Sequencer crashes with clips that have OpenGl render enabled (rev 28658)
authorCampbell Barton <ideasman42@gmail.com>
Sat, 8 May 2010 19:08:33 +0000 (19:08 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sat, 8 May 2010 19:08:33 +0000 (19:08 +0000)
 disabling for now, opengl write rendering isnt drivial to solve.

release/scripts/ui/space_sequencer.py
source/blender/blenkernel/intern/sequencer.c

index ca31e13..9460905 100644 (file)
@@ -382,11 +382,13 @@ class SEQUENCER_PT_preview(bpy.types.Panel):
         col.active = render.use_sequencer_gl_preview
         col.prop(render, "sequencer_gl_preview", text="")
 
+        '''
         col = layout.column()
         col.prop(render, "use_sequencer_gl_render", text="Open GL Render")
         col = layout.column()
         col.active = render.use_sequencer_gl_render
         col.prop(render, "sequencer_gl_render", text="")
+        '''
 
 
 class SEQUENCER_PT_effect(SequencerButtonsPanel):
index 245de62..f1e60ee 100644 (file)
@@ -2178,7 +2178,7 @@ static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int
 
                        int rendering = G.rendering;
                        int doseq;
-                       int doseq_gl= G.rendering ? (scene->r.seq_flag & R_SEQ_GL_REND) : (scene->r.seq_flag & R_SEQ_GL_PREV);
+                       int doseq_gl= G.rendering ? /*(scene->r.seq_flag & R_SEQ_GL_REND)*/ 0 : (scene->r.seq_flag & R_SEQ_GL_PREV);
 
                        /* prevent eternal loop */
                        doseq= scene->r.scemode & R_DOSEQ;