As per discussion: allow bone transforms again for proxy'ed bones.
authorTon Roosendaal <ton@blender.org>
Sun, 3 Jul 2011 18:21:37 +0000 (18:21 +0000)
committerTon Roosendaal <ton@blender.org>
Sun, 3 Jul 2011 18:21:37 +0000 (18:21 +0000)
source/blender/editors/transform/transform_conversions.c

index 669c3195dfdb2dde39aa95f8890758382db9e5cd..d6095184a69926fbc735b9c8ddbb7191a8f237ec 100644 (file)
@@ -690,7 +690,7 @@ int count_set_pose_transflags(int *out_mode, short around, Object *ob)
        for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
                bone = pchan->bone;
                if (PBONE_VISIBLE(arm, bone)) {
-                       if ((bone->flag & BONE_SELECTED) && !(ob->proxy && pchan->bone->layer & arm->layer_protected))
+                       if ((bone->flag & BONE_SELECTED))
                                bone->flag |= BONE_TRANSFORM;
                        else
                                bone->flag &= ~BONE_TRANSFORM;