- rename layout.operator_enums -> operator_enum (since we have operator_menu_enum, only called in 4 places)
layout = self.layout
layout.operator("uv.weld") # W, 1
- layout.operator_enums("uv.align", "axis") # W, 2/3/4
+ layout.operator_enum("uv.align", "axis") # W, 2/3/4
class IMAGE_MT_uvs(bpy.types.Menu):
def draw(self, context):
layout = self.layout
- layout.operator_enums("view3d.view_orbit", "type")
+ layout.operator_enum("view3d.view_orbit", "type")
layout.separator()
- layout.operator_enums("view3d.view_pan", "type")
+ layout.operator_enum("view3d.view_pan", "type")
layout.separator()
layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene...")
layout.operator_menu_enum("marker.make_links_scene", "scene", text="Markers to Scene...")
- layout.operator_enums("object.make_links_data", "type") # inline
+ layout.operator_enum("object.make_links_data", "type") # inline
class VIEW3D_MT_object_game(bpy.types.Menu):
/* Convert 3x3 matrix to Euler angles (in radians). */
-void mat3_to_eulO(float eul[3], short order,float M[3][3])
+void mat3_to_eulO(float eul[3], const short order,float M[3][3])
{
float eul1[3], eul2[3];
int BLI_replace_extension(char *path, int maxlen, const char *ext)
{
- int a;
+ unsigned int a;
for(a=strlen(path)-1; a>=0; a--)
if(path[a] == '.' || path[a] == '/' || path[a] == '\\')
}
}
-void BLI_where_is_temp(char *fullname, int maxlen, int usertemp)
+void BLI_where_is_temp(char *fullname, const int maxlen, int usertemp)
{
fullname[0] = '\0';
ima->flag |= IMA_STD_FIELD;
}
tex->iuser.frames= tex->frames;
- tex->iuser.fie_ima= tex->fie_ima;
+ tex->iuser.fie_ima= (char)tex->fie_ima;
tex->iuser.offset= tex->offset;
tex->iuser.sfra= tex->sfra;
tex->iuser.cycl= (tex->imaflag & TEX_ANIMCYCLIC_)!=0;
if(di->type == ICON_TYPE_VECTOR) {
/* vector icons use the uiBlock transformation, they are not drawn
with untransformed coordinates like the other icons */
- di->data.vector.func(x, y, ICON_DEFAULT_HEIGHT, ICON_DEFAULT_HEIGHT, 1.0f);
+ di->data.vector.func((int)x, (int)y, ICON_DEFAULT_HEIGHT, ICON_DEFAULT_HEIGHT, 1.0f);
}
else if(di->type == ICON_TYPE_TEXTURE) {
icon_draw_texture(x, y, w, h, di->data.texture.x, di->data.texture.y,
float tf_uv_pxoffset[4][2]; /* bucket bounds in UV space so we can init pixels only for this face, */
float xhalfpx, yhalfpx;
- const float ibuf_xf = ibuf->x, ibuf_yf = ibuf->y;
+ const float ibuf_xf = (float)ibuf->x, ibuf_yf = (float)ibuf->y;
int has_x_isect = 0, has_isect = 0; /* for early loop exit */
RNA_def_function_return(func, parm);
RNA_def_function_ui_description(func, "Item. Places a button into the layout to call an Operator.");
-/* func= RNA_def_function(srna, "operator_enum", "uiItemEnumO_string");
+/* func= RNA_def_function(srna, "operator_enum_single", "uiItemEnumO_string");
api_ui_item_op_common(func);
parm= RNA_def_string(func, "property", "", 0, "", "Identifier of property in operator.");
RNA_def_property_flag(parm, PROP_REQUIRED);
parm= RNA_def_string(func, "value", "", 0, "", "Enum property value.");
RNA_def_property_flag(parm, PROP_REQUIRED); */
- func= RNA_def_function(srna, "operator_enums", "uiItemsEnumO");
+ func= RNA_def_function(srna, "operator_enum", "uiItemsEnumO");
parm= RNA_def_string(func, "operator", "", 0, "", "Identifier of the operator.");
RNA_def_property_flag(parm, PROP_REQUIRED);
parm= RNA_def_string(func, "property", "", 0, "", "Identifier of property in operator.");
ot= WM_operatortype_find(opname, TRUE);
if (ot == NULL) {
- PyErr_Format(PyExc_LookupError, "Calling operator \"bpy.ops.%s\" error, could not be found", opname);
+ PyErr_Format(PyExc_AttributeError, "Calling operator \"bpy.ops.%s\" error, could not be found", opname);
return NULL;
}
/* fake button, it holds space for search items */
uiDefBut(block, LABEL, 0, "", 10, 10 - uiSearchBoxhHeight(), 180, uiSearchBoxhHeight(), NULL, 0, 0, 0, 0, NULL);
- uiPopupBoundsBlock(block, 6.0f, 0, -20); /* move it downwards, mouse over button */
+ uiPopupBoundsBlock(block, 6, 0, -20); /* move it downwards, mouse over button */
uiEndBlock(C, block);
event= *(win->eventstate); /* XXX huh huh? make api call */