Enable shader model 3.0 shaders for mingw compilers
authorAntony Riakiotakis <kalast@gmail.com>
Sat, 1 Sep 2012 14:53:01 +0000 (14:53 +0000)
committerAntony Riakiotakis <kalast@gmail.com>
Sat, 1 Sep 2012 14:53:01 +0000 (14:53 +0000)
build_files/scons/config/win32-mingw-config.py
build_files/scons/config/win64-mingw-config.py

index 723651971d04f7f6833ee0a6327a2f5e5bb9b377..d46aaca5a07e4a99407c3ba3ebcf35b3073e2543 100644 (file)
@@ -172,7 +172,7 @@ BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse']
 #CUDA
 WITH_BF_CYCLES_CUDA_BINARIES = False
 #BF_CYCLES_CUDA_NVCC = "" # Path to the nvidia compiler
-BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21'] # don't build sm_13 until the compile can fit in 32bit process again :)
+BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_13', 'sm_20', 'sm_21', 'sm_30']
 
 ##
 CC = 'gcc'
index ffd37065e3553d0c5097dd29bbf151be8bc62210..66ec65bb6ca9e7b5bff9df2cd5e1407e614a3d31 100644 (file)
@@ -151,7 +151,7 @@ BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib'
 WITH_BF_CYCLES = True
 WITH_BF_CYCLES_CUDA_BINARIES = False
 BF_CYCLES_CUDA_NVCC = "" # Path to the NVIDIA CUDA compiler
-BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_13', 'sm_20', 'sm_21']
+BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_13', 'sm_20', 'sm_21', 'sm_30']
 
 WITH_BF_OIIO = True
 BF_OIIO = LIBDIR + '/openimageio'