BGE: SetCamera actuator tool tip updated to reflect new feature: ...Leave empty to...
authorBenoit Bolsee <benoit.bolsee@online.be>
Wed, 16 Apr 2008 18:58:11 +0000 (18:58 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Wed, 16 Apr 2008 18:58:11 +0000 (18:58 +0000)
source/blender/src/buttons_logic.c

index 070cc9b4757604aa0a27d13a46c591342b2ca3f4..9899e21fe143063e8d546262b95de6a0f0ed8513 100644 (file)
@@ -1863,7 +1863,7 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
                        glRects(xco, yco-ysize, xco+width, yco); 
                        uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); 
         
                        glRects(xco, yco-ysize, xco+width, yco); 
                        uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); 
         
-                       uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:",         xco+40, yco-44, (width-80), 19, &(sca->camera), "Set this Camera"); 
+                       uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:",         xco+40, yco-44, (width-80), 19, &(sca->camera), "Set this Camera. Leave empty to refer to self object"); 
                } 
                else if(sca->type==ACT_SCENE_SET) { 
                        
                } 
                else if(sca->type==ACT_SCENE_SET) {