MSVC project files updated for ffmpeg 0.5 and armature. You must also update lib...
authorBenoit Bolsee <benoit.bolsee@online.be>
Sun, 22 Mar 2009 23:39:36 +0000 (23:39 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Sun, 22 Mar 2009 23:39:36 +0000 (23:39 +0000)
extern/bullet2/make/msvc_9_0/Bullet.vcproj
projectfiles_vc9/blender/blender.vcproj
projectfiles_vc9/blender/src/BL_src.vcproj
projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj
projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj

index 6ec064913a59a6aa9d4c615cfd871be5a3831e46..3130835fdc81a2ed21e18731670ae96343a631ee 100644 (file)
                                <Filter\r
                                        Name="Dynamics"\r
                                        >\r
+                                       <File\r
+                                               RelativePath="..\..\src\BulletDynamics\Dynamics\btActionInterface.h"\r
+                                               >\r
+                                       </File>\r
                                        <File\r
                                                RelativePath="..\..\src\BulletDynamics\Dynamics\btContinuousDynamicsWorld.cpp"\r
                                                >\r
index a8c5fb0a5b5ed497b111c96da0bc0a4e864df15a..03f57a90c441abdc95ccb03f82590d6b0eaffb90 100644 (file)
@@ -73,7 +73,7 @@
                        <Tool\r
                                Name="VCLinkerTool"\r
                                AdditionalOptions="/MACHINE:I386"\r
-                               AdditionalDependencies="SDL.lib freetype2ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libpng_st.lib zlib.lib python25.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib Half.lib Iex.lib IlmImf.lib Imath.lib IlmThread.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib avdevice-52.lib"\r
+                               AdditionalDependencies="SDL.lib freetype2ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libpng_st.lib zlib.lib python25.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib Half.lib Iex.lib IlmImf.lib Imath.lib IlmThread.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"\r
                                ShowProgress="0"\r
                                OutputFile="..\..\bin\blender.exe"\r
                                LinkIncremental="1"\r
                        <Tool\r
                                Name="VCLinkerTool"\r
                                AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;"\r
-                               AdditionalDependencies="SDL.lib freetype2ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libpng_st.lib zlib.lib python25_d.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib Half.lib Iex.lib Imath.lib IlmImf.lib IlmThread.lib avcodec-51.lib avformat-52.lib avdevice-52.lib avutil-49.lib swscale-0.lib"\r
+                               AdditionalDependencies="SDL.lib freetype2ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libpng_st.lib zlib.lib python25_d.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib Half.lib Iex.lib Imath.lib IlmImf.lib IlmThread.lib avcodec-52.lib avformat-52.lib avdevice-52.lib avutil-50.lib swscale-0.lib"\r
                                ShowProgress="0"\r
                                OutputFile="..\..\bin\debug\blender.exe"\r
                                LinkIncremental="2"\r
index 459bd9f1ed531edd36de6092de3ef7e855cf787b..094fa805db24bafe2b7a12d47741c8e310a53502 100644 (file)
@@ -4,6 +4,7 @@
        Version="9,00"\r
        Name="BL_src"\r
        ProjectGUID="{FB88301F-F725-401B-ACD7-D2ABBF333B71}"\r
+       RootNamespace="BL_src"\r
        TargetFrameworkVersion="131072"\r
        >\r
        <Platforms>\r
                        Name="Source Files"\r
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"\r
                        >\r
-                       <File\r
-                               RelativePath="..\..\..\source\blender\src\autoarmature.c"\r
-                               >\r
-                       </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\src\B.blend.c"\r
                                >\r
                                RelativePath="..\..\..\source\blender\src\editarmature.c"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\src\editarmature_generate.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\src\editarmature_retarget.c"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\src\editarmature_sketch.c"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\src\editconstraint.c"\r
                                >\r
                                RelativePath="..\..\..\source\blender\include\BDR_sculptmode.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\include\BDR_sketch.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\include\BDR_unwrapper.h"\r
                                >\r
                                RelativePath="..\..\..\source\blender\include\BIF_fsmenu.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\include\BIF_generate.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\include\BIF_gl.h"\r
                                >\r
                                RelativePath="..\..\..\source\blender\include\BIF_outliner.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\include\BIF_poselib.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\include\BIF_poseobject.h"\r
                                >\r
                                RelativePath="..\..\..\source\blender\include\BIF_resources.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\include\BIF_retarget.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\include\BIF_retopo.h"\r
                                >\r
                                RelativePath="..\..\..\source\blender\include\BIF_screen.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\include\BIF_sketch.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\include\BIF_space.h"\r
                                >\r
                                RelativePath="..\..\..\source\blender\include\BIF_usiblender.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath="..\..\..\source\blender\include\BIF_verse.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath="..\..\..\source\blender\include\BIF_writeavicodec.h"\r
                                >\r
index fe20152388af7bc4d631c22e9523dc07d05d3f1d..9fa3751c43612afa43c30a661f15167e7b6b3f13 100644 (file)
@@ -72,7 +72,7 @@
                        <Tool\r
                                Name="VCLinkerTool"\r
                                AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;"\r
-                               AdditionalDependencies="odelib.lib fmodvc.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python25_d.lib pthreadVSE2.lib pthreadVC2.lib Half.lib Iex.lib IlmImf.lib IlmThread.lib Imath.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib avdevice-52.lib"\r
+                               AdditionalDependencies="odelib.lib fmodvc.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python25_d.lib pthreadVSE2.lib pthreadVC2.lib Half.lib Iex.lib IlmImf.lib IlmThread.lib Imath.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"\r
                                ShowProgress="0"\r
                                OutputFile="..\..\..\..\bin\debug\blenderplayer.exe"\r
                                LinkIncremental="2"\r
                        <Tool\r
                                Name="VCLinkerTool"\r
                                AdditionalOptions="/MACHINE:I386"\r
-                               AdditionalDependencies="odelib.lib fmodvc.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python25_d.lib pthreadVSE2.lib pthreadVC2.lib Half.lib Iex.lib IlmImf.lib IlmThread.lib Imath.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib avdevice-52.lib"\r
+                               AdditionalDependencies="odelib.lib fmodvc.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python25_d.lib pthreadVSE2.lib pthreadVC2.lib Half.lib Iex.lib IlmImf.lib IlmThread.lib Imath.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"\r
                                OutputFile="..\..\..\..\bin\blenderplayer.exe"\r
                                LinkIncremental="1"\r
                                SuppressStartupBanner="true"\r
index 9d55727e90f0deb51b4157bae41231576c661884..8c22733b4e94a4f2ff176bcab0ac3cb92925710f 100644 (file)
@@ -4,6 +4,7 @@
        Version="9,00"\r
        Name="PHY_Bullet"\r
        ProjectGUID="{E90C7BC2-CF30-4A60-A8F2-0050D592E358}"\r
+       RootNamespace="PHY_Bullet"\r
        Keyword="Win32Proj"\r
        TargetFrameworkVersion="131072"\r
        >\r
@@ -41,7 +42,7 @@
                        <Tool\r
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
-                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"\r
+                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna"\r
                                PreprocessorDefinitions="WIN32;_DEBUG;_LIB"\r
                                MinimalRebuild="false"\r
                                BasicRuntimeChecks="3"\r
                        />\r
                        <Tool\r
                                Name="VCCLCompilerTool"\r
-                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"\r
+                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna"\r
                                PreprocessorDefinitions="WIN32;NDEBUG;_LIB"\r
                                RuntimeLibrary="0"\r
                                UsePrecompiledHeader="0"\r
                        />\r
                        <Tool\r
                                Name="VCCLCompilerTool"\r
-                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"\r
+                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna"\r
                                PreprocessorDefinitions="WIN32;NDEBUG;_LIB"\r
                                RuntimeLibrary="0"\r
                                UsePrecompiledHeader="0"\r
                        <Tool\r
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
-                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"\r
+                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna"\r
                                PreprocessorDefinitions="WIN32;_DEBUG;_LIB"\r
                                MinimalRebuild="false"\r
                                BasicRuntimeChecks="3"\r
                        <Tool\r
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
-                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"\r
+                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna"\r
                                PreprocessorDefinitions="WIN32;_DEBUG;_LIB"\r
                                MinimalRebuild="false"\r
                                BasicRuntimeChecks="3"\r
                        />\r
                        <Tool\r
                                Name="VCCLCompilerTool"\r
-                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"\r
+                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna"\r
                                PreprocessorDefinitions="WIN32;NDEBUG;_LIB"\r
                                RuntimeLibrary="2"\r
                                UsePrecompiledHeader="0"\r