF_setDualAxisConstraint(float vec1[3], float vec2[3], char *text) {
+ TransInfo *t = BIF_GetTransInfo();
+ float space[3][3];
+
+ if (t->total == 0) {
+ return;
+ }
+
+ VECCOPY(space[0], vec1);
+ VECCOPY(space[1], vec2);
+ Crossf(space[2], space[0], space[1]);
+ Mat3Ortho(space);
+
+ Mat3CpyMat3(t->con.mtx, space);
+ t->con.mode = CON_AXIS0|CON_AXIS1;
+
+ getConstraintMatrix(t);
+
+ startConstraint(t);
+
+ /* start copying with an offset of 1, to reserve a spot for the SPACE char */
+ if(text)
+ {
+ strncpy(t->con.text+1, text, 48); /* 50 in struct */
+ }
+ else
+ {
+ t->con.text[1] = '\0'; /* No text */
+ }
+
+ t->con.drawExtra = NULL;
+ t->con.applyVec = applyAxisConstraintVec;
+ t->con.applySize = applyAxisConstraintSize;
+ t->con.applyRot = applyAxisConstraintRot;
+ t->redraw = 1;
+}
+
+/*----------------- DRAWING CONSTRAINTS -------------------*/
+
+void BIF_drawConstraint(void)
+{
+ TransInfo *t = BIF_GetTransInfo();
+ TransCon *tc = &(t->con);
+
+ if (t->spacetype!=SPACE_VIEW3D)
+ return;
+ if (!(tc->mode & CON_APPLY))
+ return;
+ if (t->flag & T_USES_MANIPULATOR)
+ return;
+ if (t->flag & T_NO_CONSTRAINT)
+ return;
+
+ /* nasty exception for Z constraint in camera view */
+ // TRANSFORM_FIX_ME
+// if((t->flag & T_OBJECT) && G.vd->camera==OBACT && G.vd->persp==V3D_CAMOB)
+// return;
+
+ if (tc->drawExtra) {
+ tc->drawExtra(t);
+ }
+ else {
+ if (tc->mode & CON_SELECT) {
+ float vec[3];
+ char col2[3] = {255,255,255};
+ convertViewVec(t, vec, (short)(t->mval[0] - t->con.imval[0]), (short)(t->mval[1] - t->con.imval[1]));
+ VecAddf(vec, vec, tc->center);
+
+ drawLine(tc->center, tc->mtx[0], 'x', 0);
+ drawLine(tc->center, tc->mtx[1], 'y', 0);
+ drawLine(tc->center, tc->mtx[2], 'z', 0);
+
+ glColor3ubv((GLubyte *)col2);
+
+ glDisable(GL_DEPTH_TEST);
+ setlinestyle(1);
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(tc->center);
+ glVertex3fv(vec);
+ glEnd();
+ setlinestyle(0);
+ // TRANSFORM_FIX_ME
+ //if(G.vd->zbuf)
+ glEnable(GL_DEPTH_TEST);
+ }
+
+ if (tc->mode & CON_AXIS0) {
+ drawLine(tc->center, tc->mtx[0], 'x', DRAWLIGHT);
+ }
+ if (tc->mode & CON_AXIS1) {
+ drawLine(tc->center, tc->mtx[1], 'y', DRAWLIGHT);
+ }
+ if (tc->mode & CON_AXIS2) {
+ drawLine(tc->center, tc->mtx[2], 'z', DRAWLIGHT);
+ }
+ }
+}
+
+/* called from drawview.c, as an extra per-window draw option */
+void BIF_drawPropCircle()
+{
+ TransInfo *t = BIF_GetTransInfo();
+
+ if (t->flag & T_PROP_EDIT) {
+ // TRANSFORM_FIX_ME
+#if 0
+ float tmat[4][4], imat[4][4];
+
+ BIF_ThemeColor(TH_GRID);
+
+ /* if editmode we need to go into object space */
+ if(G.obedit && t->spacetype == SPACE_VIEW3D)
+ mymultmatrix(G.obedit->obmat);
+
+ mygetmatrix(tmat);
+ Mat4Invert(imat, tmat);
+
+ set_inverted_drawing(1);
+ drawcircball(GL_LINE_LOOP, t->center, t->propsize, imat);
+ set_inverted_drawing(0);
+
+ /* if editmode we restore */
+ if(G.obedit && t->spacetype == SPACE_VIEW3D)
+ myloadmatrix(G.vd->viewmat);
+#endif
+ }
+}
+
+void BIF_getPropCenter(float *center)
+{
+ TransInfo *t = BIF_GetTransInfo();
+
+ if (t && t->flag & T_PROP_EDIT) {
+ VECCOPY(center, t->center);
+ }
+ else
+ center[0] = center[1] = center[2] = 0.0f;
+}
+static void drawObjectConstraint(TransInfo *t) {
+ int i;
+ TransData * td = t->data;
+
+ /* Draw the first one lighter because that's the one who controls the others.
+ Meaning the transformation is projected on that one and just copied on the others
+ constraint space.
+ In a nutshell, the object with light axis is controlled by the user and the others follow.
+ Without drawing the first light, users have little clue what they are doing.
+ */
+ if (t->con.mode & CON_AXIS0) {
+ drawLine(td->ob->obmat[3], td->axismtx[0], 'x', DRAWLIGHT);
+ }
+ if (t->con.mode & CON_AXIS1) {
+ drawLine(td->ob->obmat[3], td->axismtx[1], 'y', DRAWLIGHT);
+ }
+ if (t->con.mode & CON_AXIS2) {
+ drawLine(td->ob->obmat[3], td->axismtx[2], 'z', DRAWLIGHT);
+ }
+
+ td++;
+
+ for(i=1;i<t->total;i++,td++) {
+ if (t->con.mode & CON_AXIS0) {
+ drawLine(td->ob->obmat[3], td->axismtx[0], 'x', 0);
+ }
+ if (t->con.mode & CON_AXIS1) {
+ drawLine(td->ob->obmat[3], td->axismtx[1], 'y', 0);
+ }
+ if (t->con.mode & CON_AXIS2) {
+ drawLine(td->ob->obmat[3], td->axismtx[2], 'z', 0);
+ }
+ }
+}
+
+/*--------------------- START / STOP CONSTRAINTS ---------------------- */
+
+void startConstraint(TransInfo *t) {
+ t->con.mode |= CON_APPLY;
+ *t->con.text = ' ';
+ t->num.idx_max = MIN2(getConstraintSpaceDimension(t) - 1, t->idx_max);
+}
+
+void stopConstraint(TransInfo *t) {
+ t->con.mode &= ~(CON_APPLY|CON_SELECT);
+ *t->con.text = '\0';
+ t->num.idx_max = t->idx_max;
+}
+
+void getConstraintMatrix(TransInfo *t)
+{
+ float mat[3][3];
+ Mat3Inv(t->con.imtx, t->con.mtx);
+ Mat3One(t->con.pmtx);
+
+ if (!(t->con.mode & CON_AXIS0)) {
+ t->con.pmtx[0][0] =
+ t->con.pmtx[0][1] =
+ t->con.pmtx[0][2] = 0.0f;
+ }
+
+ if (!(t->con.mode & CON_AXIS1)) {
+ t->con.pmtx[1][0] =
+ t->con.pmtx[1][1] =
+ t->con.pmtx[1][2] = 0.0f;
+ }
+
+ if (!(t->con.mode & CON_AXIS2)) {
+ t->con.pmtx[2][0] =
+ t->con.pmtx[2][1] =
+ t->con.pmtx[2][2] = 0.0f;
+ }
+
+ Mat3MulMat3(mat, t->con.pmtx, t->con.imtx);
+ Mat3MulMat3(t->con.pmtx, t->con.mtx, mat);
+}
+
+/*------------------------- MMB Select -------------------------------*/
+
+void initSelectConstraint(TransInfo *t, float mtx[3][3])
+{
+ Mat3CpyMat3(t->con.mtx, mtx);
+ t->con.mode |= CON_APPLY;
+ t->con.mode |= CON_SELECT;
+ t->con.mode &= ~CON_LOCAL;
+
+ setNearestAxis(t);
+ t->con.drawExtra = NULL;
+ t->con.applyVec = applyAxisConstraintVec;
+ t->con.applySize = applyAxisConstraintSize;
+ t->con.applyRot = applyAxisConstraintRot;
+}
+
+void selectConstraint(TransInfo *t) {
+ if (t->con.mode & CON_SELECT) {
+ setNearestAxis(t);
+ startConstraint(t);
+ }
+}
+
+void postSelectConstraint(TransInfo *t)
+{
+ if (!(t->con.mode & CON_SELECT))
+ return;
+
+ t->con.mode &= ~CON_AXIS0;
+ t->con.mode &= ~CON_AXIS1;
+ t->con.mode &= ~CON_AXIS2;
+ t->con.mode &= ~CON_SELECT;
+
+ setNearestAxis(t);
+
+ startConstraint(t);
+ t->redraw = 1;
+}
+
+static void setNearestAxis2d(TransInfo *t)
+{
+ /* no correction needed... just use whichever one is lower */
+ if ( abs(t->mval[0]-t->con.imval[0]) < abs(t->mval[1]-t->con.imval[1]) ) {
+ t->con.mode |= CON_AXIS1;
+ sprintf(t->con.text, " along Y axis");
+ }
+ else {
+ t->con.mode |= CON_AXIS0;
+ sprintf(t->con.text, " along X axis");
+ }
+}
+
+static void setNearestAxis3d(TransInfo *t)
+{
+ wmEvent *event = t->event;
+ float zfac;
+ float mvec[3], axis[3], proj[3];
+ float len[3];
+ int i, icoord[2];
+
+ /* calculate mouse movement */
+ mvec[0] = (float)(t->mval[0] - t->con.imval[0]);
+ mvec[1] = (float)(t->mval[1] - t->con.imval[1]);
+ mvec[2] = 0.0f;
+
+ /* we need to correct axis length for the current zoomlevel of view,
+ this to prevent projected values to be clipped behind the camera
+ and to overflow the short integers.
+ The formula used is a bit stupid, just a simplification of the substraction
+ of two 2D points 30 pixels apart (that's the last factor in the formula) after
+ projecting them with window_to_3d and then get the length of that vector.
+ */
+ zfac= t->persmat[0][3]*t->center[0]+ t->persmat[1][3]*t->center[1]+ t->persmat[2][3]*t->center[2]+ t->persmat[3][3];
+ zfac = VecLength(t->persinv[0]) * 2.0f/t->ar->winx * zfac * 30.0f;
+
+ for (i = 0; i<3; i++) {
+ VECCOPY(axis, t->con.mtx[i]);
+
+ VecMulf(axis, zfac);
+ /* now we can project to get window coordinate */
+ VecAddf(axis, axis, t->con.center);
+ projectIntView(t, axis, icoord);
+
+ axis[0] = (float)(icoord[0] - t->center2d[0]);
+ axis[1] = (float)(icoord[1] - t->center2d[1]);
+ axis[2] = 0.0f;
+
+ if (Normalize(axis) != 0.0f) {
+ Projf(proj, mvec, axis);
+ VecSubf(axis, mvec, proj);
+ len[i] = Normalize(axis);
+ }
+ else {
+ len[i] = 10000000000.0f;
+ }
+ }
+
+ if (len[0] <= len[1] && len[0] <= len[2]) {
+ if (event->shift) {
+ t->con.mode |= (CON_AXIS1|CON_AXIS2);
+ sprintf(t->con.text, " locking %s X axis", t->spacename);
+ }
+ else {
+ t->con.mode |= CON_AXIS0;
+ sprintf(t->con.text, " along %s X axis", t->spacename);
+ }
+ }
+ else if (len[1] <= len[0] && len[1] <= len[2]) {
+ if (event->shift) {
+ t->con.mode |= (CON_AXIS0|CON_AXIS2);
+ sprintf(t->con.text, " locking %s Y axis", t->spacename);
+ }
+ else {
+ t->con.mode |= CON_AXIS1;
+ sprintf(t->con.text, " along %s Y axis", t->spacename);
+ }
+ }
+ else if (len[2] <= len[1] && len[2] <= len[0]) {
+ if (event->shift) {
+ t->con.mode |= (CON_AXIS0|CON_AXIS1);
+ sprintf(t->con.text, " locking %s Z axis", t->spacename);
+ }
+ else {
+ t->con.mode |= CON_AXIS2;
+ sprintf(t->con.text, " along %s Z axis", t->spacename);
+ }
+ }
+}
+
+void setNearestAxis(TransInfo *t)
+{
+ /* clear any prior constraint flags */
+ t->con.mode &= ~CON_AXIS0;
+ t->con.mode &= ~CON_AXIS1;
+ t->con.mode &= ~CON_AXIS2;
+
+ /* constraint setting - depends on spacetype */
+ if (t->spacetype == SPACE_VIEW3D) {
+ /* 3d-view */
+ setNearestAxis3d(t);
+ }
+ else {
+ /* assume that this means a 2D-Editor */
+ setNearestAxis2d(t);
+ }
+
+ getConstraintMatrix(t);
+}
+
+/*-------------- HELPER FUNCTIONS ----------------*/
+
+char constraintModeToChar(TransInfo *t) {
+ if ((t->con.mode & CON_APPLY)==0) {
+ return '\0';
+ }
+ switch (t->con.mode & (CON_AXIS0|CON_AXIS1|CON_AXIS2)) {
+ case (CON_AXIS0):
+ case (CON_AXIS1|CON_AXIS2):
+ return 'X';
+ case (CON_AXIS1):
+ case (CON_AXIS0|CON_AXIS2):
+ return 'Y';
+ case (CON_AXIS2):
+ case (CON_AXIS0|CON_AXIS1):
+ return 'Z';
+ default:
+ return '\0';
+ }
+}
+
+
+int isLockConstraint(TransInfo *t) {
+ int mode = t->con.mode;
+
+ if ( (mode & (CON_AXIS0|CON_AXIS1)) == (CON_AXIS0|CON_AXIS1))
+ return 1;
+
+ if ( (mode & (CON_AXIS1|CON_AXIS2)) == (CON_AXIS1|CON_AXIS2))
+ return 1;
+
+ if ( (mode & (CON_AXIS0|CON_AXIS2)) == (CON_AXIS0|CON_AXIS2))
+ return 1;
+
+ return 0;
+}
+
+/*
+ * Returns the dimension of the constraint space.
+ *
+ * For that reason, the flags always needs to be set to properly evaluate here,
+ * even if they aren't actually used in the callback function. (Which could happen
+ * for weird constraints not yet designed. Along a path for example.)
+ */
+
+int getConstraintSpaceDimension(TransInfo *t)
+{
+ int n = 0;
+
+ if (t->con.mode & CON_AXIS0)
+ n++;
+
+ if (t->con.mode & CON_AXIS1)
+ n++;
+
+ if (t->con.mode & CON_AXIS2)
+ n++;
+
+ return n;
+/*
+ Someone willing to do it criptically could do the following instead:
+
+ return t->con & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
+
+ Based on the assumptions that the axis flags are one after the other and start at 1
+*/
+}