if lenv['WITH_BF_GAMEENGINE']:
lenv.Append(CPPDEFINES=['GAMEBLENDER=1'])
if lenv['BF_DEBUG']:
- lenv.Append(CCFLAGS = lenv['BF_DEBUG_FLAGS'], CXXFLAGS = lenv['BF_DEBUG_FLAGS'])
+ lenv.Append(CCFLAGS = Split(lenv['BF_DEBUG_FLAGS']), CXXFLAGS = Split(lenv['BF_DEBUG_FLAGS']))
else:
lenv.Append(CCFLAGS = lenv['REL_CFLAGS'], CXXFLAGS = lenv['REL_CCFLAGS'])
if lenv['BF_PROFILE']:
- lenv.Append(CCFLAGS = lenv['BF_PROFILE_FLAGS'], CXXFLAGS = lenv['BF_PROFILE_FLAGS'])
+ lenv.Append(CCFLAGS = Split(lenv['BF_PROFILE_FLAGS']), CXXFLAGS = Split(lenv['BF_PROFILE_FLAGS']))
if compileflags:
lenv.Append(CCFLAGS = compileflags)
lenv.Append(CXXFLAGS = compileflags)