moving nodes would crash because it ran object update functions
authorCampbell Barton <ideasman42@gmail.com>
Mon, 2 Nov 2009 16:55:06 +0000 (16:55 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 2 Nov 2009 16:55:06 +0000 (16:55 +0000)
source/blender/editors/transform/transform_conversions.c

index c85eeb88f9ff19d54cd5886e3f083ff0037aae5f..85ebf725467cee202e858a94eb3d3fab7926f44b 100644 (file)
@@ -4731,6 +4731,9 @@ void special_aftertrans_update(TransInfo *t)
                /* freeSeqData in transform_conversions.c does this
                 * keep here so the else at the end wont run... */
        }
+       else if (t->spacetype == SPACE_NODE) {
+               /* pass */
+       }
        else if (t->spacetype == SPACE_ACTION) {
                SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
                Scene *scene;