Fix game player still not using fast GPU mipmap generation, user preferencs
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Tue, 11 Dec 2012 08:01:16 +0000 (08:01 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Tue, 11 Dec 2012 08:01:16 +0000 (08:01 +0000)
are not actually used here.

source/gameengine/GamePlayer/ghost/GPG_ghost.cpp

index a82f9ce177932070b7e819fbca8b2990faf7a368..ba7d3135a10ea0e11e7791e2d1785bd1891aa5a1 100644 (file)
@@ -492,6 +492,8 @@ int main(int argc, char** argv)
 
        // XXX this one too
        U.anisotropic_filter = 2;
+       // enable fast mipmap generation
+       U.use_gpu_mipmap = 1;
 
        sound_init_once();