#include "boost_locale_wrapper.h"
+#if defined (__APPLE__)
+ #include "stdio.h"
+#endif
+
static std::string messages_path;
static std::string default_domain;
std::locale::global(gen(locale));
}
else {
+#if defined (__APPLE__)
+ // workaround to get osx system locale from user defaults
+ FILE* fp;
+ char result [10];
+ char osx_locale [10];
+ fp = popen("defaults read .GlobalPreferences AppleLocale","r");
+ fread(result,1,sizeof(result),fp);
+ fclose (fp);
+ sprintf(osx_locale, """%s.UTF-8""", result);
+ std::locale::global(gen(osx_locale));
+#else
std::locale::global(gen(""));
+#endif
}
// Note: boost always uses "C" LC_NUMERIC by default!
}