more linux game engine work. hopefully works now!
authorErwin Coumans <blender@erwincoumans.com>
Sun, 8 Jan 2006 09:37:15 +0000 (09:37 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Sun, 8 Jan 2006 09:37:15 +0000 (09:37 +0000)
SConstruct
source/gameengine/Converter/SConscript
source/gameengine/Ketsji/BL_Material.cpp [moved from source/gameengine/Converter/BL_Material.cpp with 100% similarity]
source/gameengine/Ketsji/BL_Material.h [moved from source/gameengine/Converter/BL_Material.h with 100% similarity]
source/gameengine/Ketsji/BL_Shader.cpp [moved from source/gameengine/Converter/BL_Shader.cpp with 100% similarity]
source/gameengine/Ketsji/BL_Shader.h [moved from source/gameengine/Converter/BL_Shader.h with 100% similarity]
source/gameengine/Ketsji/BL_Texture.cpp [moved from source/gameengine/Converter/BL_Texture.cpp with 100% similarity]
source/gameengine/Ketsji/BL_Texture.h [moved from source/gameengine/Converter/BL_Texture.h with 100% similarity]
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Ketsji/SConscript

index 963d76b68c531ba4c5dade1d7eb84bb10d6699a0..e998ef82ebd222af4fa6bea662f652f37ccac881 100644 (file)
@@ -63,7 +63,7 @@ env = Environment (ENV = os.environ)
 
 if sys.platform == 'linux2' or sys.platform == 'linux-i386':
        use_international = 'true'
-       use_gameengine = 'false'
+       use_gameengine = 'true'
        use_openal = 'false'
        use_fmod = 'false'
        use_quicktime = 'false'
index 65b3d9d0a9dfc1fab0d2e67cd4bfcf94e64ca1d3..361aeed412063925013f1d6296f0c927e50a1b49 100755 (executable)
@@ -18,10 +18,7 @@ source_files = ['KX_IpoConvert.cpp',
                 'BL_DeformableGameObject.cpp',
                 'BL_BlenderDataConversion.cpp',
                 'BL_ArmatureObject.cpp',
-                'BL_ActionActuator.cpp',
-                'BL_Material.cpp',
-                'BL_Texture.cpp',
-                'BL_Shader.cpp'
+                'BL_ActionActuator.cpp'
                 ]
 
 kx_converter_env.Append (CPPPATH = ['.',
index 924bb307da148ddea0fe7b44aa45789566a14c45..e2a11c0035eeaa75e1edcceabbbc6ad61e99cadd 100644 (file)
@@ -71,7 +71,7 @@
 #include "KX_Scene.h"
 #include "SND_DeviceManager.h"
 
-#include "RAS_OpenGLRasterizer\RAS_GLExtensionManager.h"
+#include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h"
 
 #include "KX_PyMath.h"
 
index 39a74083ff43fdd93c66df44e220cbb9026fbebc..1dc5f0f717085b204c929e32e72a36e7c0e588ae 100644 (file)
@@ -6,7 +6,10 @@ Import ('library_env')
 
 ketsji_env = library_env.Copy ()
 
-source_files = ['KX_WorldIpoController.cpp',
+source_files = ['BL_Shader.cpp',
+               'BL_Material.cpp',
+               'BL_Texture.cpp',
+               'KX_WorldIpoController.cpp',
                 'KX_WorldInfo.cpp',
                 'KX_VisibilityActuator.cpp',
                 'KX_VertexProxy.cpp',