fix [#30786] bmesh: select linked not ignoring hidden verts/edges/faces (part 2)
authorCampbell Barton <ideasman42@gmail.com>
Tue, 3 Apr 2012 07:35:50 +0000 (07:35 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 3 Apr 2012 07:35:50 +0000 (07:35 +0000)
source/blender/editors/mesh/editmesh_select.c

index 57041e967e9f667f7f0c50515ec1f71d37076640..355d64a9fe19f7fdf96bf490d7ba481c54690131 100644 (file)
@@ -1919,7 +1919,7 @@ static int edbm_select_linked_exec(bContext *C, wmOperator *op)
 
                BMW_init(&walker, em->bm, BMW_SHELL,
                         BMW_MASK_NOP, BMW_MASK_NOP, BMW_MASK_NOP,
 
                BMW_init(&walker, em->bm, BMW_SHELL,
                         BMW_MASK_NOP, BMW_MASK_NOP, BMW_MASK_NOP,
-                        BMW_FLAG_NOP, /* BMESH_TODO - should be BMW_FLAG_TEST_HIDDEN ? */
+                        BMW_FLAG_TEST_HIDDEN,
                         BMW_NIL_LAY);
 
                BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
                         BMW_NIL_LAY);
 
                BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {