and showing unneeded triangles (+ buttons in Boids Brain).
uiBut *uiDefPulldownBut(uiBlock *block, uiBlockCreateFunc func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefIconTextMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
+uiBut *uiDefIconMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefBlockBut(uiBlock *block, uiBlockCreateFunc func, void *func_arg1, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefBlockButN(uiBlock *block, uiBlockCreateFunc func, void *argN, char *str, short x1, short y1, short x2, short y2, char *tip);
return but;
}
+uiBut *uiDefIconMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, short x1, short y1, short x2, short y2, char *tip)
+{
+ uiBut *but= ui_def_but(block, PULLDOWN, 0, "", x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
+
+ but->icon= (BIFIconID) icon;
+ but->flag |= UI_HAS_ICON;
+ but->flag &=~ UI_ICON_LEFT;
+
+ but->menu_create_func= func;
+ ui_check_but(but);
+
+ return but;
+}
+
/* Block button containing both string label and icon */
uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip)
{
/* menus */
UI_WTYPE_MENU_RADIO,
+ UI_WTYPE_MENU_ICON_RADIO,
UI_WTYPE_MENU_POINTER_LINK,
UI_WTYPE_PULLDOWN,
if(layout->root->type == UI_LAYOUT_HEADER) /* ugly .. */
w -= 10;
- if(icon)
+ if(name[0] && icon)
but= uiDefIconTextMenuBut(block, func, arg, icon, (char*)name, 0, 0, w, h, "");
+ else if(icon)
+ but= uiDefIconMenuBut(block, func, arg, icon, 0, 0, w, h, "");
else
but= uiDefMenuBut(block, func, arg, (char*)name, 0, 0, w, h, "");
/* text space */
rect->xmax -= (rect->ymax-rect->ymin);
+}
+
+static void widget_menuiconbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
+{
+ uiWidgetBase wtb;
+
+ widget_init(&wtb);
+
+ /* half rounded */
+ round_box_edges(&wtb, roundboxalign, rect, 4.0f);
+ /* decoration */
+ widgetbase_draw(&wtb, wcol);
}
static void widget_pulldownbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
wt.wcol_theme= &btheme->tui.wcol_menu;
wt.draw= widget_menubut;
break;
+
+ case UI_WTYPE_MENU_ICON_RADIO:
+ wt.wcol_theme= &btheme->tui.wcol_menu;
+ wt.draw= widget_menuiconbut;
+ break;
case UI_WTYPE_MENU_POINTER_LINK:
wt.wcol_theme= &btheme->tui.wcol_menu;
wt.draw= widget_menubut;
break;
-
case UI_WTYPE_PULLDOWN:
wt.wcol_theme= &btheme->tui.wcol_pulldown;
wt.draw= widget_pulldownbut;
case MENU:
case BLOCK:
case ICONTEXTROW:
- wt= widget_type(UI_WTYPE_MENU_RADIO);
+ if(!but->str[0] && but->icon)
+ wt= widget_type(UI_WTYPE_MENU_ICON_RADIO);
+ else
+ wt= widget_type(UI_WTYPE_MENU_RADIO);
break;
case PULLDOWN: