Improve clang-format output.
BASIC_ENGINE, N_("Basic"), RE_INTERNAL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL,
&draw_engine_basic_type,
- {NULL, NULL, NULL}
+ {NULL, NULL, NULL},
};
NULL, &DRW_render_to_image, NULL, NULL, NULL, NULL,
&EEVEE_render_update_passes,
&draw_engine_eevee_type,
- {NULL, NULL, NULL}
+ {NULL, NULL, NULL},
};
EXTERNAL_ENGINE, N_("External"), RE_INTERNAL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL,
&draw_engine_external_type,
- {NULL, NULL, NULL}
+ {NULL, NULL, NULL},
};
#undef EXTERNAL_ENGINE
NULL, &DRW_render_to_image, NULL, NULL, NULL, NULL,
&workbench_render_update_passes,
&draw_engine_workbench_solid,
- {NULL, NULL, NULL}
+ {NULL, NULL, NULL},
};
.vert = (const char *[]){world_clip_lib, shader_code.vert, NULL},
.geom = (const char *[]){shader_code.geom ? world_clip_lib : NULL, shader_code.geom, NULL},
.frag = (const char *[]){shader_code.frag, NULL},
- .defs = (const char *[]){world_clip_def, shader_code.defs, NULL}});
+ .defs = (const char *[]){world_clip_def, shader_code.defs, NULL},
+ });
}
GPUShader *DRW_shader_get_builtin_shader(eGPUBuiltinShader shader_id, eDRW_ShaderSlot slot)
sh_data->empty_axes_sh = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_empty_axes_vert_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
DRW_shgroup_instance_format(g_formats.instance_sized, {
* .vert = (const char *[]){shader_lib_glsl, shader_vert_glsl, NULL},
* .geom = (const char *[]){shader_geom_glsl, NULL},
* .frag = (const char *[]){shader_frag_glsl, NULL},
- * .defs = (const char *[]){"#define DEFINE\n", test ? "#define OTHER_DEFINE\n" : "", NULL}});
+ * .defs = (const char *[]){"#define DEFINE\n", test ? "#define OTHER_DEFINE\n" : "", NULL},
+ * });
* \endcode
*
*/
datatoc_common_globals_lib_glsl,
datatoc_edit_lattice_overlay_frag_glsl,
NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
}
sh_data->weight_face = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_weight_vert_glsl, NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_paint_weight_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
if (!sh_data->overlay_vert) {
sh_data->overlay_vert = DRW_shader_create_from_arrays({
.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_points_vert_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_FACING\n", NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_FACING\n", NULL},
+ });
sh_data->overlay_lvert = DRW_shader_create_from_arrays({
.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_points_vert_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
MEM_freeN(lib);
}
if (!sh_data->overlay_facedot) {
sh_data->overlay_facedot = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facedot_vert_glsl, NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facedot_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_FACING\n", NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_FACING\n", NULL},
+ });
}
if (!sh_data->overlay_mix) {
sh_data->overlay_mix = DRW_shader_create_fullscreen(datatoc_edit_mesh_overlay_mix_frag_glsl, NULL);
sh_data->overlay_facefill = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facefill_vert_glsl, NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facefill_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
if (!sh_data->normals_face) {
sh_data->normals_face = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_geom_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define FACE_NORMALS\n", NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, "#define FACE_NORMALS\n", NULL},
+ });
}
if (!sh_data->normals_loop) {
sh_data->normals_loop = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_geom_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define LOOP_NORMALS\n", NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, "#define LOOP_NORMALS\n", NULL},
+ });
}
if (!sh_data->normals) {
sh_data->normals = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_geom_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
if (!sh_data->depth) {
sh_data->depth = DRW_shader_create_3D_depth_only(draw_ctx->shader_slot);
sh_data->outline_prepass = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_gpu_shader_3D_vert_glsl, NULL},
.frag = (const char *[]){datatoc_object_outline_prepass_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
sh_data->outline_prepass_wire = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_outline_prepass_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_object_outline_prepass_geom_glsl, NULL},
.frag = (const char *[]){datatoc_object_outline_prepass_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
sh_data->outline_resolve = DRW_shader_create_fullscreen(datatoc_object_outline_resolve_frag_glsl, NULL);
sh_data->object_empty_image = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_empty_image_vert_glsl, NULL},
.frag = (const char *[]){datatoc_object_empty_image_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, empty_image_defs, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, empty_image_defs, NULL},
+ });
sh_data->object_empty_image_wire = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_empty_image_vert_glsl, NULL},
.frag = (const char *[]){datatoc_object_empty_image_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define USE_WIRE\n", empty_image_defs, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, "#define USE_WIRE\n", empty_image_defs, NULL},
+ });
}
/* Grid */
sh_data->loose_points = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_gpu_shader_3D_vert_glsl, NULL},
.frag = (const char *[]){datatoc_object_loose_points_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
{
sh_data->face_orientation = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_orientation_vert_glsl, NULL},
.frag = (const char *[]){datatoc_overlay_face_orientation_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
if (!sh_data->face_wireframe) {
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_geom_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define SELECT_EDGES\n", NULL}});
-
+ .defs = (const char *[]){world_clip_def_or_empty, "#define SELECT_EDGES\n", NULL},
+ });
sh_data->face_wireframe = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
.frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
-
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
sh_data->face_wireframe_sculpt = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_geom_glsl, NULL},
.frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define USE_SCULPT\n", NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, "#define USE_SCULPT\n", NULL},
+ });
}
}
sh_data->vcolor_face = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_paint_vertex_vert_glsl, NULL},
.frag = (const char *[]){datatoc_paint_vertex_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
-
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
sh_data->wire_overlay = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
.frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_MODE\n", NULL}});
-
+ .defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_MODE\n", NULL},
+ });
sh_data->face_overlay = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_paint_face_vert_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
-
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
sh_data->vert_overlay = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
.frag = (const char *[]){datatoc_paint_vert_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
}
sh_data->weight_face = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_weight_vert_glsl, NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_paint_weight_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
sh_data->wire_overlay = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
.frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, "#define WEIGHT_MODE\n", NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, "#define WEIGHT_MODE\n", NULL},
+ });
sh_data->face_overlay = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_paint_face_vert_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
sh_data->vert_overlay = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_paint_vert_frag_glsl, NULL},
- .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ .defs = (const char *[]){world_clip_def_or_empty, NULL},
+ });
}
}