Update project files to compile and link with newest changes (editmesh refactoring)
authorNathan Letwory <nathan@letworyinteractive.com>
Sun, 19 Sep 2004 13:46:43 +0000 (13:46 +0000)
committerNathan Letwory <nathan@letworyinteractive.com>
Sun, 19 Sep 2004 13:46:43 +0000 (13:46 +0000)
projectfiles_vc7/blender/BPY_python/BPY_python.vcproj
projectfiles_vc7/blender/blender.vcproj
projectfiles_vc7/blender/src/BL_src.vcproj
projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj

index 6c374d3a69ac736c24df593dc8d2916600cfb198..b3a0bfd6c606cc1115777ea3d25d1bc9a7705ea5 100644 (file)
@@ -66,7 +66,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\blenkernel,..\..\..\source\blender\makesdna,..\..\..\source\blender\include,..\..\..\source\blender\blenlib,..\..\..\source\blender\imbuf,..\..\..\source\blender\img,..\..\..\..\lib\windows\bmfont\include,..\..\source\blender\misc,..\..\..\lib\windows\guardedalloc\include,..\..\source\blender\blenlib,..\..\source\kernel\gen_messaging,..\..\source\blender\include,..\..\source\blender,..\..\source\blender\makesdna,..\..\source\blender\blenkernel,..\..\source\blender\blenloader,..\..\source\blender\bpython\include,..\..\source\blender\imbuf,..\..\source\blender\render\extern\include,..\..\source\blender\radiosity\extern\include,..\..\source\kernel\gen_system,..\..\source\blender\renderconverter\,..\..\source\blender\renderui\,C:\blender\source\blender\python,C:\blender\intern\decimation\extern,C:\blender\intern\bsp\extern,C:\blender\intern\ghost,C:\blender\intern\SoundSystem,C:\blender\intern\bmfont,C:\blender\intern\moto\include,C:\blender\intern\string,C:\QT6 SDK (Win)\Interfaces &amp; Libraries\QTDevWin\CIncludes,C:\blender\intern\iksolver\extern,C:\blender\intern\guardedalloc,..\..\source\blender\python,../../../../lib/windows/bsp/include,..\..\..\source\blender\renderconverter,..\..\..\source\blender\render\extern\include,..\..\..\source\blender\avi,..\..\..\source\kernel\gen_system,..\..\..\source\blender\blenloader,..\..\..\source\blender,..\..\..\source\blender\bpython\include,../../../source/gameengine\SoundSystem\,../../../../lib/windows/iksolver/include,..\..\..\source\blender\python"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.3;..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\imbuf;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\blender\img;..\..\..\..\lib\windows\bmfont\include;..\..\source\blender\misc;..\..\..\lib\windows\guardedalloc\include;..\..\source\blender\blenlib;..\..\source\kernel\gen_messaging;..\..\source\blender\include;..\..\source\blender;..\..\source\blender\makesdna;..\..\source\blender\blenkernel;..\..\source\blender\blenloader;..\..\source\blender\bpython\include;..\..\source\blender\imbuf;..\..\source\blender\render\extern\include;..\..\source\blender\radiosity\extern\include;..\..\source\kernel\gen_system;..\..\source\blender\renderconverter\;..\..\source\blender\renderui\;C:\blender\source\blender\python;C:\blender\intern\decimation\extern;C:\blender\intern\bsp\extern;C:\blender\intern\ghost;C:\blender\intern\SoundSystem;C:\blender\intern\bmfont;C:\blender\intern\moto\include;C:\blender\intern\string;&quot;C:\QT6 SDK (Win)\Interfaces &amp; Libraries\QTDevWin\CIncludes&quot;;C:\blender\intern\iksolver\extern;C:\blender\intern\guardedalloc;..\..\source\blender\python;../../../../lib/windows/bsp/include;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\avi;..\..\..\source\kernel\gen_system;..\..\..\source\blender\blenloader;..\..\..\source\blender;..\..\..\source\blender\bpython\include;../../../source/gameengine\SoundSystem\;../../../../lib/windows/iksolver/include;..\..\..\source\blender\python"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                        <File
                                RelativePath="..\..\..\source\blender\python\api2_2x\Camera.c">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\python\api2_2x\Camera.c">
                        </File>
+                       <File
+                               RelativePath="..\..\..\source\blender\python\api2_2x\CurNurb.c">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\blender\python\api2_2x\Curve.c">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\python\api2_2x\Curve.c">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\python\api2_2x\rgbTuple.c">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\python\api2_2x\rgbTuple.c">
                        </File>
+                       <File
+                               RelativePath="..\..\..\source\blender\python\api2_2x\sceneRadio.c">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\blender\python\api2_2x\sceneRender.c">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\python\api2_2x\sceneRender.c">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\python\api2_2x\Camera.h">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\python\api2_2x\Camera.h">
                        </File>
+                       <File
+                               RelativePath="..\..\..\source\blender\python\api2_2x\CurNurb.h">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\blender\python\api2_2x\Curve.h">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\python\api2_2x\Curve.h">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\python\api2_2x\rgbTuple.h">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\python\api2_2x\rgbTuple.h">
                        </File>
+                       <File
+                               RelativePath="..\..\..\source\blender\python\api2_2x\sceneRadio.h">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\blender\python\api2_2x\sceneRender.h">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\python\api2_2x\sceneRender.h">
                        </File>
index 3b689b58d61eebbf5538e1ffb4f9b9838131c300..74682c2eec325e39b8da672809bce1c515f35ef9 100644 (file)
@@ -40,7 +40,7 @@
                        <Tool
                                Name="VCLinkerTool"
                                AdditionalOptions="/MACHINE:I386"
                        <Tool
                                Name="VCLinkerTool"
                                AdditionalOptions="/MACHINE:I386"
-                               AdditionalDependencies="SDL.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.lib libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libdecimation.lib libiksolver.lib libopennl.lib libpng_st.lib libz_st.lib libmoto.lib PHY_Sumo.lib solid.lib qhull.lib"
+                               AdditionalDependencies="SDL.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.lib libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libdecimation.lib libiksolver.lib libopennl.lib libpng_st.lib libz_st.lib libmoto.lib PHY_Sumo.lib solid.lib qhull.lib python23.lib"
                                ShowProgress="0"
                                OutputFile="..\..\bin\blender.exe"
                                LinkIncremental="1"
                                ShowProgress="0"
                                OutputFile="..\..\bin\blender.exe"
                                LinkIncremental="1"
index 4f137c55d0426ebb1becd38c8d856923547f3324..40e21d0e872a795fdc8a9f79310ae119de840521 100644 (file)
@@ -21,7 +21,7 @@
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\sdl\include\;..\..\..\source\blender\img;..\..\..\source\blender\renderui;..\..\..\..\lib\windows\soundsystem\include\;..\..\..\..\lib\windows\python\include\python2.0\;..\..\..\..\lib\windows\bmfont\include;..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\blender\renderconverter;..\..\..\source\blender\verify;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\ftfont;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\kernel\gen_system;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenlib;..\..\..\source\blender\misc;..\..\..\source\blender\python;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\include;..\..\..\source\blender;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\network;..\..\..\..\lib\windows\decimation\include;..\..\..\source\blender\blenpluginapi\;..\..\..\..\lib\windows\blenkey\include;..\..\..\..\lib\windows\ghost\include;..\..\..\..\lib\windows\bsp\include;..\..\..\..\lib\windows\QTDevWin\CIncludes"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\sdl\include\;..\..\..\source\blender\img;..\..\..\source\blender\renderui;..\..\..\..\lib\windows\soundsystem\include\;..\..\..\..\lib\windows\python\include\python2.0\;..\..\..\..\lib\windows\bmfont\include;..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\blender\renderconverter;..\..\..\source\blender\verify;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\ftfont;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\kernel\gen_system;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenlib;..\..\..\source\blender\misc;..\..\..\source\blender\python;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\include;..\..\..\source\blender;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\network;..\..\..\..\lib\windows\decimation\include;..\..\..\source\blender\blenpluginapi\;..\..\..\..\lib\windows\blenkey\include;..\..\..\..\lib\windows\ghost\include;..\..\..\..\lib\windows\opennl\include;..\..\..\..\lib\windows\bsp\include;..\..\..\..\lib\windows\QTDevWin\CIncludes"
                                PreprocessorDefinitions="NDEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER=1;WITH_QUICKTIME;INTERNATIONAL"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                PreprocessorDefinitions="NDEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER=1;WITH_QUICKTIME;INTERNATIONAL"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                        <File
                                RelativePath="..\..\..\source\blender\src\editmesh.c">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\src\editmesh.c">
                        </File>
+                       <File
+                               RelativePath="..\..\..\source\blender\src\editmesh_add.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\source\blender\src\editmesh_lib.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\source\blender\src\editmesh_loop.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\source\blender\src\editmesh_mods.c">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\source\blender\src\editmesh_tools.c">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\blender\src\editnla.c">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\src\editnla.c">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\src\mainqueue.c">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\src\mainqueue.c">
                        </File>
+                       <File
+                               RelativePath="..\..\..\source\blender\src\meshtools.c">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\blender\src\mywindow.c">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\src\mywindow.c">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\src\toolbox.c">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\src\toolbox.c">
                        </File>
+                       <File
+                               RelativePath="..\..\..\source\blender\src\unwrapper.c">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\blender\src\usiblender.c">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\src\usiblender.c">
                        </File>
index 02f39f7fe4558ae64651b9d80895acc4b00e5321..513cf80f1540658baf4622d444fb565d7ba9e353 100644 (file)
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2;..\..\..\source\gameengine\physics\common\dummy;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\moto\include;..\..\..\source\kernel\gen_system;..\..\..\..\lib\windows\SoundSystem\include;..\..\..\source\blender\python;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\network;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\BlOde;..\..\..\extern\solid;..\..\..\..\lib\windows\solid\include"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2;..\..\..\source\gameengine\physics\common\dummy;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\moto\include;..\..\..\source\kernel\gen_system;..\..\..\..\lib\windows\SoundSystem\include;..\..\..\source\blender\python;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\network;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\BlOde;..\..\..\extern\solid;..\..\..\..\lib\windows\solid\include"
                                PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"