#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_fcurve.h"
+#include "BKE_main.h"
#include "BKE_nla.h"
#include "BKE_object.h"
#include "BKE_screen.h"
/* standard header buttons for Animation Editors */
short ANIM_headerUI_standard_buttons (const bContext *C, bDopeSheet *ads, uiBlock *block, short xco, short yco)
{
+ Main *mainptr= CTX_data_main(C);
ScrArea *sa= CTX_wm_area(C);
short nlaActive= ((sa) && (sa->spacetype==SPACE_NLA));
if (nlaActive) uiBlockEndAlign(block);
xco += 5;
- /* datatype based */
+ /* datatype based - only available datatypes are shown */
// TODO: only show the datablocks which exist
uiBlockBeginAlign(block);
uiDefIconButBitI(block, TOGN, ADS_FILTER_NOSCE, B_REDR, ICON_SCENE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Scene Animation");
uiDefIconButBitI(block, TOGN, ADS_FILTER_NOWOR, B_REDR, ICON_WORLD_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display World Animation");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOSHAPEKEYS, B_REDR, ICON_SHAPEKEY_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display ShapeKeys");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOMAT, B_REDR, ICON_MATERIAL_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Material Data");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOLAM, B_REDR, ICON_LAMP_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Lamp Data");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOCAM, B_REDR, ICON_CAMERA_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Camera Data");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOCUR, B_REDR, ICON_CURVE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Curve Data");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOMBA, B_REDR, ICON_META_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display MetaBall Data");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOARM, B_REDR, ICON_ARMATURE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Armature Data");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOPART, B_REDR, ICON_PARTICLE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Particle Data");
+ if (mainptr && mainptr->key.first)
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOSHAPEKEYS, B_REDR, ICON_SHAPEKEY_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display ShapeKeys");
+ if (mainptr && mainptr->mat.first)
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOMAT, B_REDR, ICON_MATERIAL_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Material Data");
+ if (mainptr && mainptr->lamp.first)
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOLAM, B_REDR, ICON_LAMP_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Lamp Data");
+ if (mainptr && mainptr->camera.first)
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOCAM, B_REDR, ICON_CAMERA_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Camera Data");
+ if (mainptr && mainptr->curve.first)
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOCUR, B_REDR, ICON_CURVE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Curve Data");
+ if (mainptr && mainptr->mball.first)
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOMBA, B_REDR, ICON_META_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display MetaBall Data");
+ if (mainptr && mainptr->armature.first)
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOARM, B_REDR, ICON_ARMATURE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Armature Data");
+ if (mainptr && mainptr->particle.first)
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOPART, B_REDR, ICON_PARTICLE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Particle Data");
uiBlockEndAlign(block);
xco += 30;
}