After test, offset is better to be 0.001f (test in windows nvidia)
authorTon Roosendaal <ton@blender.org>
Wed, 26 Jan 2011 12:48:22 +0000 (12:48 +0000)
committerTon Roosendaal <ton@blender.org>
Wed, 26 Jan 2011 12:48:22 +0000 (12:48 +0000)
source/blender/editors/interface/view2d.c

index a2a16afc2f8c23848e52474eeb631563af39809e..3c74c38dfb6e3610ff2c9ec42e3641abccff69fc 100644 (file)
@@ -991,12 +991,12 @@ void UI_view2d_view_ortho(View2D *v2d)
        
        /* XXX ton: this flag set by outliner, for icons */
        if(v2d->flag & V2D_PIXELOFS_X) {
-               curmasked.xmin= floor(curmasked.xmin) + 0.375f;
-               curmasked.xmax= floor(curmasked.xmax) + 0.375f;
+               curmasked.xmin= floor(curmasked.xmin) + 0.001f;
+               curmasked.xmax= floor(curmasked.xmax) + 0.001f;
        }
        if(v2d->flag & V2D_PIXELOFS_Y) {
-               curmasked.ymin= floor(curmasked.ymin) + 0.375f;
-               curmasked.ymax= floor(curmasked.ymax) + 0.375f;
+               curmasked.ymin= floor(curmasked.ymin) + 0.001f;
+               curmasked.ymax= floor(curmasked.ymax) + 0.001f;
        }
        
        /* set matrix on all appropriate axes */