Templates: tweaks to startup templates.
authorBrecht Van Lommel <brechtvanlommel@gmail.com>
Mon, 31 Dec 2018 14:59:37 +0000 (15:59 +0100)
committerBrecht Van Lommel <brechtvanlommel@gmail.com>
Mon, 31 Dec 2018 15:26:22 +0000 (16:26 +0100)
* 2D Animation: lots of changes from the grease pencil team. Properties
  editor layouts, brush and material settings, and more.
* 3D Viewport: wireframes set to 1.0.
* World: use nodes by default.
* Node Editor: use narrow toolbar.

release/datafiles/startup.blend
release/scripts/startup/bl_app_templates_system/2D_Animation/startup.blend
release/scripts/startup/bl_app_templates_system/Sculpting/startup.blend
release/scripts/startup/bl_app_templates_system/VFX/startup.blend
release/scripts/startup/bl_app_templates_system/Video_Editing/startup.blend
source/blender/editors/space_view3d/space_view3d.c

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@@ -324,7 +324,7 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
        v3d->gridsubdiv = 10;
        BKE_screen_view3d_shading_init(&v3d->shading);
 
-       v3d->overlay.wireframe_threshold = 0.5f;
+       v3d->overlay.wireframe_threshold = 1.0f;
        v3d->overlay.xray_alpha_bone = 0.5f;
        v3d->overlay.texture_paint_mode_opacity = 0.8;
        v3d->overlay.weight_paint_mode_opacity = 1.0f;