for game engine use "ge_" prefix & make names generally more descriptive.
logmemfile.c
)
-BLENDERLIB(bf_cineon "${SRC}" "${INC}")
+BLENDERLIB(bf_imbuf_cineon "${SRC}" "${INC}")
defs = []
-env.BlenderLib ('bf_cineon', source_files, incs, defs, libtype=['core','player'], priority = [220,175])
+env.BlenderLib ('bf_imbuf_cineon', source_files, incs, defs, libtype=['core','player'], priority = [220,175])
ADD_DEFINITIONS(-DWITH_DDS)
ENDIF(WITH_IMAGE_DDS)
-BLENDERLIB(bf_dds "${SRC}" "${INC}")
+BLENDERLIB(bf_imbuf_dds "${SRC}" "${INC}")
defs = ['WITH_DDS']
-env.BlenderLib ('bf_dds', source_files, incs, defs, libtype=['core','player'], priority = [230,190])
+env.BlenderLib ('bf_imbuf_dds', source_files, incs, defs, libtype=['core','player'], priority = [230,190])
ADD_DEFINITIONS(-DWITH_OPENEXR)
ENDIF(WITH_IMAGE_OPENEXR)
-BLENDERLIB(bf_openexr "${SRC}" "${INC}")
+BLENDERLIB(bf_imbuf_openexr "${SRC}" "${INC}")
defs = ['WITH_OPENEXR']
-env.BlenderLib ('bf_openexr', source_files, incs, defs, libtype=['core','player'], priority = [225,180])
+env.BlenderLib ('bf_imbuf_openexr', source_files, incs, defs, libtype=['core','player'], priority = [225,180])
FILE(READ ${CMAKE_BINARY_DIR}/cmake_blender_libs.txt BLENDER_LINK_LIBS)
-SET(BLENDER_LINK_LIBS ${BLENDER_LINK_LIBS} gp_common gp_ghost blenkernel_blc)
+SET(BLENDER_LINK_LIBS ${BLENDER_LINK_LIBS} ge_player_common ge_player_ghost blenkernel_blc)
IF(CMAKE_SYSTEM_NAME MATCHES "Linux")
SET(BLENDER_LINK_LIBS ${BLENDER_LINK_LIBS} extern_binreloc)
IF(UNIX)
# Sort libraries
SET(BLENDER_SORTED_LIBS
- gp_ghost
- gp_common
+ ge_player_ghost
+ ge_player_common
bf_intern_string
bf_intern_ghost
bf_rna
bf_blenkernel
bf_blenloader
bf_blenpluginapi
- bf_blroutines
+ ge_blen_routines
bf_editor_datafiles
- bf_converter
- bf_ketsji
- bf_bullet
- bf_dummy
- bf_common
- bf_logic
- bf_rasterizer
- bf_oglrasterizer
- bf_expressions
- bf_scenegraph
+ ge_converter
+ ge_logic_ketsji
+ ge_phys_bullet
+ ge_phys_dummy
+ ge_phys_common
+ ge_logic
+ ge_rasterizer
+ ge_oglrasterizer
+ ge_logic_expressions
+ ge_scenegraph
bf_ikplugin
bf_intern_itasc
bf_intern_ik
bf_intern_smoke
bf_modifiers
bf_intern_moto
- bf_kernel
+ bf_gen_system
bf_nodes
bf_gpu
bf_imbuf
bf_avi
- kx_network
- bf_ngnetwork
- bf_loopbacknetwork
+ ge_logic_network
+ ge_logic_ngnetwork
+ ge_logic_loopbacknetwork
extern_bullet
bf_intern_guardedalloc
bf_intern_memutil
bf_python
bf_python_ext
bf_blenlib
- bf_cineon
- bf_openexr
+ bf_imbuf_cineon
+ bf_imbuf_openexr
extern_openjpeg
- bf_dds
+ bf_imbuf_dds
bf_readblenfile
bf_dna
- bf_videotex
+ ge_videotex
bf_blenfont
bf_intern_audaspace
blenkernel_blc
bf_blenpluginapi
bf_imbuf
bf_avi
- bf_cineon
- bf_openexr
- bf_dds
+ bf_imbuf_cineon
+ bf_imbuf_openexr
+ bf_imbuf_dds
bf_readblenfile
bf_collada
bf_intern_bsp
bf_intern_bop
- bf_kernel
+ bf_gen_system
bf_intern_decimate
bf_intern_elbeem
bf_intern_ik
bf_intern_memutil
bf_intern_guardedalloc
bf_intern_ctr
- bf_blroutines
- bf_converter
- bf_dummy
- bf_bullet
+ ge_blen_routines
+ ge_converter
+ ge_phys_dummy
+ ge_phys_bullet
bf_intern_smoke
extern_minilzo
extern_lzma
- bf_ketsji
- bf_common
- bf_logic
- bf_rasterizer
- bf_oglrasterizer
- bf_expressions
- bf_scenegraph
- kx_network
- bf_kernel
+ ge_logic_ketsji
+ ge_phys_common
+ ge_logic
+ ge_rasterizer
+ ge_oglrasterizer
+ ge_logic_expressions
+ ge_scenegraph
+ ge_logic_network
+ bf_gen_system
bf_python # duplicate for BPY_eval_driver
- bf_ngnetwork
+ ge_logic_ngnetwork
extern_bullet
- bf_loopbacknetwork
+ ge_logic_loopbacknetwork
bf_intern_moto
extern_glew
extern_openjpeg
- bf_videotex
+ ge_videotex
bf_rna
bf_dna
bf_blenfont
ADD_DEFINITIONS(-DWITH_PYTHON)
ENDIF(WITH_PYTHON)
-BLENDERLIB(bf_blroutines "${SRC}" "${INC}")
+BLENDERLIB(ge_blen_routines "${SRC}" "${INC}")
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
-env.BlenderLib ( 'bf_bloutines', sources, Split(incs), defs, libtype=['core','player'], priority=[300,35] , cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_blen_routines', sources, Split(incs), defs, libtype=['core','player'], priority=[300,35] , cxx_compileflags=env['BGE_CXXFLAGS'])
ADD_DEFINITIONS(-DUSE_BULLET)
ENDIF(WITH_BULLET)
-BLENDERLIB(bf_converter "${SRC}" "${INC}")
+BLENDERLIB(ge_converter "${SRC}" "${INC}")
if env['WITH_BF_BULLET']:
defs.append('USE_BULLET')
-env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,40], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,40], cxx_compileflags=env['BGE_CXXFLAGS'])
ADD_DEFINITIONS(-DWITH_PYTHON)
ENDIF(WITH_PYTHON)
-BLENDERLIB(bf_expressions "${SRC}" "${INC}")
+BLENDERLIB(ge_logic_expressions "${SRC}" "${INC}")
if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
-env.BlenderLib ( 'bf_expressions', sources, Split(incs), defs, libtype=['core','player'], priority = [360,80], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_logic_expressions', sources, Split(incs), defs, libtype=['core','player'], priority = [360,80], cxx_compileflags=env['BGE_CXXFLAGS'])
ADD_DEFINITIONS(-DWITH_PYTHON)
ENDIF(WITH_PYTHON)
-BLENDERLIB(bf_logic "${SRC}" "${INC}")
+BLENDERLIB(ge_logic "${SRC}" "${INC}")
defs.append('WITH_CXX_GUARDEDALLOC')
incs += ' #/intern/guardedalloc'
-env.BlenderLib ( 'bf_logic', sources, Split(incs), defs, libtype=['core','player'], priority=[330,65], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_logic', sources, Split(incs), defs, libtype=['core','player'], priority=[330,65], cxx_compileflags=env['BGE_CXXFLAGS'])
ADD_DEFINITIONS(-DGLEW_STATIC)
-BLENDERLIB_NOLIST(gp_common "${SRC}" "${INC}")
+BLENDERLIB_NOLIST(ge_player_common "${SRC}" "${INC}")
incs += Split(env['BF_PNG_INC'])
incs += Split(env['BF_ZLIB_INC'])
-env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = defs, libtype=['player'], priority=[5], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib (libname='ge_player_common', sources=source_files, includes=incs, defines = defs, libtype=['player'], priority=[5], cxx_compileflags=env['BGE_CXXFLAGS'])
ADD_DEFINITIONS(-DWITH_PYTHON)
ENDIF(WITH_PYTHON)
-BLENDERLIB_NOLIST(gp_ghost "${SRC}" "${INC}")
+BLENDERLIB_NOLIST(ge_player_ghost "${SRC}" "${INC}")
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
-env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = defs, libtype=['player'],priority=[0], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib (libname='ge_player_ghost', sources=source_files, includes = incs, defines = defs, libtype=['player'],priority=[0], cxx_compileflags=env['BGE_CXXFLAGS'])
LIST(APPEND INC ../../../source/gameengine/Physics/Bullet )
ENDIF(WITH_BULLET)
-BLENDERLIB(bf_ketsji "${SRC}" "${INC}")
+BLENDERLIB(ge_logic_ketsji "${SRC}" "${INC}")
ADD_DEFINITIONS(-DWITH_PYTHON)
ENDIF(WITH_PYTHON)
-BLENDERLIB(kx_network "${SRC}" "${INC}")
+BLENDERLIB(ge_logic_network "${SRC}" "${INC}")
defs.append('USE_BULLET')
incs += ' #source/gameengine/Physics/Bullet'
-env.BlenderLib ( 'bf_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320,45], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_logic_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320,45], cxx_compileflags=env['BGE_CXXFLAGS'])
NG_NetworkScene.cpp
)
-BLENDERLIB(bf_ngnetwork "${SRC}" "${INC}")
+BLENDERLIB(ge_logic_ngnetwork "${SRC}" "${INC}")
NG_LoopBackNetworkDeviceInterface.cpp
)
-BLENDERLIB(bf_loopbacknetwork "${SRC}" "${INC}")
+BLENDERLIB(ge_logic_loopbacknetwork "${SRC}" "${INC}")
incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network'
-env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core','player'], priority=[400,135] )
+env.BlenderLib ( 'ge_logic_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core','player'], priority=[400,135] )
defs.append('WITH_CXX_GUARDEDALLOC')
incs += ' #intern/guardedalloc'
-env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), defs, libtype=['core','player'], priority=[400,130] )
+env.BlenderLib ( 'ge_logic_ngnetwork', sources, Split(incs), defs, libtype=['core','player'], priority=[400,130] )
ADD_DEFINITIONS(-DUSE_BULLET)
ENDIF(WITH_BULLET)
-BLENDERLIB(bf_bullet "${SRC}" "${INC}")
+BLENDERLIB(ge_phys_bullet "${SRC}" "${INC}")
if env['WITH_BF_BULLET']:
defs.append('USE_BULLET')
-env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[350,50], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_phys_bullet', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[350,50], cxx_compileflags=env['BGE_CXXFLAGS'])
DummyPhysicsEnvironment.cpp
)
-BLENDERLIB(bf_dummy "${SRC}" "${INC}")
+BLENDERLIB(ge_phys_dummy "${SRC}" "${INC}")
defs.append('WITH_CXX_GUARDEDALLOC')
incs += ' #intern/guardedalloc'
-env.BlenderLib ( 'bf_dummy', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[350,60] )
+env.BlenderLib ( 'ge_phys_dummy', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[350,60] )
PHY_IVehicle.cpp
)
-BLENDERLIB(bf_common "${SRC}" "${INC}")
+BLENDERLIB(ge_phys_common "${SRC}" "${INC}")
defs.append('WITH_CXX_GUARDEDALLOC')
incs += ' #intern/guardedalloc'
-env.BlenderLib ( 'bf_physics_common', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[360,55], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_phys_common', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[360,55], cxx_compileflags=env['BGE_CXXFLAGS'])
ADD_DEFINITIONS(-DGLEW_STATIC)
-BLENDERLIB(bf_rasterizer "${SRC}" "${INC}")
+BLENDERLIB(ge_rasterizer "${SRC}" "${INC}")
ADD_DEFINITIONS(-DGLEW_STATIC)
-BLENDERLIB(bf_oglrasterizer "${SRC}" "${INC}")
+BLENDERLIB(ge_oglrasterizer "${SRC}" "${INC}")
if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
-env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), defines = defs, libtype=['core','player'], priority=[350,75], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_oglrasterizer', Split(sources), Split(incs), defines = defs, libtype=['core','player'], priority=[350,75], cxx_compileflags=env['BGE_CXXFLAGS'])
if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
-env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), defs, libtype=['core','player'], priority=[350,70], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_rasterizer', sources, Split(incs), defs, libtype=['core','player'], priority=[350,70], cxx_compileflags=env['BGE_CXXFLAGS'])
SG_Tree.cpp
)
-BLENDERLIB(bf_scenegraph "${SRC}" "${INC}")
+BLENDERLIB(ge_scenegraph "${SRC}" "${INC}")
defs.append('WITH_CXX_GUARDEDALLOC')
incs += ' #intern/guardedalloc'
-env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), defs, libtype=['core','player'], priority=[325,85], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_scenegraph', sources, Split(incs), defs, libtype=['core','player'], priority=[325,85], cxx_compileflags=env['BGE_CXXFLAGS'])
ADD_DEFINITIONS(-DWITH_PYTHON)
ENDIF(WITH_PYTHON)
-BLENDERLIB(bf_videotex "${SRC}" "${INC}")
+BLENDERLIB(ge_videotex "${SRC}" "${INC}")
defs.append('WITH_FFMPEG')
incs += ' ' + env['BF_FFMPEG_INC'] + ' ' + env['BF_PTHREADS_INC']
-env.BlenderLib ( 'bf_videotex', sources, Split(incs), defs, libtype=['core','player'], priority=[340,205], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'ge_videotex', sources, Split(incs), defs, libtype=['core','player'], priority=[340,205], cxx_compileflags=env['BGE_CXXFLAGS'])
gen_system/SYS_System.cpp
)
-BLENDERLIB(bf_kernel "${SRC}" "${INC}")
+BLENDERLIB(bf_gen_system "${SRC}" "${INC}")
incs = 'gen_messaging gen_system #/intern/string #/intern/moto/include #/source/blender/blenloader '
-env.BlenderLib ( 'bf_kernel', Split(sources), Split(incs), [], libtype = ['core','player'], priority = [400,100] )
+env.BlenderLib ( 'bf_gen_system', Split(sources), Split(incs), [], libtype = ['core','player'], priority = [400,100] )