/* in front by default */
return 0.000001;
}
+
+/* check equality but with a small tolerance */
+bool is_equal(vec4 p1, vec4 p2)
+{
+ float limit = 0.0001;
+ float x = abs(p1.x - p2.x);
+ float y = abs(p1.y - p2.y);
+ float z = abs(p1.z - p2.z);
+
+ if ((x < limit) && (y < limit) && (z < limit)) {
+ return true;
+ }
+
+ return false;
+}
+
void main(void)
{
float MiterLimit = 0.75;
}
/* generate the start endcap (alpha < 0 used as endcap flag)*/
- if ((P0 == P2) && (color_type == GPENCIL_COLOR_SOLID)){
+ if (is_equal(P0,P2) && (color_type == GPENCIL_COLOR_SOLID)){
mTexCoord = vec2(2, 1);
mColor = vec4(finalColor[1].rgb, finalColor[1].a * -1.0) ;
vec2 svn1 = normalize(sp1 - sp2) * length_a * 4.0;
EmitVertex();
/* generate the end endcap (alpha < 0 used as endcap flag)*/
- if ((P1 == P3) && (color_type == GPENCIL_COLOR_SOLID)){
+ if (is_equal(P1,P3) && (color_type == GPENCIL_COLOR_SOLID) && (finaluvdata[2].x > 0)){
mTexCoord = vec2(finaluvdata[2].x, 2);
mColor = vec4(finalColor[2].rgb, finalColor[2].a * -1.0) ;
uvfac = finaluvdata[2].x;