Updated batch object renamer.
authorCampbell Barton <ideasman42@gmail.com>
Fri, 20 Jan 2006 02:40:05 +0000 (02:40 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Fri, 20 Jan 2006 02:40:05 +0000 (02:40 +0000)
- Now  uses PupBlock where possible
- Uses Mesh for changing mesh names (saves us a full NMesh update)
- Fixed a bug renaming objects from their data - with emprys.

release/scripts/object_batch_name_edit.py [new file with mode: 0644]

diff --git a/release/scripts/object_batch_name_edit.py b/release/scripts/object_batch_name_edit.py
new file mode 100644 (file)
index 0000000..f5cec15
--- /dev/null
@@ -0,0 +1,253 @@
+#!BPY
+
+"""
+Name: 'Batch Object Name Edit'
+Blender: 240
+Group: 'Object'
+Tooltip: 'Apply the chosen rule to rename all selected objects at once.'
+"""
+
+__author__ = "Campbell Barton"
+__url__ = ("blender", "elysiun")
+__version__ = "1.0"
+
+__bpydoc__ = """\
+"Batch Object Name Edit" allows you to change multiple names of Blender
+objects at once.  It provides options to define if you want to: replace text
+in the current names, truncate their beginnings or endings or prepend / append
+strings to them.
+
+Usage:
+
+Select the objects to be renamed and run this script from the Object->Scripts
+menu of the 3d View.
+"""
+
+
+# $Id$
+#
+# --------------------------------------------------------------------------
+# Batch Name Edit by Campbell Barton (AKA Ideasman)
+# --------------------------------------------------------------------------
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
+
+from Blender import *
+
+global renameCount
+renameCount = 0
+
+def main():
+       global renameCount
+       # Rename the datablocks that are used by the object.
+       def renameLinkedDataFromObject():
+               
+               # Result 1, we want to rename data
+               for ob in Object.GetSelected():
+                       if ob.name == ob.getData(1):
+                               return # Alredy the same name, dont bother.
+                               
+                       try:
+                               if ob.getType() == 'Mesh': 
+                                       data = ob.getData(mesh=1) # use mesh so we dont have to update the nmesh.
+                               else:
+                                       data = ob.getData()
+                               data.name = ob.name
+                       except:
+                               # Maybe trying to renasme an empty, dont worry about this.
+                               pass
+               
+       
+       
+       def new():
+               global renameCount
+               NEW_NAME_STRING = Draw.Create('')
+               RENAME_LINKED = Draw.Create(0)
+               pup_block = [\
+               ('New Name: ', NEW_NAME_STRING, 19, 19, 'New Name'),\
+               ('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
+               ]
+               
+               if not Draw.PupBlock('Replace in name...', pup_block):
+                       return 0
+               
+               NEW_NAME_STRING= NEW_NAME_STRING.val
+               
+               Window.WaitCursor(1)
+               for ob in Object.GetSelected():
+                       if ob.name != NEW_NAME_STRING:
+                               ob.name = NEW_NAME_STRING
+                               renameCount+=1
+               
+               return RENAME_LINKED.val
+               
+       def replace():
+               global renameCount
+               REPLACE_STRING = Draw.Create('')
+               WITH_STRING = Draw.Create('')
+               RENAME_LINKED = Draw.Create(0)
+               
+               pup_block = [\
+               ('Replace: ', REPLACE_STRING, 19, 19, 'Text to find'),\
+               ('With:', WITH_STRING, 19, 19, 'Text to replace with'),\
+               ('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
+               ]
+               
+               if not Draw.PupBlock('Replace in name...', pup_block) or\
+               ((not REPLACE_STRING.val) and (not WITH_STRING)):
+                       return 0
+               
+               REPLACE_STRING = REPLACE_STRING.val
+               WITH_STRING = WITH_STRING.val
+               
+               Window.WaitCursor(1)
+               for ob in Object.GetSelected():
+                       newname = ob.name.replace(REPLACE_STRING, WITH_STRING)
+                       if ob.name != newname:
+                               ob.name = newname
+                               renameCount+=1
+               return RENAME_LINKED.val
+                       
+       
+       def prefix():
+               global renameCount
+               PREFIX_STRING = Draw.Create('')
+               RENAME_LINKED = Draw.Create(0)
+               
+               pup_block = [\
+               ('Prefix: ', PREFIX_STRING, 19, 19, 'Name prefix'),\
+               ('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
+               ]
+               
+               if not Draw.PupBlock('Prefix...', pup_block) or\
+               not PREFIX_STRING.val:
+                       return 0
+               
+               PREFIX_STRING = PREFIX_STRING.val
+               
+               Window.WaitCursor(1)
+               for ob in Object.GetSelected():
+                       ob.name = PREFIX_STRING + ob.name
+                       renameCount+=1 # we knows these are different.
+               return RENAME_LINKED.val
+               
+       def suffix():
+               global renameCount
+               SUFFIX_STRING = Draw.Create('')
+               RENAME_LINKED = Draw.Create(0)
+               
+               pup_block = [\
+               ('Suffix: ', SUFFIX_STRING, 19, 19, 'Name suffix'),\
+               ('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
+               ]
+               
+               if not Draw.PupBlock('Suffix...', pup_block) or\
+               not SUFFIX_STRING.val:
+                       return 0
+               
+               SUFFIX_STRING = SUFFIX_STRING.val
+               
+               Window.WaitCursor(1)
+               for ob in Object.GetSelected():
+                       ob.name =  ob.name + SUFFIX_STRING
+                       renameCount+=1 # we knows these are different.
+               return RENAME_LINKED.val
+       
+       def truncate_start():
+               global renameCount
+               TRUNCATE_START = Draw.Create(0)
+               RENAME_LINKED = Draw.Create(0)
+               
+               pup_block = [\
+               ('Truncate Start: ', TRUNCATE_START, 0, 19, 'Truncate chars from the start of the name'),\
+               ('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
+               ]
+               
+               if not Draw.PupBlock('Truncate Start...', pup_block) or\
+               not TRUNCATE_START.val:
+                       return 0
+                       
+               Window.WaitCursor(1)
+               TRUNCATE_START = TRUNCATE_START.val
+               for ob in Object.GetSelected():
+                       newname = ob.name[TRUNCATE_START: ]
+                       ob.name = newname
+                       renameCount+=1
+               
+               return RENAME_LINKED.val
+
+       
+       def truncate_end():
+               global renameCount
+               TRUNCATE_END = Draw.Create(0)
+               RENAME_LINKED = Draw.Create(0)
+               
+               pup_block = [\
+               ('Truncate End: ', TRUNCATE_END, 0, 19, 'Truncate chars from the end of the name'),\
+               ('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
+               ]
+               
+               if not Draw.PupBlock('Truncate End...', pup_block) or\
+               not TRUNCATE_END.val:
+                       return 0
+                       
+               Window.WaitCursor(1)
+               TRUNCATE_END = TRUNCATE_END.val
+               for ob in Object.GetSelected():
+                       newname = ob.name[: -TRUNCATE_END]
+                       ob.name = newname
+                       renameCount+=1
+               
+               return RENAME_LINKED.val
+
+       def renameObjectFromLinkedData():
+               global renameCount
+               Window.WaitCursor(1)
+               
+               for ob in Object.GetSelected():
+                       newname = ob.getData(1)
+                       if newname != None and ob.name != newname:
+                               ob.name = newname
+                               renameCount+=1
+               return 0
+               
+       
+       name = "Selected Object Names%t|New Name|Replace Text|Add Prefix|Add Suffix|Truncate Start|Truncate End|Rename Objects to Data Names"
+       result = Draw.PupMenu(name)
+       
+       renLinked = 0 # Rename linked data to the object name?
+       
+       if result == -1:
+               return
+       elif result == 1: renLinked= new()
+       elif result == 2: renLinked= replace()
+       elif result == 3: renLinked= prefix()
+       elif result == 4: renLinked= suffix()
+       elif result == 5: renLinked= truncate_start()
+       elif result == 6: renLinked= truncate_end()
+       elif result == 7: renameObjectFromLinkedData()
+       
+       if renLinked:
+               renameLinkedDataFromObject()
+       
+       Window.WaitCursor(0)
+       
+       Draw.PupMenu('renamed: %d objects.' % renameCount)
+
+main()